nearest.frag 1.4 KB

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  1. /* MegaZeux
  2. *
  3. * Copyright (C) 2008 Joel Bouchard Lamontagne <logicow@gmail.com>
  4. * Copyright (C) 2009 Alistair John Strachan <alistair@devzero.co.uk>
  5. * Copyright (C) 2017 Dr Lancer-X <drlancer@megazeux.org>
  6. *
  7. * This program is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU General Public License as
  9. * published by the Free Software Foundation; either version 2 of
  10. * the License, or (at your option) any later version.
  11. *
  12. * This program is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. * General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with this program; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. */
  21. #version 110
  22. uniform sampler2D baseMap;
  23. varying vec2 vTexcoord;
  24. #define TEX_SCREEN_WIDTH 1024.0
  25. #define TEX_SCREEN_HEIGHT 512.0
  26. #define HALF_PIXEL_X 0.5 / TEX_SCREEN_WIDTH
  27. #define HALF_PIXEL_Y 0.5 / TEX_SCREEN_HEIGHT
  28. void main(void)
  29. {
  30. vec2 src = vec2(
  31. floor(vTexcoord.x * TEX_SCREEN_WIDTH) / TEX_SCREEN_WIDTH + HALF_PIXEL_X,
  32. floor(vTexcoord.y * TEX_SCREEN_HEIGHT) / TEX_SCREEN_HEIGHT + HALF_PIXEL_Y
  33. );
  34. gl_FragColor = texture2D(baseMap, src);
  35. }