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- /* MegaZeux
- *
- * Copyright (C) 2017 David (astral) Cravens (decravens@gmail.com)
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- /*
- * crt-wave.frag - a fragment shader that generates scanlines with a sine wave
- * based on semisoft.frag
- *
- * settings:
- * DARKEN - how dark the gaps get
- * BOOST - how bright the scanlines are
- * SCAN_FREQUENCY - how rapidly down Y the wave oscillates
- */
- #version 110
- uniform sampler2D baseMap;
- varying vec2 vTexcoord;
- #define XS 1024.0
- #define YS 512.0
- #define AX 0.5/XS
- #define AY 0.5/YS
- #define TS vec2(XS, YS)
- // -- settings ---------------
- #define DARKEN 0.8
- #define BOOST 1.4
- #define SCAN_FREQUENCY 3.0
- // ---------------------------
- #define HALFERS ((BOOST - DARKEN) * 0.5)
- float calc_scanline( float y )
- {
- return DARKEN + HALFERS + sin(2.0*3.14*y/SCAN_FREQUENCY) * HALFERS;
- }
- void main( void )
- {
- vec2 tcbase = (floor(vTexcoord * TS + 0.5) + 0.5) / TS;
- vec2 tcdiff = vTexcoord - tcbase;
- vec2 sdiff = sign(tcdiff);
- vec2 adiff = pow(abs(tcdiff) * TS, vec2(3.0));
- gl_FragColor = texture2D(baseMap, tcbase + sdiff * adiff / TS) * calc_scanline(gl_FragCoord.y);
- }
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