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- /* MegaZeux
- *
- * Copyright (C) 2008 Alan Williams <mralert@gmail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #include "../../src/audio/audio.h"
- #include <stdlib.h>
- #include <string.h>
- #include <malloc.h>
- #define BOOL _BOOL
- #include <asndlib.h>
- #include <gctypes.h>
- #include <ogc/lwp.h>
- #include <ogc/cache.h>
- #include <ogc/system.h>
- #undef BOOL
- #define STACKSIZE 8192
- static lwpq_t audio_queue;
- static lwp_t audio_thread;
- static u8 audio_stack[STACKSIZE];
- static Sint16 *audio_buffer[3];
- static volatile int current = 0;
- static volatile int audio_stop = 0;
- static int buffer_size;
- static void *wii_audio_thread(void *dud)
- {
- while(!audio_stop)
- {
- LWP_ThreadSleep(audio_queue);
- audio_callback(audio_buffer[current], buffer_size);
- DCFlushRange(audio_buffer[current], buffer_size);
- current = (current + 1) % 3;
- }
- return 0;
- }
- static void voice_callback(s32 voice)
- {
- ASND_AddVoice(voice, audio_buffer[(current + 2) % 3], buffer_size);
- LWP_ThreadSignal(audio_queue);
- }
- void init_audio_platform(struct config_info *conf)
- {
- int i;
- // buffer size must be multiple of 32 bytes, so samples must be multiple of 8
- audio.buffer_samples = conf->audio_buffer_samples & ~7;
- if(!audio.buffer_samples)
- audio.buffer_samples = 2048;
- buffer_size = sizeof(Sint16) * 2 * audio.buffer_samples;
- audio.mix_buffer = malloc(buffer_size * 2);
- for(i = 0; i < 3; i++)
- {
- audio_buffer[i] = memalign(32, buffer_size);
- memset(audio_buffer[i], 0, buffer_size);
- DCFlushRange(audio_buffer[i], buffer_size);
- }
- ASND_Init();
- LWP_InitQueue(&audio_queue);
- if(LWP_CreateThread(&audio_thread, wii_audio_thread, NULL, audio_stack,
- STACKSIZE, 80) >= 0)
- {
- ASND_SetVoice(0, VOICE_STEREO_16BIT, audio.output_frequency, 0,
- audio_buffer[0], buffer_size, 255, 255, voice_callback);
- ASND_Pause(0);
- }
- }
- void quit_audio_platform(void)
- {
- void *dud;
- if(!audio.mix_buffer)
- return;
- audio_stop = 1;
- LWP_JoinThread(audio_thread, &dud);
- ASND_Pause(1);
- ASND_End();
- free(audio.mix_buffer);
- LWP_CloseQueue(audio_queue);
- // Don't free hardware audio buffers
- // Memory allocated with memalign() can't neccessarily be free()'d
- }
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