AliceLR 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
..
README 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
amiga.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
build-rev.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
build.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
darwin.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
global.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
gp2x.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
nds.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
psp.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
wii.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
windows-x64.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
windows-x86.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa
zip-split-debug.sh 90c7ea7f1d Moved old buildscripts into their own scripts subdir 6 anni fa

README

These scripts probably only work for me, but you might find them useful
to adapt. They basically allow me to use a variety of cross compilers to build
MZX for multiple non-Linux platforms, on Linux. This greatly speeds up the
building of new release binaries.

The deps/ folder contains some binaries for darwin, windows, nds and wii which
aren't included in the MegaZeux tree for various licensing reasons. They're
necessary to build binaries for these platforms.

--ajs.