counter_list.txt 8.6 KB

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  1. Counters:
  2. name r/w g/n/f/b i
  3. "ABSn" r f *
  4. "ACOS" r f *
  5. "AMMO" r w n *
  6. "ARCTANdy,dx" r w f *
  7. "ASIN" r f *
  8. "ATAN" r f *
  9. "BCHn,n" r b *
  10. "BCOn,n" r b *
  11. "BIDn,n" r w b *
  12. "BPRn,n" r w b *
  13. "BIMESG" w f *
  14. "BIT_PLACE" r w n *
  15. "BLUE_VALUE" r w f *
  16. "BOARD_CHAR" r b *
  17. "BOARD_COLOR" r b *
  18. "BOARD_H" r b *
  19. "BOARD_ID" w b *
  20. "BOARD_PARAM" w b *
  21. "BOARD_W" r b *
  22. "BOARD_X" r n *
  23. "BOARD_Y" r n *
  24. "BULLETTYPE" r w b *
  25. "BUTTONS" r b *
  26. "BYTE" r w n *
  27. "CHAR" r w n *
  28. "CHAR_BYTE" f *
  29. "CHAR_X" r w b *
  30. "CHAR_Y" r w b *
  31. "COINS" r w n *
  32. "COMMANDS" w b *
  33. "COS" r f *
  34. "CURRENT_COLOR" r w n *
  35. "CURSORSTATE" r w n *
  36. "C_DIVISIONS" r w b *
  37. "DATE_DAY" r f *
  38. "DATE_MONTH" r f *
  39. "DATE_YEAR" r f *
  40. "DIVIDER" r w b *
  41. "ENTER_MENU" r w n *
  42. "F2_MENU" r w n *
  43. "FIRSTXPOS" r w n *
  44. "FIRSTYPOS" r w n *
  45. "FREAD" r f *
  46. "FREAD_COUNTER" r f *
  47. "FREAD_DELIMITER" r w b *
  48. "FREAD_OPEN" r f *
  49. "FREAD_POS" r w b *
  50. "FWRITE" w f *
  51. "FWRITE_APPEND" r f *
  52. "FWRITE_COUNTER" r w f *
  53. "FWRITE_DELIMITER" r w b *
  54. "FWRITE_MODIFY" r f *
  55. "FWRITE_OPEN" r f *
  56. "FWRITE_POS" r w b *
  57. "GEMS" r w n *
  58. "GREEN_VALUE" r w f *
  59. "HEALTH" w g *
  60. "HELP_MENU" r w n *
  61. "HIBOMBS" r w n *
  62. "HORIZPLD" r b *
  63. "INPUT" r w b *
  64. "INPUTSIZE" r w b *
  65. "INT" r w n *
  66. "INT2BIN" r w f *
  67. "INVINCO" w g *
  68. "KEY" r b *
  69. "KEY_CODE" r b *
  70. "KEY_PRESSED" r b *
  71. "KEY_RELEASE" r b *
  72. "KEYn" r b *
  73. "LASTXPOS" r w n *
  74. "LASTYPOS" r w n *
  75. "LAVA_WALK" r w g *
  76. "LIVES" r w g *
  77. "LOAD_BC" r f *
  78. "LOAD_GAME" r f *
  79. "LOAD_MENU" r w b *
  80. "LOAD_ROBOT" r f *
  81. "LOBOMBS" r w n *
  82. "LOCALn" r w b *
  83. "LOOPCOUNT" r w b *
  84. "MAXn,n" r w f *
  85. "MBOARDX" r b *
  86. "MBOARDY" r b *
  87. "MINn,n" r w f *
  88. "MOD_FREQUENCY" r w b *
  89. "MOD_ORDER" r w b *
  90. "MOD_POSITION" r w b *
  91. "MOUSEPX" r w b *
  92. "MOUSEPY" r w b *
  93. "MOUSEX" r w b *
  94. "MOUSEY" r w b *
  95. "MULTIPLIER" r w b *
  96. "MZX_SPEED" r w b *
  97. "OCHn,n" r b *
  98. "OCOn,n" r b *
  99. "OVERLAY_CHAR" r b *
  100. "OVERLAY_COLOR" r b *
  101. "OVERLAY_MODE" r b *
  102. "OVERLAY_X" r n *
  103. "OVERLAY_Y" r n *
  104. "PIXEL" r w f *
  105. "PLAYERDIST" r b *
  106. "PLAYERFACEDIR" r w b *
  107. "PLAYERLASTDIR" r w b *
  108. "PLAYERX" r b *
  109. "PLAYERY" r b *
  110. "RED_VALUE" r w b *
  111. "RID<robot name>" r b *
  112. "ROBOT_ID" r b *
  113. "ROBOT_ID_<robot name>" r b *
  114. "Rn.<counter> r b *
  115. "SAVE_BC" r f *
  116. "SAVE_GAME" r f *
  117. "SAVE_ROBOT" r f *
  118. "SAVE_WORLD" r f *
  119. "SCORE" r w b *
  120. "SCROLLEDX" r b *
  121. "SCROLLEDY" r b *
  122. "SIN" r f *
  123. "SMZX_Bn" r w b *
  124. "SMZX_Gn" r w b *
  125. "SMZX_MODE" r w f *
  126. "SMZX_PALETTE" r f *
  127. "SMZX_Rn" r w b *
  128. "SPACELOCK" w f *
  129. "SPR_CLISTn" r b *
  130. "SPR_COLLISIONS" r b *
  131. "SPR_NUM" r w b *
  132. "SPR_YORDER" w f *
  133. "SPRn_CCHECK" w f *
  134. "SPRn_CHEIGHT" r w b *
  135. "SPRn_CLIST" w f *
  136. "SPRn_CWIDTH" r w b *
  137. "SPRn_CX" r w b *
  138. "SPRn_CY" r w b *
  139. "SPRn_HEIGHT" r w b *
  140. "SPRn_OFF" w f *
  141. "SPRn_OVERLAID" w f *
  142. "SPRn_OVERLAY" w f *
  143. "SPRn_REFX" r w b *
  144. "SPRn_REFY" r w b *
  145. "SPRn_SETVIEW" w f *
  146. "SPRn_STATIC" w b *
  147. "SPRn_SWAP" w f *
  148. "SPRn_VLAYER" w f *
  149. "SPRn_WIDTH" r w b *
  150. "SPRn_X" r w b *
  151. "SPRn_Y" r w b *
  152. "SQRTn" r f *
  153. "TAN" r f *
  154. "THISX" r b *
  155. "THISY" r b *
  156. "THIS_CHAR" r b *
  157. "THIS_COLOR" r b *
  158. "TIME" r w n *
  159. "TIMERESET" r w b *
  160. "TIME_HOURS" r f *
  161. "TIME_MINUTES" r f *
  162. "TIME_SECONDS" r f *
  163. "UCHn,n" r b *
  164. "UCOn,n" r b *
  165. "UIDn,n" r w b *
  166. "UPRn,n" r w b *
  167. "VCHn,n" r w b *
  168. "VCOn,n" r w b *
  169. "VERTPLD" r b *
  170. "VLAYER_HEIGHT" r w b *
  171. "VLAYER_SIZE" r w b *
  172. "VLAYER_WIDTH" r w b *
  173. "XPOS" r w n *
  174. "YPOS" r w n *
  175. Strings:
  176. name r/w g/n/f/b i
  177. "BOARD_NAME" r b *
  178. "BOARD_SCAN" r b *
  179. "INPUT" r b *
  180. "MOD_NAME" r b *
  181. "ROBOT_NAME" r b *
  182. "FREAD" r f *
  183. "FWRITE" w f *
  184. Legend:
  185. g - Normal counter with side-effects
  186. n - Normal counter
  187. f - Function counter
  188. b - Points to a C variable