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- #ifndef __gl2ext_h_
- #define __gl2ext_h_
- /* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- * This document is licensed under the SGI Free Software B License Version
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
- */
- #ifndef GL_APIENTRYP
- # define GL_APIENTRYP GL_APIENTRY*
- #endif
- /* New types shared by several extensions */
- #ifndef __gl3_h_
- /* These are defined with respect to <inttypes.h> in the
- * Apple extension spec, but they are also used by non-APPLE
- * extensions, and in the Khronos header we use the Khronos
- * portable types in khrplatform.h, which must be defined.
- */
- typedef khronos_int64_t GLint64;
- typedef khronos_uint64_t GLuint64;
- typedef struct __GLsync *GLsync;
- #endif
- /*------------------------------------------------------------------------*
- * OES extension tokens
- *------------------------------------------------------------------------*/
- /* GL_OES_compressed_ETC1_RGB8_texture */
- #ifndef GL_OES_compressed_ETC1_RGB8_texture
- #define GL_ETC1_RGB8_OES 0x8D64
- #endif
- /* GL_OES_compressed_paletted_texture */
- #ifndef GL_OES_compressed_paletted_texture
- #define GL_PALETTE4_RGB8_OES 0x8B90
- #define GL_PALETTE4_RGBA8_OES 0x8B91
- #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
- #define GL_PALETTE4_RGBA4_OES 0x8B93
- #define GL_PALETTE4_RGB5_A1_OES 0x8B94
- #define GL_PALETTE8_RGB8_OES 0x8B95
- #define GL_PALETTE8_RGBA8_OES 0x8B96
- #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
- #define GL_PALETTE8_RGBA4_OES 0x8B98
- #define GL_PALETTE8_RGB5_A1_OES 0x8B99
- #endif
- /* GL_OES_depth24 */
- #ifndef GL_OES_depth24
- #define GL_DEPTH_COMPONENT24_OES 0x81A6
- #endif
- /* GL_OES_depth32 */
- #ifndef GL_OES_depth32
- #define GL_DEPTH_COMPONENT32_OES 0x81A7
- #endif
- /* GL_OES_depth_texture */
- /* No new tokens introduced by this extension. */
- /* GL_OES_EGL_image */
- #ifndef GL_OES_EGL_image
- typedef void* GLeglImageOES;
- #endif
- /* GL_OES_EGL_image_external */
- #ifndef GL_OES_EGL_image_external
- /* GLeglImageOES defined in GL_OES_EGL_image already. */
- #define GL_TEXTURE_EXTERNAL_OES 0x8D65
- #define GL_SAMPLER_EXTERNAL_OES 0x8D66
- #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
- #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
- #endif
- /* GL_OES_element_index_uint */
- #ifndef GL_OES_element_index_uint
- #define GL_UNSIGNED_INT 0x1405
- #endif
- /* GL_OES_get_program_binary */
- #ifndef GL_OES_get_program_binary
- #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
- #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
- #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
- #endif
- /* GL_OES_mapbuffer */
- #ifndef GL_OES_mapbuffer
- #define GL_WRITE_ONLY_OES 0x88B9
- #define GL_BUFFER_ACCESS_OES 0x88BB
- #define GL_BUFFER_MAPPED_OES 0x88BC
- #define GL_BUFFER_MAP_POINTER_OES 0x88BD
- #endif
- /* GL_OES_packed_depth_stencil */
- #ifndef GL_OES_packed_depth_stencil
- #define GL_DEPTH_STENCIL_OES 0x84F9
- #define GL_UNSIGNED_INT_24_8_OES 0x84FA
- #define GL_DEPTH24_STENCIL8_OES 0x88F0
- #endif
- /* GL_OES_required_internalformat */
- #ifndef GL_OES_required_internalformat
- #define GL_ALPHA8_OES 0x803C
- #define GL_DEPTH_COMPONENT16_OES 0x81A5
- /* reuse GL_DEPTH_COMPONENT24_OES */
- /* reuse GL_DEPTH24_STENCIL8_OES */
- /* reuse GL_DEPTH_COMPONENT32_OES */
- #define GL_LUMINANCE4_ALPHA4_OES 0x8043
- #define GL_LUMINANCE8_ALPHA8_OES 0x8045
- #define GL_LUMINANCE8_OES 0x8040
- #define GL_RGBA4_OES 0x8056
- #define GL_RGB5_A1_OES 0x8057
- #define GL_RGB565_OES 0x8D62
- /* reuse GL_RGB8_OES */
- /* reuse GL_RGBA8_OES */
- /* reuse GL_RGB10_EXT */
- /* reuse GL_RGB10_A2_EXT */
- #endif
- /* GL_OES_rgb8_rgba8 */
- #ifndef GL_OES_rgb8_rgba8
- #define GL_RGB8_OES 0x8051
- #define GL_RGBA8_OES 0x8058
- #endif
- /* GL_OES_standard_derivatives */
- #ifndef GL_OES_standard_derivatives
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
- #endif
- /* GL_OES_stencil1 */
- #ifndef GL_OES_stencil1
- #define GL_STENCIL_INDEX1_OES 0x8D46
- #endif
- /* GL_OES_stencil4 */
- #ifndef GL_OES_stencil4
- #define GL_STENCIL_INDEX4_OES 0x8D47
- #endif
- #ifndef GL_OES_surfaceless_context
- #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
- #endif
- /* GL_OES_texture_3D */
- #ifndef GL_OES_texture_3D
- #define GL_TEXTURE_WRAP_R_OES 0x8072
- #define GL_TEXTURE_3D_OES 0x806F
- #define GL_TEXTURE_BINDING_3D_OES 0x806A
- #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
- #define GL_SAMPLER_3D_OES 0x8B5F
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
- #endif
- /* GL_OES_texture_float */
- /* No new tokens introduced by this extension. */
- /* GL_OES_texture_float_linear */
- /* No new tokens introduced by this extension. */
- /* GL_OES_texture_half_float */
- #ifndef GL_OES_texture_half_float
- #define GL_HALF_FLOAT_OES 0x8D61
- #endif
- /* GL_OES_texture_half_float_linear */
- /* No new tokens introduced by this extension. */
- /* GL_OES_texture_npot */
- /* No new tokens introduced by this extension. */
- /* GL_OES_vertex_array_object */
- #ifndef GL_OES_vertex_array_object
- #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
- #endif
- /* GL_OES_vertex_half_float */
- /* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
- /* GL_OES_vertex_type_10_10_10_2 */
- #ifndef GL_OES_vertex_type_10_10_10_2
- #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
- #define GL_INT_10_10_10_2_OES 0x8DF7
- #endif
- /*------------------------------------------------------------------------*
- * KHR extension tokens
- *------------------------------------------------------------------------*/
- #ifndef GL_KHR_debug
- typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
- #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
- #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
- #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
- #define GL_DEBUG_SOURCE_API_KHR 0x8246
- #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
- #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
- #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
- #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
- #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
- #define GL_DEBUG_TYPE_ERROR_KHR 0x824C
- #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
- #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
- #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
- #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
- #define GL_DEBUG_TYPE_OTHER_KHR 0x8251
- #define GL_DEBUG_TYPE_MARKER_KHR 0x8268
- #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
- #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
- #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
- #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
- #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
- #define GL_BUFFER_KHR 0x82E0
- #define GL_SHADER_KHR 0x82E1
- #define GL_PROGRAM_KHR 0x82E2
- #define GL_QUERY_KHR 0x82E3
- /* PROGRAM_PIPELINE only in GL */
- #define GL_SAMPLER_KHR 0x82E6
- /* DISPLAY_LIST only in GL */
- #define GL_MAX_LABEL_LENGTH_KHR 0x82E8
- #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
- #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
- #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
- #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
- #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
- #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
- #define GL_DEBUG_OUTPUT_KHR 0x92E0
- #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
- #define GL_STACK_OVERFLOW_KHR 0x0503
- #define GL_STACK_UNDERFLOW_KHR 0x0504
- #endif
- #ifndef GL_KHR_texture_compression_astc_ldr
- #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
- #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
- #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
- #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
- #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
- #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
- #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
- #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
- #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
- #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
- #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
- #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
- #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
- #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
- #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
- #endif
- /*------------------------------------------------------------------------*
- * AMD extension tokens
- *------------------------------------------------------------------------*/
- /* GL_AMD_compressed_3DC_texture */
- #ifndef GL_AMD_compressed_3DC_texture
- #define GL_3DC_X_AMD 0x87F9
- #define GL_3DC_XY_AMD 0x87FA
- #endif
- /* GL_AMD_compressed_ATC_texture */
- #ifndef GL_AMD_compressed_ATC_texture
- #define GL_ATC_RGB_AMD 0x8C92
- #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
- #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
- #endif
- /* GL_AMD_performance_monitor */
- #ifndef GL_AMD_performance_monitor
- #define GL_COUNTER_TYPE_AMD 0x8BC0
- #define GL_COUNTER_RANGE_AMD 0x8BC1
- #define GL_UNSIGNED_INT64_AMD 0x8BC2
- #define GL_PERCENTAGE_AMD 0x8BC3
- #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
- #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
- #define GL_PERFMON_RESULT_AMD 0x8BC6
- #endif
- /* GL_AMD_program_binary_Z400 */
- #ifndef GL_AMD_program_binary_Z400
- #define GL_Z400_BINARY_AMD 0x8740
- #endif
- /*------------------------------------------------------------------------*
- * ANGLE extension tokens
- *------------------------------------------------------------------------*/
- /* GL_ANGLE_depth_texture */
- #ifndef GL_ANGLE_depth_texture
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_DEPTH_STENCIL_OES 0x84F9
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_UNSIGNED_INT 0x1405
- #define GL_UNSIGNED_INT_24_8_OES 0x84FA
- #define GL_DEPTH_COMPONENT16 0x81A5
- #define GL_DEPTH_COMPONENT32_OES 0x81A7
- #define GL_DEPTH24_STENCIL8_OES 0x88F0
- #endif
- /* GL_ANGLE_framebuffer_blit */
- #ifndef GL_ANGLE_framebuffer_blit
- #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
- #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
- #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
- #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
- #endif
- /* GL_ANGLE_framebuffer_multisample */
- #ifndef GL_ANGLE_framebuffer_multisample
- #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
- #define GL_MAX_SAMPLES_ANGLE 0x8D57
- #endif
- /* GL_ANGLE_instanced_arrays */
- #ifndef GL_ANGLE_instanced_arrays
- #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
- #endif
- /* GL_ANGLE_pack_reverse_row_order */
- #ifndef GL_ANGLE_pack_reverse_row_order
- #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
- #endif
- /* GL_ANGLE_program_binary */
- #ifndef GL_ANGLE_program_binary
- #define GL_PROGRAM_BINARY_ANGLE 0x93A6
- #endif
- /* GL_ANGLE_texture_compression_dxt3 */
- #ifndef GL_ANGLE_texture_compression_dxt3
- #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
- #endif
- /* GL_ANGLE_texture_compression_dxt5 */
- #ifndef GL_ANGLE_texture_compression_dxt5
- #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
- #endif
- /* GL_ANGLE_texture_usage */
- #ifndef GL_ANGLE_texture_usage
- #define GL_TEXTURE_USAGE_ANGLE 0x93A2
- #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
- #endif
- /* GL_ANGLE_translated_shader_source */
- #ifndef GL_ANGLE_translated_shader_source
- #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
- #endif
- /*------------------------------------------------------------------------*
- * APPLE extension tokens
- *------------------------------------------------------------------------*/
- /* GL_APPLE_copy_texture_levels */
- /* No new tokens introduced by this extension. */
- /* GL_APPLE_framebuffer_multisample */
- #ifndef GL_APPLE_framebuffer_multisample
- #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
- #define GL_MAX_SAMPLES_APPLE 0x8D57
- #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
- #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
- #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
- #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
- #endif
- /* GL_APPLE_rgb_422 */
- #ifndef GL_APPLE_rgb_422
- #define GL_RGB_422_APPLE 0x8A1F
- #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
- #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
- #endif
- /* GL_APPLE_sync */
- #ifndef GL_APPLE_sync
- #define GL_SYNC_OBJECT_APPLE 0x8A53
- #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
- #define GL_OBJECT_TYPE_APPLE 0x9112
- #define GL_SYNC_CONDITION_APPLE 0x9113
- #define GL_SYNC_STATUS_APPLE 0x9114
- #define GL_SYNC_FLAGS_APPLE 0x9115
- #define GL_SYNC_FENCE_APPLE 0x9116
- #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
- #define GL_UNSIGNALED_APPLE 0x9118
- #define GL_SIGNALED_APPLE 0x9119
- #define GL_ALREADY_SIGNALED_APPLE 0x911A
- #define GL_TIMEOUT_EXPIRED_APPLE 0x911B
- #define GL_CONDITION_SATISFIED_APPLE 0x911C
- #define GL_WAIT_FAILED_APPLE 0x911D
- #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
- #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
- #endif
- /* GL_APPLE_texture_format_BGRA8888 */
- #ifndef GL_APPLE_texture_format_BGRA8888
- #define GL_BGRA_EXT 0x80E1
- #endif
- /* GL_APPLE_texture_max_level */
- #ifndef GL_APPLE_texture_max_level
- #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
- #endif
- /*------------------------------------------------------------------------*
- * ARM extension tokens
- *------------------------------------------------------------------------*/
- /* GL_ARM_mali_program_binary */
- #ifndef GL_ARM_mali_program_binary
- #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
- #endif
- /* GL_ARM_mali_shader_binary */
- #ifndef GL_ARM_mali_shader_binary
- #define GL_MALI_SHADER_BINARY_ARM 0x8F60
- #endif
- /* GL_ARM_rgba8 */
- /* No new tokens introduced by this extension. */
- /*------------------------------------------------------------------------*
- * EXT extension tokens
- *------------------------------------------------------------------------*/
- /* GL_EXT_blend_minmax */
- #ifndef GL_EXT_blend_minmax
- #define GL_MIN_EXT 0x8007
- #define GL_MAX_EXT 0x8008
- #endif
- /* GL_EXT_color_buffer_half_float */
- #ifndef GL_EXT_color_buffer_half_float
- #define GL_RGBA16F_EXT 0x881A
- #define GL_RGB16F_EXT 0x881B
- #define GL_RG16F_EXT 0x822F
- #define GL_R16F_EXT 0x822D
- #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
- #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
- #endif
- /* GL_EXT_debug_label */
- #ifndef GL_EXT_debug_label
- #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
- #define GL_PROGRAM_OBJECT_EXT 0x8B40
- #define GL_SHADER_OBJECT_EXT 0x8B48
- #define GL_BUFFER_OBJECT_EXT 0x9151
- #define GL_QUERY_OBJECT_EXT 0x9153
- #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
- #endif
- /* GL_EXT_debug_marker */
- /* No new tokens introduced by this extension. */
- /* GL_EXT_discard_framebuffer */
- #ifndef GL_EXT_discard_framebuffer
- #define GL_COLOR_EXT 0x1800
- #define GL_DEPTH_EXT 0x1801
- #define GL_STENCIL_EXT 0x1802
- #endif
- #ifndef GL_EXT_disjoint_timer_query
- #define GL_QUERY_COUNTER_BITS_EXT 0x8864
- #define GL_CURRENT_QUERY_EXT 0x8865
- #define GL_QUERY_RESULT_EXT 0x8866
- #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
- #define GL_TIME_ELAPSED_EXT 0x88BF
- #define GL_TIMESTAMP_EXT 0x8E28
- #define GL_GPU_DISJOINT_EXT 0x8FBB
- #endif
- #ifndef GL_EXT_draw_buffers
- #define GL_EXT_draw_buffers 1
- #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
- #define GL_MAX_DRAW_BUFFERS_EXT 0x8824
- #define GL_DRAW_BUFFER0_EXT 0x8825
- #define GL_DRAW_BUFFER1_EXT 0x8826
- #define GL_DRAW_BUFFER2_EXT 0x8827
- #define GL_DRAW_BUFFER3_EXT 0x8828
- #define GL_DRAW_BUFFER4_EXT 0x8829
- #define GL_DRAW_BUFFER5_EXT 0x882A
- #define GL_DRAW_BUFFER6_EXT 0x882B
- #define GL_DRAW_BUFFER7_EXT 0x882C
- #define GL_DRAW_BUFFER8_EXT 0x882D
- #define GL_DRAW_BUFFER9_EXT 0x882E
- #define GL_DRAW_BUFFER10_EXT 0x882F
- #define GL_DRAW_BUFFER11_EXT 0x8830
- #define GL_DRAW_BUFFER12_EXT 0x8831
- #define GL_DRAW_BUFFER13_EXT 0x8832
- #define GL_DRAW_BUFFER14_EXT 0x8833
- #define GL_DRAW_BUFFER15_EXT 0x8834
- #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
- #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
- #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
- #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
- #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
- #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
- #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
- #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
- #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
- #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
- #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
- #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
- #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
- #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
- #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
- #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
- #endif
- /* GL_EXT_map_buffer_range */
- #ifndef GL_EXT_map_buffer_range
- #define GL_MAP_READ_BIT_EXT 0x0001
- #define GL_MAP_WRITE_BIT_EXT 0x0002
- #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
- #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
- #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
- #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
- #endif
- /* GL_EXT_multisampled_render_to_texture */
- #ifndef GL_EXT_multisampled_render_to_texture
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
- /* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
- #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
- #define GL_MAX_SAMPLES_EXT 0x8D57
- #endif
- /* GL_EXT_multiview_draw_buffers */
- #ifndef GL_EXT_multiview_draw_buffers
- #define GL_COLOR_ATTACHMENT_EXT 0x90F0
- #define GL_MULTIVIEW_EXT 0x90F1
- #define GL_DRAW_BUFFER_EXT 0x0C01
- #define GL_READ_BUFFER_EXT 0x0C02
- #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
- #endif
- /* GL_EXT_multi_draw_arrays */
- /* No new tokens introduced by this extension. */
- /* GL_EXT_occlusion_query_boolean */
- #ifndef GL_EXT_occlusion_query_boolean
- #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
- #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
- #define GL_CURRENT_QUERY_EXT 0x8865
- #define GL_QUERY_RESULT_EXT 0x8866
- #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
- #endif
- /* GL_EXT_read_format_bgra */
- #ifndef GL_EXT_read_format_bgra
- #define GL_BGRA_EXT 0x80E1
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
- #endif
- /* GL_EXT_robustness */
- #ifndef GL_EXT_robustness
- /* reuse GL_NO_ERROR */
- #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
- #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
- #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
- #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
- #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
- #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
- #define GL_NO_RESET_NOTIFICATION_EXT 0x8261
- #endif
- /* GL_EXT_separate_shader_objects */
- #ifndef GL_EXT_separate_shader_objects
- #define GL_VERTEX_SHADER_BIT_EXT 0x00000001
- #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
- #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
- #define GL_PROGRAM_SEPARABLE_EXT 0x8258
- #define GL_ACTIVE_PROGRAM_EXT 0x8259
- #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
- #endif
- /* GL_EXT_shader_framebuffer_fetch */
- #ifndef GL_EXT_shader_framebuffer_fetch
- #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
- #endif
- /* GL_EXT_shader_texture_lod */
- /* No new tokens introduced by this extension. */
- /* GL_EXT_shadow_samplers */
- #ifndef GL_EXT_shadow_samplers
- #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
- #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
- #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
- #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
- #endif
- /* GL_EXT_sRGB */
- #ifndef GL_EXT_sRGB
- #define GL_SRGB_EXT 0x8C40
- #define GL_SRGB_ALPHA_EXT 0x8C42
- #define GL_SRGB8_ALPHA8_EXT 0x8C43
- #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
- #endif
- /* GL_EXT_sRGB_write_control */
- #ifndef GL_EXT_sRGB_write_control
- #define GL_EXT_sRGB_write_control 1
- #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
- #endif
- /* GL_EXT_texture_compression_dxt1 */
- #ifndef GL_EXT_texture_compression_dxt1
- #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
- #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
- #endif
- /* GL_EXT_texture_filter_anisotropic */
- #ifndef GL_EXT_texture_filter_anisotropic
- #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
- #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
- #endif
- /* GL_EXT_texture_format_BGRA8888 */
- #ifndef GL_EXT_texture_format_BGRA8888
- #define GL_BGRA_EXT 0x80E1
- #endif
- /* GL_EXT_texture_rg */
- #ifndef GL_EXT_texture_rg
- #define GL_RED_EXT 0x1903
- #define GL_RG_EXT 0x8227
- #define GL_R8_EXT 0x8229
- #define GL_RG8_EXT 0x822B
- #endif
- /* GL_EXT_texture_sRGB_decode */
- #ifndef GL_EXT_texture_sRGB_decode
- #define GL_EXT_texture_sRGB_decode 1
- #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
- #define GL_DECODE_EXT 0x8A49
- #define GL_SKIP_DECODE_EXT 0x8A4A
- #endif
- /* GL_EXT_texture_storage */
- #ifndef GL_EXT_texture_storage
- #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
- #define GL_ALPHA8_EXT 0x803C
- #define GL_LUMINANCE8_EXT 0x8040
- #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
- #define GL_RGBA32F_EXT 0x8814
- #define GL_RGB32F_EXT 0x8815
- #define GL_ALPHA32F_EXT 0x8816
- #define GL_LUMINANCE32F_EXT 0x8818
- #define GL_LUMINANCE_ALPHA32F_EXT 0x8819
- /* reuse GL_RGBA16F_EXT */
- /* reuse GL_RGB16F_EXT */
- #define GL_ALPHA16F_EXT 0x881C
- #define GL_LUMINANCE16F_EXT 0x881E
- #define GL_LUMINANCE_ALPHA16F_EXT 0x881F
- #define GL_RGB10_A2_EXT 0x8059
- #define GL_RGB10_EXT 0x8052
- #define GL_BGRA8_EXT 0x93A1
- #define GL_R8_EXT 0x8229
- #define GL_RG8_EXT 0x822B
- #define GL_R32F_EXT 0x822E
- #define GL_RG32F_EXT 0x8230
- #define GL_R16F_EXT 0x822D
- #define GL_RG16F_EXT 0x822F
- #endif
- /* GL_EXT_texture_type_2_10_10_10_REV */
- #ifndef GL_EXT_texture_type_2_10_10_10_REV
- #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
- #endif
- /* GL_EXT_unpack_subimage */
- #ifndef GL_EXT_unpack_subimage
- #define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
- #define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
- #define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
- #endif
- /*------------------------------------------------------------------------*
- * DMP extension tokens
- *------------------------------------------------------------------------*/
- /* GL_DMP_shader_binary */
- #ifndef GL_DMP_shader_binary
- #define GL_SHADER_BINARY_DMP 0x9250
- #endif
- /*------------------------------------------------------------------------*
- * FJ extension tokens
- *------------------------------------------------------------------------*/
- /* GL_FJ_shader_binary_GCCSO */
- #ifndef GL_FJ_shader_binary_GCCSO
- #define GL_GCCSO_SHADER_BINARY_FJ 0x9260
- #endif
- /*------------------------------------------------------------------------*
- * IMG extension tokens
- *------------------------------------------------------------------------*/
- /* GL_IMG_program_binary */
- #ifndef GL_IMG_program_binary
- #define GL_SGX_PROGRAM_BINARY_IMG 0x9130
- #endif
- /* GL_IMG_read_format */
- #ifndef GL_IMG_read_format
- #define GL_BGRA_IMG 0x80E1
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
- #endif
- /* GL_IMG_shader_binary */
- #ifndef GL_IMG_shader_binary
- #define GL_SGX_BINARY_IMG 0x8C0A
- #endif
- /* GL_IMG_texture_compression_pvrtc */
- #ifndef GL_IMG_texture_compression_pvrtc
- #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
- #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
- #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
- #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
- #endif
- /* GL_IMG_texture_compression_pvrtc2 */
- #ifndef GL_IMG_texture_compression_pvrtc2
- #define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
- #define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
- #endif
- /* GL_IMG_multisampled_render_to_texture */
- #ifndef GL_IMG_multisampled_render_to_texture
- #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
- #define GL_MAX_SAMPLES_IMG 0x9135
- #define GL_TEXTURE_SAMPLES_IMG 0x9136
- #endif
- /*------------------------------------------------------------------------*
- * NV extension tokens
- *------------------------------------------------------------------------*/
- /* GL_NV_coverage_sample */
- #ifndef GL_NV_coverage_sample
- #define GL_COVERAGE_COMPONENT_NV 0x8ED0
- #define GL_COVERAGE_COMPONENT4_NV 0x8ED1
- #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
- #define GL_COVERAGE_BUFFERS_NV 0x8ED3
- #define GL_COVERAGE_SAMPLES_NV 0x8ED4
- #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
- #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
- #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
- #define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
- #endif
- /* GL_NV_depth_nonlinear */
- #ifndef GL_NV_depth_nonlinear
- #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
- #endif
- /* GL_NV_draw_buffers */
- #ifndef GL_NV_draw_buffers
- #define GL_MAX_DRAW_BUFFERS_NV 0x8824
- #define GL_DRAW_BUFFER0_NV 0x8825
- #define GL_DRAW_BUFFER1_NV 0x8826
- #define GL_DRAW_BUFFER2_NV 0x8827
- #define GL_DRAW_BUFFER3_NV 0x8828
- #define GL_DRAW_BUFFER4_NV 0x8829
- #define GL_DRAW_BUFFER5_NV 0x882A
- #define GL_DRAW_BUFFER6_NV 0x882B
- #define GL_DRAW_BUFFER7_NV 0x882C
- #define GL_DRAW_BUFFER8_NV 0x882D
- #define GL_DRAW_BUFFER9_NV 0x882E
- #define GL_DRAW_BUFFER10_NV 0x882F
- #define GL_DRAW_BUFFER11_NV 0x8830
- #define GL_DRAW_BUFFER12_NV 0x8831
- #define GL_DRAW_BUFFER13_NV 0x8832
- #define GL_DRAW_BUFFER14_NV 0x8833
- #define GL_DRAW_BUFFER15_NV 0x8834
- #define GL_COLOR_ATTACHMENT0_NV 0x8CE0
- #define GL_COLOR_ATTACHMENT1_NV 0x8CE1
- #define GL_COLOR_ATTACHMENT2_NV 0x8CE2
- #define GL_COLOR_ATTACHMENT3_NV 0x8CE3
- #define GL_COLOR_ATTACHMENT4_NV 0x8CE4
- #define GL_COLOR_ATTACHMENT5_NV 0x8CE5
- #define GL_COLOR_ATTACHMENT6_NV 0x8CE6
- #define GL_COLOR_ATTACHMENT7_NV 0x8CE7
- #define GL_COLOR_ATTACHMENT8_NV 0x8CE8
- #define GL_COLOR_ATTACHMENT9_NV 0x8CE9
- #define GL_COLOR_ATTACHMENT10_NV 0x8CEA
- #define GL_COLOR_ATTACHMENT11_NV 0x8CEB
- #define GL_COLOR_ATTACHMENT12_NV 0x8CEC
- #define GL_COLOR_ATTACHMENT13_NV 0x8CED
- #define GL_COLOR_ATTACHMENT14_NV 0x8CEE
- #define GL_COLOR_ATTACHMENT15_NV 0x8CEF
- #endif
- /* GL_NV_draw_instanced */
- /* No new tokens introduced by this extension. */
- /* GL_NV_fbo_color_attachments */
- #ifndef GL_NV_fbo_color_attachments
- #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
- /* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
- #endif
- /* GL_NV_fence */
- #ifndef GL_NV_fence
- #define GL_ALL_COMPLETED_NV 0x84F2
- #define GL_FENCE_STATUS_NV 0x84F3
- #define GL_FENCE_CONDITION_NV 0x84F4
- #endif
- /* GL_NV_framebuffer_blit */
- #ifndef GL_NV_framebuffer_blit
- #define GL_READ_FRAMEBUFFER_NV 0x8CA8
- #define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
- #define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
- #define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
- #endif
- /* GL_NV_framebuffer_multisample */
- #ifndef GL_NV_framebuffer_multisample
- #define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
- #define GL_MAX_SAMPLES_NV 0x8D57
- #endif
- /* GL_NV_generate_mipmap_sRGB */
- /* No new tokens introduced by this extension. */
- /* GL_NV_instanced_arrays */
- #ifndef GL_NV_instanced_arrays
- #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
- #endif
- /* GL_NV_read_buffer */
- #ifndef GL_NV_read_buffer
- #define GL_READ_BUFFER_NV 0x0C02
- #endif
- /* GL_NV_read_buffer_front */
- /* No new tokens introduced by this extension. */
- /* GL_NV_read_depth */
- /* No new tokens introduced by this extension. */
- /* GL_NV_read_depth_stencil */
- /* No new tokens introduced by this extension. */
- /* GL_NV_read_stencil */
- /* No new tokens introduced by this extension. */
- /* GL_NV_shadow_samplers_array */
- #ifndef GL_NV_shadow_samplers_array
- #define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
- #endif
- /* GL_NV_shadow_samplers_cube */
- #ifndef GL_NV_shadow_samplers_cube
- #define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
- #endif
- /* GL_NV_sRGB_formats */
- #ifndef GL_NV_sRGB_formats
- #define GL_SLUMINANCE_NV 0x8C46
- #define GL_SLUMINANCE_ALPHA_NV 0x8C44
- #define GL_SRGB8_NV 0x8C41
- #define GL_SLUMINANCE8_NV 0x8C47
- #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
- #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
- #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
- #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
- #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
- #define GL_ETC1_SRGB8_NV 0x88EE
- #endif
- /* GL_NV_texture_border_clamp */
- #ifndef GL_NV_texture_border_clamp
- #define GL_TEXTURE_BORDER_COLOR_NV 0x1004
- #define GL_CLAMP_TO_BORDER_NV 0x812D
- #endif
- /* GL_NV_texture_compression_s3tc_update */
- /* No new tokens introduced by this extension. */
- /* GL_NV_texture_npot_2D_mipmap */
- /* No new tokens introduced by this extension. */
- /*------------------------------------------------------------------------*
- * QCOM extension tokens
- *------------------------------------------------------------------------*/
- /* GL_QCOM_alpha_test */
- #ifndef GL_QCOM_alpha_test
- #define GL_ALPHA_TEST_QCOM 0x0BC0
- #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
- #define GL_ALPHA_TEST_REF_QCOM 0x0BC2
- #endif
- /* GL_QCOM_binning_control */
- #ifndef GL_QCOM_binning_control
- #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
- #define GL_CPU_OPTIMIZED_QCOM 0x8FB1
- #define GL_GPU_OPTIMIZED_QCOM 0x8FB2
- #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
- #endif
- /* GL_QCOM_driver_control */
- /* No new tokens introduced by this extension. */
- /* GL_QCOM_extended_get */
- #ifndef GL_QCOM_extended_get
- #define GL_TEXTURE_WIDTH_QCOM 0x8BD2
- #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
- #define GL_TEXTURE_DEPTH_QCOM 0x8BD4
- #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
- #define GL_TEXTURE_FORMAT_QCOM 0x8BD6
- #define GL_TEXTURE_TYPE_QCOM 0x8BD7
- #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
- #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
- #define GL_TEXTURE_TARGET_QCOM 0x8BDA
- #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
- #define GL_STATE_RESTORE 0x8BDC
- #endif
- /* GL_QCOM_extended_get2 */
- /* No new tokens introduced by this extension. */
- /* GL_QCOM_perfmon_global_mode */
- #ifndef GL_QCOM_perfmon_global_mode
- #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
- #endif
- /* GL_QCOM_writeonly_rendering */
- #ifndef GL_QCOM_writeonly_rendering
- #define GL_WRITEONLY_RENDERING_QCOM 0x8823
- #endif
- /* GL_QCOM_tiled_rendering */
- #ifndef GL_QCOM_tiled_rendering
- #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
- #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
- #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
- #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
- #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
- #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
- #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
- #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
- #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
- #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
- #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
- #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
- #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
- #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
- #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
- #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
- #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
- #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
- #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
- #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
- #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
- #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
- #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
- #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
- #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
- #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
- #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
- #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
- #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
- #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
- #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
- #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
- #endif
- /*------------------------------------------------------------------------*
- * VIV extension tokens
- *------------------------------------------------------------------------*/
- /* GL_VIV_shader_binary */
- #ifndef GL_VIV_shader_binary
- #define GL_SHADER_BINARY_VIV 0x8FC4
- #endif
- /*------------------------------------------------------------------------*
- * End of extension tokens, start of corresponding extension functions
- *------------------------------------------------------------------------*/
- /*------------------------------------------------------------------------*
- * OES extension functions
- *------------------------------------------------------------------------*/
- /* GL_OES_compressed_ETC1_RGB8_texture */
- #ifndef GL_OES_compressed_ETC1_RGB8_texture
- #define GL_OES_compressed_ETC1_RGB8_texture 1
- #endif
- /* GL_OES_compressed_paletted_texture */
- #ifndef GL_OES_compressed_paletted_texture
- #define GL_OES_compressed_paletted_texture 1
- #endif
- /* GL_OES_depth24 */
- #ifndef GL_OES_depth24
- #define GL_OES_depth24 1
- #endif
- /* GL_OES_depth32 */
- #ifndef GL_OES_depth32
- #define GL_OES_depth32 1
- #endif
- /* GL_OES_depth_texture */
- #ifndef GL_OES_depth_texture
- #define GL_OES_depth_texture 1
- #endif
- /* GL_OES_EGL_image */
- #ifndef GL_OES_EGL_image
- #define GL_OES_EGL_image 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
- GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
- #endif
- typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
- typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
- #endif
- /* GL_OES_EGL_image_external */
- #ifndef GL_OES_EGL_image_external
- #define GL_OES_EGL_image_external 1
- /* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
- #endif
- /* GL_OES_element_index_uint */
- #ifndef GL_OES_element_index_uint
- #define GL_OES_element_index_uint 1
- #endif
- /* GL_OES_fbo_render_mipmap */
- #ifndef GL_OES_fbo_render_mipmap
- #define GL_OES_fbo_render_mipmap 1
- #endif
- /* GL_OES_fragment_precision_high */
- #ifndef GL_OES_fragment_precision_high
- #define GL_OES_fragment_precision_high 1
- #endif
- /* GL_OES_get_program_binary */
- #ifndef GL_OES_get_program_binary
- #define GL_OES_get_program_binary 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
- GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
- #endif
- typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
- typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
- #endif
- /* GL_OES_mapbuffer */
- #ifndef GL_OES_mapbuffer
- #define GL_OES_mapbuffer 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
- GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
- GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params);
- #endif
- typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
- typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
- typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params);
- #endif
- /* GL_OES_packed_depth_stencil */
- #ifndef GL_OES_packed_depth_stencil
- #define GL_OES_packed_depth_stencil 1
- #endif
- /* GL_OES_required_internalformat */
- #ifndef GL_OES_required_internalformat
- #define GL_OES_required_internalformat 1
- #endif
- /* GL_OES_rgb8_rgba8 */
- #ifndef GL_OES_rgb8_rgba8
- #define GL_OES_rgb8_rgba8 1
- #endif
- /* GL_OES_standard_derivatives */
- #ifndef GL_OES_standard_derivatives
- #define GL_OES_standard_derivatives 1
- #endif
- /* GL_OES_stencil1 */
- #ifndef GL_OES_stencil1
- #define GL_OES_stencil1 1
- #endif
- /* GL_OES_stencil4 */
- #ifndef GL_OES_stencil4
- #define GL_OES_stencil4 1
- #endif
- #ifndef GL_OES_surfaceless_context
- #define GL_OES_surfaceless_context 1
- #endif
- /* GL_OES_texture_3D */
- #ifndef GL_OES_texture_3D
- #define GL_OES_texture_3D 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
- GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
- GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
- GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- #endif
- typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
- typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
- typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- #endif
- /* GL_OES_texture_float */
- #ifndef GL_OES_texture_float
- #define GL_OES_texture_float 1
- #endif
- /* GL_OES_texture_float_linear */
- #ifndef GL_OES_texture_float_linear
- #define GL_OES_texture_float_linear 1
- #endif
- /* GL_OES_texture_half_float */
- #ifndef GL_OES_texture_half_float
- #define GL_OES_texture_half_float 1
- #endif
- /* GL_OES_texture_half_float_linear */
- #ifndef GL_OES_texture_half_float_linear
- #define GL_OES_texture_half_float_linear 1
- #endif
- /* GL_OES_texture_npot */
- #ifndef GL_OES_texture_npot
- #define GL_OES_texture_npot 1
- #endif
- /* GL_OES_vertex_array_object */
- #ifndef GL_OES_vertex_array_object
- #define GL_OES_vertex_array_object 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
- GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
- GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
- GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
- #endif
- typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
- typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
- typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
- typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
- #endif
- /* GL_OES_vertex_half_float */
- #ifndef GL_OES_vertex_half_float
- #define GL_OES_vertex_half_float 1
- #endif
- /* GL_OES_vertex_type_10_10_10_2 */
- #ifndef GL_OES_vertex_type_10_10_10_2
- #define GL_OES_vertex_type_10_10_10_2 1
- #endif
- /*------------------------------------------------------------------------*
- * KHR extension functions
- *------------------------------------------------------------------------*/
- #ifndef GL_KHR_debug
- #define GL_KHR_debug 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
- GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
- GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
- GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
- GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
- GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
- GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
- GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
- GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
- GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
- GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params);
- #endif
- typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
- typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
- typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
- typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
- typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
- typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
- typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
- typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
- typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
- typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
- typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params);
- #endif
- #ifndef GL_KHR_texture_compression_astc_ldr
- #define GL_KHR_texture_compression_astc_ldr 1
- #endif
- /*------------------------------------------------------------------------*
- * AMD extension functions
- *------------------------------------------------------------------------*/
- /* GL_AMD_compressed_3DC_texture */
- #ifndef GL_AMD_compressed_3DC_texture
- #define GL_AMD_compressed_3DC_texture 1
- #endif
- /* GL_AMD_compressed_ATC_texture */
- #ifndef GL_AMD_compressed_ATC_texture
- #define GL_AMD_compressed_ATC_texture 1
- #endif
- /* AMD_performance_monitor */
- #ifndef GL_AMD_performance_monitor
- #define GL_AMD_performance_monitor 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
- GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
- GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
- GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
- GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
- GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
- GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
- GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
- #endif
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
- typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
- typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
- typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
- typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
- typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
- typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
- #endif
- /* GL_AMD_program_binary_Z400 */
- #ifndef GL_AMD_program_binary_Z400
- #define GL_AMD_program_binary_Z400 1
- #endif
- /*------------------------------------------------------------------------*
- * ANGLE extension functions
- *------------------------------------------------------------------------*/
- /* GL_ANGLE_depth_texture */
- #ifndef GL_ANGLE_depth_texture
- #define GL_ANGLE_depth_texture 1
- #endif
- /* GL_ANGLE_framebuffer_blit */
- #ifndef GL_ANGLE_framebuffer_blit
- #define GL_ANGLE_framebuffer_blit 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- #endif
- typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- #endif
- /* GL_ANGLE_framebuffer_multisample */
- #ifndef GL_ANGLE_framebuffer_multisample
- #define GL_ANGLE_framebuffer_multisample 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- #endif
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- #endif
- #ifndef GL_ANGLE_instanced_arrays
- #define GL_ANGLE_instanced_arrays 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
- GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
- GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
- #endif
- typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
- typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
- #endif
- /* GL_ANGLE_pack_reverse_row_order */
- #ifndef GL_ANGLE_pack_reverse_row_order
- #define GL_ANGLE_pack_reverse_row_order 1
- #endif
- /* GL_ANGLE_program_binary */
- #ifndef GL_ANGLE_program_binary
- #define GL_ANGLE_program_binary 1
- #endif
- /* GL_ANGLE_texture_compression_dxt3 */
- #ifndef GL_ANGLE_texture_compression_dxt3
- #define GL_ANGLE_texture_compression_dxt3 1
- #endif
- /* GL_ANGLE_texture_compression_dxt5 */
- #ifndef GL_ANGLE_texture_compression_dxt5
- #define GL_ANGLE_texture_compression_dxt5 1
- #endif
- /* GL_ANGLE_texture_usage */
- #ifndef GL_ANGLE_texture_usage
- #define GL_ANGLE_texture_usage 1
- #endif
- #ifndef GL_ANGLE_translated_shader_source
- #define GL_ANGLE_translated_shader_source 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
- #endif
- typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
- #endif
- /*------------------------------------------------------------------------*
- * APPLE extension functions
- *------------------------------------------------------------------------*/
- /* GL_APPLE_copy_texture_levels */
- #ifndef GL_APPLE_copy_texture_levels
- #define GL_APPLE_copy_texture_levels 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
- #endif
- typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
- #endif
- /* GL_APPLE_framebuffer_multisample */
- #ifndef GL_APPLE_framebuffer_multisample
- #define GL_APPLE_framebuffer_multisample 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
- #endif /* GL_GLEXT_PROTOTYPES */
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
- #endif
- /* GL_APPLE_rgb_422 */
- #ifndef GL_APPLE_rgb_422
- #define GL_APPLE_rgb_422 1
- #endif
- /* GL_APPLE_sync */
- #ifndef GL_APPLE_sync
- #define GL_APPLE_sync 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
- GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
- GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
- GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
- GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
- GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
- GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
- #endif
- typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
- typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
- typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
- typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
- typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
- typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
- typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
- #endif
- /* GL_APPLE_texture_format_BGRA8888 */
- #ifndef GL_APPLE_texture_format_BGRA8888
- #define GL_APPLE_texture_format_BGRA8888 1
- #endif
- /* GL_APPLE_texture_max_level */
- #ifndef GL_APPLE_texture_max_level
- #define GL_APPLE_texture_max_level 1
- #endif
- /*------------------------------------------------------------------------*
- * ARM extension functions
- *------------------------------------------------------------------------*/
- /* GL_ARM_mali_program_binary */
- #ifndef GL_ARM_mali_program_binary
- #define GL_ARM_mali_program_binary 1
- #endif
- /* GL_ARM_mali_shader_binary */
- #ifndef GL_ARM_mali_shader_binary
- #define GL_ARM_mali_shader_binary 1
- #endif
- /* GL_ARM_rgba8 */
- #ifndef GL_ARM_rgba8
- #define GL_ARM_rgba8 1
- #endif
- /*------------------------------------------------------------------------*
- * EXT extension functions
- *------------------------------------------------------------------------*/
- /* GL_EXT_blend_minmax */
- #ifndef GL_EXT_blend_minmax
- #define GL_EXT_blend_minmax 1
- #endif
- /* GL_EXT_color_buffer_half_float */
- #ifndef GL_EXT_color_buffer_half_float
- #define GL_EXT_color_buffer_half_float 1
- #endif
- /* GL_EXT_debug_label */
- #ifndef GL_EXT_debug_label
- #define GL_EXT_debug_label 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
- GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
- #endif
- typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
- typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
- #endif
- /* GL_EXT_debug_marker */
- #ifndef GL_EXT_debug_marker
- #define GL_EXT_debug_marker 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
- GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
- GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
- #endif
- typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
- typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
- typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
- #endif
- /* GL_EXT_discard_framebuffer */
- #ifndef GL_EXT_discard_framebuffer
- #define GL_EXT_discard_framebuffer 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
- #endif
- typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
- #endif
- #ifndef GL_EXT_disjoint_timer_query
- #define GL_EXT_disjoint_timer_query 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
- GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
- GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
- GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
- GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
- GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
- GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
- GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
- GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
- #endif
- typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
- typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
- typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
- typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
- typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
- typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
- typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
- typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
- typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
- #endif /* GL_EXT_disjoint_timer_query */
- #ifndef GL_EXT_draw_buffers
- #define GL_EXT_draw_buffers 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
- #endif
- typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
- #endif /* GL_EXT_draw_buffers */
- /* GL_EXT_map_buffer_range */
- #ifndef GL_EXT_map_buffer_range
- #define GL_EXT_map_buffer_range 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
- #endif
- typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
- #endif
- /* GL_EXT_multisampled_render_to_texture */
- #ifndef GL_EXT_multisampled_render_to_texture
- #define GL_EXT_multisampled_render_to_texture 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
- #endif
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
- #endif
- /* GL_EXT_multiview_draw_buffers */
- #ifndef GL_EXT_multiview_draw_buffers
- #define GL_EXT_multiview_draw_buffers 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
- GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
- GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
- #endif
- typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
- typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
- typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
- #endif
- #ifndef GL_EXT_multi_draw_arrays
- #define GL_EXT_multi_draw_arrays 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
- GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
- #endif /* GL_GLEXT_PROTOTYPES */
- typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
- typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
- #endif
- /* GL_EXT_occlusion_query_boolean */
- #ifndef GL_EXT_occlusion_query_boolean
- #define GL_EXT_occlusion_query_boolean 1
- /* All entry points also exist in GL_EXT_disjoint_timer_query */
- #endif
- /* GL_EXT_read_format_bgra */
- #ifndef GL_EXT_read_format_bgra
- #define GL_EXT_read_format_bgra 1
- #endif
- /* GL_EXT_robustness */
- #ifndef GL_EXT_robustness
- #define GL_EXT_robustness 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
- GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
- GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
- GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
- #endif
- typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
- typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
- typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
- typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
- #endif
- /* GL_EXT_separate_shader_objects */
- #ifndef GL_EXT_separate_shader_objects
- #define GL_EXT_separate_shader_objects 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
- GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
- GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
- GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
- GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
- GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
- GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
- GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
- GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
- GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
- GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
- GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
- GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
- GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
- GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
- GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
- GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
- GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
- GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
- GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
- GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- #endif
- typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
- typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
- typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
- typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
- typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
- typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
- typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
- typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
- typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
- typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- #endif
- /* GL_EXT_shader_framebuffer_fetch */
- #ifndef GL_EXT_shader_framebuffer_fetch
- #define GL_EXT_shader_framebuffer_fetch 1
- #endif
- /* GL_EXT_shader_texture_lod */
- #ifndef GL_EXT_shader_texture_lod
- #define GL_EXT_shader_texture_lod 1
- #endif
- /* GL_EXT_shadow_samplers */
- #ifndef GL_EXT_shadow_samplers
- #define GL_EXT_shadow_samplers 1
- #endif
- /* GL_EXT_sRGB */
- #ifndef GL_EXT_sRGB
- #define GL_EXT_sRGB 1
- #endif
- /* GL_EXT_texture_compression_dxt1 */
- #ifndef GL_EXT_texture_compression_dxt1
- #define GL_EXT_texture_compression_dxt1 1
- #endif
- /* GL_EXT_texture_filter_anisotropic */
- #ifndef GL_EXT_texture_filter_anisotropic
- #define GL_EXT_texture_filter_anisotropic 1
- #endif
- /* GL_EXT_texture_format_BGRA8888 */
- #ifndef GL_EXT_texture_format_BGRA8888
- #define GL_EXT_texture_format_BGRA8888 1
- #endif
- /* GL_EXT_texture_rg */
- #ifndef GL_EXT_texture_rg
- #define GL_EXT_texture_rg 1
- #endif
- /* GL_EXT_texture_storage */
- #ifndef GL_EXT_texture_storage
- #define GL_EXT_texture_storage 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
- GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
- GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- #endif
- typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
- typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
- typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- #endif
- /* GL_EXT_texture_type_2_10_10_10_REV */
- #ifndef GL_EXT_texture_type_2_10_10_10_REV
- #define GL_EXT_texture_type_2_10_10_10_REV 1
- #endif
- /* GL_EXT_unpack_subimage */
- #ifndef GL_EXT_unpack_subimage
- #define GL_EXT_unpack_subimage 1
- #endif
- /*------------------------------------------------------------------------*
- * DMP extension functions
- *------------------------------------------------------------------------*/
- /* GL_DMP_shader_binary */
- #ifndef GL_DMP_shader_binary
- #define GL_DMP_shader_binary 1
- #endif
- /*------------------------------------------------------------------------*
- * FJ extension functions
- *------------------------------------------------------------------------*/
- /* GL_FJ_shader_binary_GCCSO */
- #ifndef GL_FJ_shader_binary_GCCSO
- #define GL_FJ_shader_binary_GCCSO 1
- #endif
- /*------------------------------------------------------------------------*
- * IMG extension functions
- *------------------------------------------------------------------------*/
- /* GL_IMG_program_binary */
- #ifndef GL_IMG_program_binary
- #define GL_IMG_program_binary 1
- #endif
- /* GL_IMG_read_format */
- #ifndef GL_IMG_read_format
- #define GL_IMG_read_format 1
- #endif
- /* GL_IMG_shader_binary */
- #ifndef GL_IMG_shader_binary
- #define GL_IMG_shader_binary 1
- #endif
- /* GL_IMG_texture_compression_pvrtc */
- #ifndef GL_IMG_texture_compression_pvrtc
- #define GL_IMG_texture_compression_pvrtc 1
- #endif
- /* GL_IMG_texture_compression_pvrtc2 */
- #ifndef GL_IMG_texture_compression_pvrtc2
- #define GL_IMG_texture_compression_pvrtc2 1
- #endif
- /* GL_IMG_multisampled_render_to_texture */
- #ifndef GL_IMG_multisampled_render_to_texture
- #define GL_IMG_multisampled_render_to_texture 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
- #endif
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
- #endif
- /*------------------------------------------------------------------------*
- * NV extension functions
- *------------------------------------------------------------------------*/
- /* GL_NV_coverage_sample */
- #ifndef GL_NV_coverage_sample
- #define GL_NV_coverage_sample 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
- GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
- #endif
- typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
- typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
- #endif
- /* GL_NV_depth_nonlinear */
- #ifndef GL_NV_depth_nonlinear
- #define GL_NV_depth_nonlinear 1
- #endif
- /* GL_NV_draw_buffers */
- #ifndef GL_NV_draw_buffers
- #define GL_NV_draw_buffers 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
- #endif
- typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
- #endif
- /* GL_NV_draw_instanced */
- #ifndef GL_NV_draw_instanced
- #define GL_NV_draw_instanced 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
- GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
- #endif
- typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
- typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
- #endif
- /* GL_NV_fbo_color_attachments */
- #ifndef GL_NV_fbo_color_attachments
- #define GL_NV_fbo_color_attachments 1
- #endif
- /* GL_NV_fence */
- #ifndef GL_NV_fence
- #define GL_NV_fence 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
- GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
- GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
- GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
- GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
- GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
- #endif
- typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
- typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
- typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
- typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
- typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
- typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
- #endif
- /* GL_NV_framebuffer_blit */
- #ifndef GL_NV_framebuffer_blit
- #define GL_NV_framebuffer_blit 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- #endif
- typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- #endif
- /* GL_NV_framebuffer_multisample */
- #ifndef GL_NV_framebuffer_multisample
- #define GL_NV_framebuffer_multisample 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- #endif
- typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- #endif
- /* GL_NV_generate_mipmap_sRGB */
- #ifndef GL_NV_generate_mipmap_sRGB
- #define GL_NV_generate_mipmap_sRGB 1
- #endif
- /* GL_NV_instanced_arrays */
- #ifndef GL_NV_instanced_arrays
- #define GL_NV_instanced_arrays 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
- #endif
- typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
- #endif
- /* GL_NV_read_buffer */
- #ifndef GL_NV_read_buffer
- #define GL_NV_read_buffer 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
- #endif
- typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
- #endif
- /* GL_NV_read_buffer_front */
- #ifndef GL_NV_read_buffer_front
- #define GL_NV_read_buffer_front 1
- #endif
- /* GL_NV_read_depth */
- #ifndef GL_NV_read_depth
- #define GL_NV_read_depth 1
- #endif
- /* GL_NV_read_depth_stencil */
- #ifndef GL_NV_read_depth_stencil
- #define GL_NV_read_depth_stencil 1
- #endif
- /* GL_NV_read_stencil */
- #ifndef GL_NV_read_stencil
- #define GL_NV_read_stencil 1
- #endif
- /* GL_NV_shadow_samplers_array */
- #ifndef GL_NV_shadow_samplers_array
- #define GL_NV_shadow_samplers_array 1
- #endif
- /* GL_NV_shadow_samplers_cube */
- #ifndef GL_NV_shadow_samplers_cube
- #define GL_NV_shadow_samplers_cube 1
- #endif
- /* GL_NV_sRGB_formats */
- #ifndef GL_NV_sRGB_formats
- #define GL_NV_sRGB_formats 1
- #endif
- /* GL_NV_texture_border_clamp */
- #ifndef GL_NV_texture_border_clamp
- #define GL_NV_texture_border_clamp 1
- #endif
- /* GL_NV_texture_compression_s3tc_update */
- #ifndef GL_NV_texture_compression_s3tc_update
- #define GL_NV_texture_compression_s3tc_update 1
- #endif
- /* GL_NV_texture_npot_2D_mipmap */
- #ifndef GL_NV_texture_npot_2D_mipmap
- #define GL_NV_texture_npot_2D_mipmap 1
- #endif
- /*------------------------------------------------------------------------*
- * QCOM extension functions
- *------------------------------------------------------------------------*/
- /* GL_QCOM_alpha_test */
- #ifndef GL_QCOM_alpha_test
- #define GL_QCOM_alpha_test 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
- #endif
- typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
- #endif
- /* GL_QCOM_binning_control */
- #ifndef GL_QCOM_binning_control
- #define GL_QCOM_binning_control 1
- #endif
- /* GL_QCOM_driver_control */
- #ifndef GL_QCOM_driver_control
- #define GL_QCOM_driver_control 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
- GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
- GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
- GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
- #endif
- typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
- typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
- typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
- typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
- #endif
- /* GL_QCOM_extended_get */
- #ifndef GL_QCOM_extended_get
- #define GL_QCOM_extended_get 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
- GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
- GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
- GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
- GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
- GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
- GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
- GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
- #endif
- typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
- typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
- typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
- typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
- typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
- typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
- typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
- typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
- #endif
- /* GL_QCOM_extended_get2 */
- #ifndef GL_QCOM_extended_get2
- #define GL_QCOM_extended_get2 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
- GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
- GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
- GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
- #endif
- typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
- typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
- typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
- typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
- #endif
- /* GL_QCOM_perfmon_global_mode */
- #ifndef GL_QCOM_perfmon_global_mode
- #define GL_QCOM_perfmon_global_mode 1
- #endif
- /* GL_QCOM_writeonly_rendering */
- #ifndef GL_QCOM_writeonly_rendering
- #define GL_QCOM_writeonly_rendering 1
- #endif
- /* GL_QCOM_tiled_rendering */
- #ifndef GL_QCOM_tiled_rendering
- #define GL_QCOM_tiled_rendering 1
- #ifdef GL_GLEXT_PROTOTYPES
- GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
- GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
- #endif
- typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
- typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
- #endif
- /*------------------------------------------------------------------------*
- * VIV extension tokens
- *------------------------------------------------------------------------*/
- /* GL_VIV_shader_binary */
- #ifndef GL_VIV_shader_binary
- #define GL_VIV_shader_binary 1
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* __gl2ext_h_ */
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