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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_opengles2.h
- *
- * This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
- */
- #include "SDL_config.h"
- #ifndef _MSC_VER
- #ifdef __IPHONEOS__
- #include <OpenGLES/ES2/gl.h>
- #include <OpenGLES/ES2/glext.h>
- #else
- #include <GLES2/gl2platform.h>
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #endif
- #else /* _MSC_VER */
- /* OpenGL ES2 headers for Visual Studio */
- #include "SDL_opengles2_khrplatform.h"
- #include "SDL_opengles2_gl2platform.h"
- #include "SDL_opengles2_gl2.h"
- #include "SDL_opengles2_gl2ext.h"
- #endif /* _MSC_VER */
- #ifndef APIENTRY
- #define APIENTRY GL_APIENTRY
- #endif
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