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- /* $Id$
- * MegaZeux
- *
- * Copyright (C) 1996 Greg Janson
- * Copyright (C) 1998 Matthew D. Williams - dbwilli@scsn.net
- * Copyright (C) 1999 Charles Goetzman
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
- // I added a bunch of stuff here. Whenever a window is popped up, the mouse
- // cursor is re-activated, and then CURSORSTATE is checked upon closing the
- // window. If it's 1, the cursor is left on, otherwise it's hidden as normal.
- // You can find all instances by searching for CURSORSTATE. Spid
- /* Main title screen/gaming code */
- #include <dos.h>
- #include "egacode.h"
- #include "profile.h"
- #include "helpsys.h"
- #include "scrdisp.h"
- #include "error.h"
- #include <stdlib.h>
- #include "runrobot.h"
- #include "arrowkey.h"
- #include "idarray.h"
- #include "mod.h"
- #include "edit.h"
- #include "sfx.h"
- #include "string.h"
- #include "beep.h"
- #include "hexchar.h"
- #include "retrace.h"
- #include "getkey.h"
- #include "idput.h"
- #include "data.h"
- #include "const.h"
- #include "game.h"
- #include "ezboard.h"
- #include "window.h"
- #include "roballoc.h"
- #include "saveload.h"
- #include <stdio.h>
- #include "palette.h"
- #include "mouse.h"
- #include "graphics.h"
- #include "random.h"
- #include "counter.h"
- #include "game2.h"
- #include "timer.h"
- #include "scrdump.h"
- #include "blink.h"
- #include "cursor.h"
- char far *main_menu= "F1/H - Help\n"
- "Enter- Menu\n"
- "Esc - Exit to DOS\n"
- "F2/S - Settings\n"
- "F3/L - Load world\n"
- "F4/R - Restore game\n"
- "F5/P - Play world\n"
- "F6 - Debug menu\n"
- "F8/E - World editor\n"
- "F10 - Quickload";
- char far *game_menu= "F1 - Help\n"
- "Enter - Menu/status\n"
- "Esc - Exit to title\n"
- "F2 - Settings\n"
- "F3 - Save game\n"
- "F4 - Restore game\n"
- "F5/Ins- Toggle bomb type\n"
- "F6 - Debug menu\n"
- "F9 - Quicksave\n"
- "F10 - Quickload\n"
- "Arrows- Move\n"
- "Space - Shoot (w/dir)\n"
- "Delete- Bomb";
- int main_menu_keys[10]={ -59,0,27,-60,-61,-62,-63,-64,-66,-68 };
- int game_menu_keys[13]={ -59,0,27,-60,-61,-62,-63,-64,-67,-68,0,0,0 };
- char bomb_type=1;//Start on hi-bombs
- char dead=0;
- //For changing screens AFTER an update is done and shown
- int target_board=-1;//Where to go
- int target_where=-2;//0 for x/y, 1 for entrance
- //-1 for teleport (so fading isn't used)
- int target_x=-1;//Or color of entrance
- int target_y=-1;//Or id of entrance
- int target_d_id=-1;//For RESTORE/EXCHANGE PLAYER POSITION with DUPLICATION.
- int target_d_color=-1;//For RESTORE/EXCHANGE PLAYER POSITION with DUPLICATION.
- char pal_update=0;//Whether to update a palette from robot activity
- void title_screen(void) {
- char fadein=0;
- int key=0,t1;
- FILE *fp;
- char temp[FILENAME_SIZE];
- char temp2[FILENAME_SIZE];
- #ifdef PROFILE
- char profiling=0;
- #endif
- debug_mode=0;
- error_mode=2;
- //Clear world
- clear_world(0);
- clear_zero_objects();
- clear_game_params();
- //Set page (mouse is hidden)
- current_page=0;
- current_pg_seg=VIDEO_SEG;
- page_flip(0);
- m_vidseg(current_pg_seg);
- //Clear screen
- clear_screen(1824,current_pg_seg);
- //Palette
- default_palette();
- insta_fadein();
- //Try to load curr_file
- fp=fopen(curr_file,"rb");
- if(fp!=NULL) {
- fclose(fp);
- if(load_world(curr_file)) clear_world();
- select_current(0);
- clear_game_params();
- set_counter("TIME",time_limit);
- insta_fadeout();
- fadein=1;
- }
- else goto world_load;//Choose world to load
- if (0 == 0) goto menu_mesg; //stupid hack to shut up tc
- //Main game loop
- //Mouse remains hidden unless menu/etc. is invoked
- do {
- //Update
- if(update(0,fadein)) continue;
- // Update stupid variables
- // mynewx= scroll_x;
- // mynewy= scroll_y;
- //Keycheck
- if(keywaiting()) {
- //Get key...
- key=getkey();
- if((key>='a')&&(key<='z')) key-=32;
- //...and process
- process_key:
- switch(key) {
- #ifdef PROFILE
- case 'Q'://P
- //Profiling
- if(profiling) {
- set_mesg("Profiling OFF");
- profiling_off();
- }
- else {
- set_mesg("Profiling ON");
- profiling_on();
- }
- profiling^=1;
- break;
- #endif
- case ']'://Screen .PCX dump
- dump_screen("SCREEN.PCX");
- break;
- case -17://AltW
- //Re-init screen
- vga_16p_mode();
- ega_14p_mode();
- cursor_off();
- blink_off();
- ec_update_set();
- update_palette(0);
- break;
- case 'E'://E
- case -66://F8
- //Editor
- clear_sfx_queue();
- vquick_fadeout();
- for(t1=0;t1<16;t1++)
- set_color_intensity(t1,100);
- edit_world();
- if(debug_mode) error_mode=1;
- else error_mode=2;
- m_hide();
- fadein=1;
- //Clear world...
- clear_world(0);
- clear_zero_objects();
- //...try to load current.
- if(curr_file[0]!=0) {
- //Clear screen
- clear_screen(1824,current_pg_seg);
- //Palette
- default_palette();
- insta_fadein();
- //Load
- if(load_world(curr_file,2)) clear_world();
- //Blackout
- select_current(0);
- insta_fadeout();
- clear_game_params();
- set_counter("TIME",time_limit);
- }
- clear_game_params();
- dead=0;
- break;
- case 'S'://S
- case -60://F2
- //Settings
- m_show();
- t1=is_faded();
- if(t1) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- game_settings();
- if(t1) insta_fadeout();
- m_hide();
- break;
- case 13://Enter
- //Menu
- //19x9
- save_screen(current_pg_seg);
- t1=is_faded();
- if(t1) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- draw_window_box(30,7,52,18,current_pg_seg,25,16,24);
- write_string(main_menu,32,8,31,current_pg_seg);
- write_string(" Main Menu ",35,7,30,current_pg_seg);
- m_show();
- do {
- key=getkey();
- } while(!key);
- if(t1) insta_fadeout();
- if(key==27) key=0;
- if(key==13) key=0;
- if(key==MOUSE_EVENT) {
- if((mouse_event.cx<31)||(mouse_event.cx>51)||
- (mouse_event.cy<8)||(mouse_event.cy>17)) key=0;
- else key=main_menu_keys[mouse_event.cy-8];
- }
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- restore_screen(current_pg_seg);
- goto process_key;
- case 27://ESC
- //Quit
- m_show();
- t1=is_faded();
- if(t1) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- if(confirm("Quit to DOS- Are you sure?")) key=0;
- if(t1) insta_fadeout();
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- break;
- case 'L'://L
- case -61://F3
- world_load:
- //Load
- m_show();
- t1=is_faded();
- if(t1) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- if(choose_file("*.MZX",curr_file,"Load World",1)) {
- if(t1) insta_fadeout();
- break;
- }
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- //Load world curr_file
- vquick_fadeout();
- end_mod();
- clear_sfx_queue();
- //Clear screen
- clear_screen(1824,current_pg_seg);
- //Palette
- default_palette();
- insta_fadein();
- if(load_world(curr_file)) clear_world();
- select_current(0);
- send_robot_def(0,10);
- clear_game_params();
- set_counter("TIME",time_limit);
- insta_fadeout();
- fadein=1;
- dead=0;
- menu_mesg:
- #ifdef UNREG
- set_mesg("** UNREGISTERED ** Press F1 for help, Enter for menu");
- #elif defined(BETA)
- set_mesg("** BETA ** Press F1 for help, Enter for menu");
- #else
- set_mesg("- Press F1 for help, Enter for menu -");
- #endif
- break;
- case 'R'://R
- case -62://F4
- //Restore
- m_show();
- t1=is_faded();
- if(t1) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- if(!choose_file("*.SAV",temp,"Choose game to restore",1)) {
- //Swap out current board...
- store_current();
- clear_current();
- clear_sfx_queue();
- //Load game
- fadein=0;
- if(load_world(temp,0,1,&fadein)) {
- vquick_fadeout();
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- switch_keyb_table(1);
- clear_world();
- return;
- }
- //Swap in starting board
- if(board_where[curr_board]!=W_NOWHERE)
- select_current(curr_board);
- else select_current(0);
- str_cpy(temp2,mod_playing);
- load_mod(temp2);
- send_robot_def(0,10);
- //Copy filename
- str_cpy(curr_sav,temp);
- dead=0;
- vquick_fadeout();
- fadein^=1;
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- goto gameplay;
- }
- if(t1) insta_fadeout();
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- break;
- case 'P'://P
- case -63://F5
- //Play
- //Only from swap?
- if(only_from_swap) {
- m_show();
- error("You can only play this game via a swap from another game",
- 0,24,current_pg_seg,0x3101);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- break;
- }
- //Load world curr_file
- vquick_fadeout();
- //Don't end mod- We want to have smooth transition for that.
- //Clear screen
- clear_screen(1824,current_pg_seg);
- //Palette
- default_palette();
- insta_fadein();
- if(load_world(curr_file,2)) {
- clear_world();
- select_current(0);
- clear_game_params();
- break;
- }
- clear_game_params();
- select_current(first_board);
- send_robot_def(0,11);
- send_robot_def(0,10);
- set_counter("TIME",time_limit);
- insta_fadeout();
- fadein=1;
- gameplay:
- clear_sfx_queue();
- player_restart_x=player_x;
- player_restart_y=player_y;
- play_game(fadein);
- //Done playing- load world again
- //Already faded out from play_game()
- end_mod();
- //Clear screen
- clear_screen(1824,current_pg_seg);
- //Palette
- default_palette();
- for(t1=0;t1<16;t1++)
- set_color_intensity(t1,100);
- insta_fadein();
- if(load_world(curr_file,2)) clear_world();
- clear_game_params();
- select_current(0);
- set_counter("TIME",time_limit);
- insta_fadeout();
- fadein=1;
- dead=0;
- goto menu_mesg;
- case -64://F6
- //Debug menu
- debug_mode^=1;
- if(debug_mode) error_mode=1;
- else error_mode=2;
- break;
- case -68://F10
- //Quickload
- if(curr_sav[0]==0) break;
- m_show();
- //Swap out current board...
- store_current();
- clear_current();
- clear_sfx_queue();
- //Load game
- fadein=0;
- if(load_world(curr_sav,0,1,&fadein)) {
- vquick_fadeout();
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- clear_world();
- fadein=1;
- break;
- }
- //Swap in starting board
- if(board_where[curr_board]!=W_NOWHERE)
- select_current(curr_board);
- else select_current(0);
- str_cpy(temp2,mod_playing);
- load_mod(temp2);
- send_robot_def(0,10);
- dead=0;
- vquick_fadeout();
- fadein^=1;
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- goto gameplay;
- }
- }
- } while(key!=27);
- vquick_fadeout();
- clear_world();
- clear_sfx_queue();
- }
- void draw_viewport(void) {
- // Sneak this biotch in here
- //mynewx= scroll_x;
- //mynewy= scroll_y;
- int t1,t2;
- enter_func("draw_viewport");
- //Draw the current viewport on current_pg_seg
- if(overall_speed==1) {
- //Special clear- only fills areas that aren't part of the display.
- //Less flicker for speed #1
- if(viewport_y>1) {
- //Top
- for(t1=0;t1<viewport_y;t1++)
- fill_line(80,0,t1,177+(edge_color<<8),current_pg_seg);
- }
- if((viewport_y+viewport_ysiz)<24) {
- //Bottom
- for(t1=viewport_y+viewport_ysiz+1;t1<25;t1++)
- fill_line(80,0,t1,177+(edge_color<<8),current_pg_seg);
- }
- if(viewport_x>1) {
- //Left
- for(t1=0;t1<25;t1++)
- fill_line(viewport_x,0,t1,177+(edge_color<<8),current_pg_seg);
- }
- if((viewport_x+viewport_xsiz)<79) {
- //Right
- t2=viewport_x+viewport_xsiz+1;
- for(t1=0;t1<25;t1++)
- fill_line(80-t2,t2,t1,177+(edge_color<<8),current_pg_seg);
- }
- }
- else clear_screen(177+(edge_color<<8),current_pg_seg);
- //Draw the box
- if(viewport_x>0) {/* left */
- for(t1=0;t1<viewport_ysiz;t1++)
- draw_char('º',edge_color,viewport_x-1,t1+viewport_y,current_pg_seg);
- if(viewport_y>0)
- draw_char('É',edge_color,viewport_x-1,viewport_y-1,current_pg_seg);
- }
- if((viewport_x+viewport_xsiz)<80) {/* right */
- for(t1=0;t1<viewport_ysiz;t1++)
- draw_char('º',edge_color,viewport_x+viewport_xsiz,t1+viewport_y,
- current_pg_seg);
- if(viewport_y>0)
- draw_char('»',edge_color,viewport_x+viewport_xsiz,viewport_y-1,
- current_pg_seg);
- }
- if(viewport_y>0) {/* top */
- for(t1=0;t1<viewport_xsiz;t1++)
- draw_char('Í',edge_color,viewport_x+t1,viewport_y-1,current_pg_seg);
- }
- if((viewport_y+viewport_ysiz)<25) {/* bottom */
- for(t1=0;t1<viewport_xsiz;t1++)
- draw_char('Í',edge_color,viewport_x+t1,viewport_y+viewport_ysiz,
- current_pg_seg);
- if(viewport_x>0)
- draw_char('È',edge_color,viewport_x-1,viewport_y+viewport_ysiz,
- current_pg_seg);
- if((viewport_x+viewport_xsiz)<80)
- draw_char('¼',edge_color,viewport_x+viewport_xsiz,
- viewport_y+viewport_ysiz,current_pg_seg);
- }
- exit_func();
- }
- //Updates game variables
- //Slowed=1 to not update lazwall or time due to slowtime or freezetime
- void update_variables(char slowed) {
- static char slowdown=0;//Slows certain things down to every other cycle
- unsigned int t1;
- enter_func("update_variables");
- //Slowdown
- slowdown^=1;
- //If odd, we...
- if(!slowdown) {
- //Change scroll color
- if(++scroll_color>15) scroll_color=7;
- //Decrease time limit
- if(!slowed) {
- t1=get_counter("TIME");
- if(t1>0) {
- if(--t1==0) {
- //Out of time
- dec_counter("HEALTH",10);
- set_mesg("Out of time!");
- play_sfx(42);
- //Reset time
- set_counter("TIME",time_limit);
- }
- else set_counter("TIME",t1);
- }
- }
- }
- //Decrease effect durations
- if(blind_dur>0) blind_dur--;
- if(firewalker_dur>0) firewalker_dur--;
- if(freeze_time_dur>0) freeze_time_dur--;
- if(slow_time_dur>0) slow_time_dur--;
- if(wind_dur>0) wind_dur--;
- //Decrease message timer
- if(b_mesg_timer>0) b_mesg_timer--;
- //Invinco
- t1=get_counter("INVINCO");
- if(t1>0) {
- if(t1==1) {
- //Just finished-
- set_counter("INVINCO");
- clear_sfx_queue();
- play_sfx(18);
- *player_color=saved_pl_color;
- }
- else {
- //Decrease
- set_counter("INVINCO",t1-1);
- play_sfx(17);
- *player_color=random_num()&255;
- }
- }
- //Lazerwall start- cycle 0 to 7 then -7 to -1
- if(!slowed) {
- if(((signed char)lazwall_start)<7) lazwall_start++;
- else lazwall_start=-7;
- }
- //Done
- exit_func();
- }
- void set_mesg(char far *str) {
- enter_func("set_mesg");
- //Sets the current message
- if(str_len(str)>80) {
- mem_cpy(bottom_mesg,str,80);
- bottom_mesg[80]=0;
- }
- else str_cpy(bottom_mesg,str);
- b_mesg_timer=160;
- exit_func();
- }
- void set_3_mesg(char far *str1,int num,char far *str2) {
- char tmp[7];
- enter_func("set_mesg");
- itoa(num,tmp,10);
- //Concatenates 3 strings into the curr. message
- str_cpy(bottom_mesg,str1);
- str_cat(bottom_mesg,tmp);
- str_cat(bottom_mesg,str2);
- b_mesg_timer=160;
- exit_func();
- }
- //Bit 1- +1
- //Bit 2- -1
- //Bit 4- +xsiz
- //Bit 8- -xsiz
- char cw_offs[8]={ 10,2,6,4,5,1,9,8 };
- char ccw_offs[8]={ 10,8,9,1,5,4,6,2 };
- //Rotate an area
- void rotate(int x,int y,char dir) {
- char *offsp=cw_offs;
- int offs[8];
- int pos,t1,t2,t3,t4;
- pos=x+y*max_bxsiz;
- if((x==0)||(y==0)||(x==(board_xsiz-1))||
- (y==(board_ysiz-1))) return;
- if(dir) offsp=ccw_offs;
- //Fix offsets
- for(t1=0;t1<8;t1++) {
- t2=offsp[t1];
- offs[t1]=(t2&1?1:0)+(t2&2?-1:0)+(t2&4?max_bxsiz:0)+(t2&8?-max_bxsiz:0);
- }
- for(t1=0;t1<8;t1++) {
- if((flags[level_id[pos+offs[t1]]]&A_UNDER)&&(level_id[pos+offs[t1]]!=34))
- break;
- }
- if(t1==8) {
- for(t1=0;t1<8;t1++) {
- if(!((flags[level_id[pos+offs[t1]]]&A_PUSHABLE)||
- (flags[level_id[pos+offs[t1]]]&A_SPEC_PUSH))) break;
- if(level_id[pos+offs[t1]]==47) break;//Transport NOT pushable
- }
- if(t1!=8) return;
- t2=level_id[pos+offs[0]];
- t3=level_color[pos+offs[0]];
- t4=level_param[pos+offs[0]];
- for(t1=0;t1<7;t1++) {
- level_id[pos+offs[t1]]=level_id[pos+offs[t1+1]];
- level_color[pos+offs[t1]]=level_color[pos+offs[t1+1]];
- level_param[pos+offs[t1]]=level_param[pos+offs[t1+1]];
- }
- level_id[pos+offs[7]]=t2;
- level_color[pos+offs[7]]=t3;
- level_param[pos+offs[7]]=t4;
- return;
- }
- t2=t1;
- t2--;
- if(t2==-1) t2=7;
- do {
- t3=t1+1;
- if(t3==8) t3=0;
- if((flags[level_id[pos+offs[t3]]]&A_PUSHABLE)||
- (flags[level_id[pos+offs[t3]]]&A_SPEC_PUSH)) {
- if(level_id[pos+offs[t3]]==47) goto solid;
- if(update_done[pos+offs[t3]]&2) goto solid;
- offs_place_id(pos+offs[t1],0,
- level_id[pos+offs[t3]],
- level_color[pos+offs[t3]],
- level_param[pos+offs[t3]]);
- offs_remove_id(pos+offs[t3],0);
- update_done[pos+offs[t1]]|=2;
- t1=t3;
- continue;
- }
- solid:
- t1=t3;
- while(t1!=t2) {
- if((flags[level_id[pos+offs[t1]]]&A_UNDER)&&(level_id[pos+offs[t1]]!=34))
- break;
- t1++;
- if(t1==8) t1=0;
- };
- } while(t1!=t2);
- }
- void calculate_xytop(int &x,int &y) {
- enter_func("calculate_xytop");
- //Calculate xy top from player position and scroll view pos, or
- //as static position if set.
- if(locked_y!=65535) {
- x=locked_x+scroll_x;
- y=locked_y+scroll_y;
- }
- else {
- //Calculate from player position
- //Center screen around player, add scroll factor
- x=player_x-(viewport_xsiz/2);
- y=player_y-(viewport_ysiz/2);
- if(x<0) x=0;
- if(y<0) y=0;
- if(x>(board_xsiz-viewport_xsiz)) x=board_xsiz-viewport_xsiz;
- if(y>(board_ysiz-viewport_ysiz)) y=board_ysiz-viewport_ysiz;
- x+=scroll_x;
- y+=scroll_y;
- }
- //Prevent from going offscreen
- if(x<0) x=0;
- if(y<0) y=0;
- if(x>(board_xsiz-viewport_xsiz)) x=board_xsiz-viewport_xsiz;
- if(y>(board_ysiz-viewport_ysiz)) y=board_ysiz-viewport_ysiz;
- //Done!
- exit_func();
- }
- void update_player(void) {
- enter_func("update_player");
- int t1=level_under_id[player_x+player_y*max_bxsiz];
- //t1=ID stood on
- if(!(flags[t1]&A_AFFECT_IF_STOOD)) {
- exit_func();
- return;//Nothing special
- }
- switch(t1) {
- case 25://Ice
- if((player_last_dir&15)>0)
- if(move_player((player_last_dir&15)-1))
- player_last_dir&=240;
- break;
- case 26://Lava
- if(firewalker_dur>0) break;
- play_sfx(22);
- set_mesg("Augh!");
- dec_counter("HEALTH",id_dmg[26]);
- exit_func();
- return;
- case 63://Fire
- if(firewalker_dur>0) break;
- play_sfx(43);
- set_mesg("Ouch!");
- dec_counter("HEALTH",id_dmg[63]);
- exit_func();
- return;
- default://Water
- move_player(t1-21);
- break;
- }
- find_player();
- //Done
- exit_func();
- }
- //Settings dialog-
- //------------------------
- //
- // Speed- 123456789
- //
- // ( ) Music on
- // ( ) Music off
- //
- // ( ) SFX on
- // ( ) SFX off
- //
- // OK Cancel
- //
- //------------------------
- //----------------------------
- //
- // Speed- 123456789
- //
- // ( ) Digitized music on
- // ( ) Digitized music off
- //
- // ( ) PC speaker SFX on
- // ( ) PC speaker SFX off
- //
- // Sound card volumes-
- // Overall volume- 12345678
- // SoundFX volume- 12345678
- //
- // OK Cancel
- //
- //----------------------------
- int spd_tmp,music,sfx,mgvol,sgvol;
- char stdi_types[8]={ DE_NUMBER,DE_RADIO,DE_RADIO,DE_TEXT,
- DE_NUMBER,DE_NUMBER,DE_BUTTON,DE_BUTTON };
- char stdi_xs[8]={ 3,4,4,3,3,3,4,14 };
- char stdi_ys[8]={ 2,4,7,10,11,12,14,14 };
- char far *stdi_strs[8]={ "Speed- ","Digitized music on\nDigitized music off",
- "PC speaker SFX on\nPC speaker SFX off","Sound card volumes-",
- "Overall volume- ","SoundFX volume- ","OK","Cancel" };
- int stdi_p1s[8]={ 1,2,2,0,1,1,0,1 };
- int stdi_p2s[6]={ 9,9,7,0,8,8 };
- void far *stdi_storage[6]={ &spd_tmp,&music,&sfx,NULL,&mgvol,&sgvol };
- dialog stdi={
- 25,4,54,20,"Game settings",8,
- stdi_types,stdi_xs,stdi_ys,
- stdi_strs,stdi_p1s,stdi_p2s,stdi_storage,0 };
- void game_settings(void) {
- char temp[FILENAME_SIZE];
- set_context(92);
- spd_tmp=overall_speed;
- music=music_on^1;
- sfx=sfx_on^1;
- mgvol=music_gvol;
- sgvol=sound_gvol;
- if(run_dialog(&stdi,current_pg_seg)) {
- pop_context();
- return;
- }
- pop_context();
- if((sound_gvol!=sgvol)||(music_gvol!=mgvol)) {
- sound_gvol=sgvol;
- music_gvol=mgvol;
- fix_global_volumes();
- }
- //Check- turn off sound?
- if(sfx==sfx_on) {
- sfx_on=sfx^1;
- //clear_queue();
- }
- else sfx_on=sfx^1;
- //Check- turn music on/off?
- if(music==music_on) {
- char temp2[FILENAME_SIZE];
- if(music_on==1) {
- music_on=0;
- //Turn off music.
- str_cpy(temp,real_mod_playing);
- str_cpy(temp2,mod_playing);
- end_mod();
- str_cpy(real_mod_playing,temp);
- str_cpy(mod_playing,temp2);
- }
- else if(music_device>0) {
- music_on=1;
- //Turn on music.
- str_cpy(temp2,mod_playing);
- str_cpy(temp,real_mod_playing);
- load_mod(temp);
- str_cpy(real_mod_playing,temp);
- str_cpy(mod_playing,temp2);
- }
- }
- overall_speed=spd_tmp;
- }
- //Number of cycles to make player idle before repeating a directional move
- #define REPEAT_WAIT 2
- void play_game(char fadein) {
- //We have the world loaded, on the proper scene.
- //We are faded out. Commence playing!
- int t1,key;
- FILE *fp;
- char temp[FILENAME_SIZE];
- char temp2[FILENAME_SIZE];
- char keylbl[5]="KEY?";
- enter_func("play_game");
- set_context(91);
- switch_keyb_table(0);
- dead=0;
- //Set page (mouse is hidden)
- current_page=0;
- current_pg_seg=VIDEO_SEG;
- page_flip(0);
- m_vidseg(current_pg_seg);
- //Main game loop
- //Mouse remains hidden unless menu/etc. is invoked
- do {
- //Update
- if(update(1,fadein)) continue;
- //Keycheck
- if(keywaiting()) {
- //Get key...
- key=getkey();
- if((key>='a')&&(key<='z')) key-=32;
- //...and process
- process_key:
- switch(key) {
- case ']'://Screen .PCX dump
- dump_screen("SCREEN.PCX");
- break;
- default:
- if(key<'1') break;
- if((key>'9')&&(key<'A')) break;
- if(key>'Z') break;
- keylbl[3]=last_key=key;
- send_robot("ALL",keylbl);
- break;
- case -60://F2
- //Settings
- m_show();
- switch_keyb_table(1);
- t1=is_faded();
- if(t1) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- game_settings();
- if(t1) insta_fadeout();
- switch_keyb_table(0);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- break;
- case 13://Enter
- //Menu
- //19x9
- save_screen(current_pg_seg);
- t1=is_faded();
- if(t1) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- draw_window_box(8,5,35,19,current_pg_seg,25,16,24);
- write_string(game_menu,10,6,31,current_pg_seg);
- write_string(" Game Menu ",13,5,30,current_pg_seg);
- show_status();//Status screen too
- m_show();
- do {
- key=getkey();
- } while(!key);
- if(t1) insta_fadeout();
- if(key==27) key=0;
- if(key==13) key=0;
- if(key==MOUSE_EVENT) {
- if((mouse_event.cx<11)||(mouse_event.cx>31)||
- (mouse_event.cy<6)||(mouse_event.cy>18)) key=0;
- else key=game_menu_keys[mouse_event.cy-6];
- }
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- restore_screen(current_pg_seg);
- if(t1) insta_fadeout();
- goto process_key;
- case 27://ESC
- //Quit
- m_show();
- switch_keyb_table(1);
- t1=is_faded();
- if(t1) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- if(confirm("Quit playing- Are you sure?")) key=0;
- if(t1) insta_fadeout();
- switch_keyb_table(0);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- break;
- case -61://F3
- //Save game
- if(!dead) {
- //Can we?
- if(cheats_active>1) break;
- if(save_mode==CANT_SAVE) break;
- if(save_mode==CAN_SAVE_ON_SENSOR)
- if(level_under_id[player_x+max_bxsiz*player_y]!=122) break;
- m_show();
- switch_keyb_table(1);
- //If faded...
- t1=is_faded();
- if(t1) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- if(!save_game_dialog()) {
- //Name in curr_sav....
- if(curr_sav[0]==0) {
- if(t1) insta_fadeout();
- switch_keyb_table(0);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- break;
- }
- add_ext(curr_sav,".SAV");
- //Check for an overwrite
- if((fp=fopen(curr_sav,"rb"))!=NULL) {
- fclose(fp);
- if(confirm("File exists- Overwrite?")) {
- if(t1) insta_fadeout();
- switch_keyb_table(0);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- break;
- }
- }
- //Store current
- store_current();
- //Save entire game
- save_world(curr_sav,1,t1);
- //Reload current
- select_current(curr_board);
- }
- if(t1) insta_fadeout();
- switch_keyb_table(0);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- }
- break;
- case -62://F4
- //Restore
- if(cheats_active>1) break;
- m_show();
- switch_keyb_table(1);
- t1=is_faded();
- if(t1) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- if(!choose_file("*.SAV",temp,"Choose game to restore",1)) {
- //Swap out current board...
- store_current();
- clear_current();
- //Load game
- fadein=0;
- if(load_world(temp,0,1,&fadein)) {
- vquick_fadeout();
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- switch_keyb_table(1);
- clear_world();
- return;
- }
- //Swap in starting board
- if(board_where[curr_board]!=W_NOWHERE)
- select_current(curr_board);
- else select_current(0);
- str_cpy(temp2,mod_playing);
- load_mod(temp2);
- send_robot_def(0,10);
- //Copy filename
- str_cpy(curr_sav,temp);
- dead=0;
- fadein^=1;
- }
- if(t1) insta_fadeout();
- switch_keyb_table(0);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- break;
- case -63://F5
- case -82://Ins
- case '0'://Ins w/NumLock
- //Change bomb type
- if(!dead) {
- bomb_type^=1;
- if((!player_attack_locked)&&(can_bomb)) {
- play_sfx(35);
- if(bomb_type) set_mesg("You switch to high strength bombs.");
- else set_mesg("You switch to low strength bombs.");
- }
- }
- break;
- case -64://F6
- //Debug menu
- debug_mode^=1;
- if(error_mode) {//If error_mode==0 don't change!
- if(debug_mode) error_mode=1;
- else error_mode=2;
- }
- break;
- case -65://F7
- //Cheat #1- Give all
- if(cheats_active) {
- set_counter("GEMS",32767);
- set_counter("AMMO",32767);
- set_counter("HEALTH",32767);
- set_counter("COINS",32767);
- set_counter("LIVES",32767);
- set_counter("TIME",time_limit);
- set_counter("LOBOMBS",32767);
- set_counter("HIBOMBS",32767);
- score=0;
- for(t1=0;t1<16;t1++) keys[t1]=t1;
- dead=0;// :)
- player_ns_locked=player_ew_locked=
- player_attack_locked=0;
- }
- break;
- case -66://F8
- //Cheat #2- Zap surrounding
- if((cheats_active)&&(!dead)) {
- if(player_x>0) {
- id_clear(player_x-1,player_y);
- if(player_y>0) id_clear(player_x-1,player_y-1);
- if(player_y<(board_ysiz-1))
- id_clear(player_x-1,player_y+1);
- }
- if(player_x<(board_xsiz-1)) {
- id_clear(player_x+1,player_y);
- if(player_y>0) id_clear(player_x+1,player_y-1);
- if(player_y<(board_ysiz-1))
- id_clear(player_x+1,player_y+1);
- }
- if(player_y>0) id_clear(player_x,player_y-1);
- if(player_y<(board_ysiz-1))
- id_clear(player_x,player_y+1);
- }
- break;
- case -67://F9
- //Quicksave
- if(cheats_active>1) break;
- if(curr_sav[0]==0) break;
- if(!dead) {
- //Can we?
- if(save_mode==CANT_SAVE) break;
- if(save_mode==CAN_SAVE_ON_SENSOR)
- if(level_under_id[player_x+max_bxsiz*player_y]!=122) break;
- m_show();
- switch_keyb_table(1);
- //If faded...
- t1=is_faded();
- if(t1) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- //Store current
- store_current();
- //Save entire game
- save_world(curr_sav,1,t1);
- //Reload current
- select_current(curr_board);
- if(t1) insta_fadeout();
- switch_keyb_table(0);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- }
- break;
- case '='://AltW
- //Re-init screen
- vga_16p_mode();
- ega_14p_mode();
- cursor_off();
- blink_off();
- ec_update_set();
- update_palette(0);
- break;
- case -68://F10
- //Quickload
- if(cheats_active>1) break;
- if(curr_sav[0]==0) break;
- m_show();
- switch_keyb_table(1);
- //Swap out current board...
- store_current();
- clear_current();
- //Load game
- fadein=0;
- if(load_world(curr_sav,0,1,&fadein)) {
- vquick_fadeout();
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- switch_keyb_table(1);
- clear_world();
- return;
- }
- //Swap in starting board
- if(board_where[curr_board]!=W_NOWHERE)
- select_current(curr_board);
- else select_current(0);
- str_cpy(temp2,mod_playing);
- load_mod(temp2);
- send_robot_def(0,10);
- dead=0;
- vquick_fadeout();
- fadein^=1;
- switch_keyb_table(0);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- break;
- }
- }
- } while(key!=27);
- pop_context();
- vquick_fadeout();
- switch_keyb_table(1);
- clear_sfx_queue();
- exit_func();
- }
- //Returns 1 if didn't move
- char move_player(char dir) {//Dir is from 0 to 3
- int t1=0,t2,t3,t4,t5,t6,t7,t8,old_x=player_x,old_y=player_y;
- int new_x=player_x,new_y=player_y,offs;
- enter_func("move_player");
- switch(dir) {
- case 0:
- if(--new_y<0) t1=1;
- break;
- case 1:
- if(++new_y>=board_ysiz) t1=1;
- break;
- case 2:
- if(++new_x>=board_xsiz) t1=1;
- break;
- case 3:
- if(--new_x<0) t1=1;
- break;
- }
- if(t1) {
- //Edge
- if(board_dir[dir]==NO_BOARD) return 1;//No exit
- if(board_where[board_dir[dir]]==W_NOWHERE) return 1;//Nonexistant
- target_board=board_dir[dir];
- target_where=0;
- target_x=player_x;
- target_y=player_y;
- switch(dir) {
- case 0://North- Enter south side
- target_y=199;
- break;
- case 1://South- Enter north side
- target_y=0;
- break;
- case 2://East- Enter west side
- target_x=0;
- break;
- case 3://West- Enter east side
- target_x=399;
- break;
- }
- player_last_dir=(player_last_dir&240)+dir+1;
- exit_func();
- return 0;
- }
- else {
- //Not edge
- offs=new_x+new_y*max_bxsiz;
- t1=level_id[offs];
- t2=flags[t1];
- if(t2&A_SPEC_STOOD) {
- //Sensor
- //Activate label and then move player
- t1=level_param[offs];
- send_robot(sensors[t1].robot_to_mesg,"SENSORON");
- goto move_player;
- }
- else if(t2&A_ENTRANCE) {
- //Entrance
- play_sfx(37);
- t1=level_param[offs];
- if(t1==curr_board) goto move_player;//Same board
- if(board_where[t1]==W_NOWHERE) goto move_player;//Nonexistant
- //Go to board t1 AFTER showing update
- target_board=t1;
- target_where=1;
- target_x=level_color[offs];
- target_y=level_id[offs];
- goto move_player;
- }
- else if(t2&A_ITEM) {
- //Item
- t3=under_player_id;
- t4=under_player_color;
- t5=under_player_param;
- t2=grab_item(new_x,new_y,dir);
- if(t1==123) goto pushy;//Pushable robot
- else if((t2)&&(t1==49)) {
- //Teleporter
- t6=under_player_id;
- t7=under_player_color;
- t8=under_player_param;
- under_player_id=t3;
- under_player_color=t4;
- under_player_param=t5;
- id_remove_top(old_x,old_y);
- under_player_id=t6;
- under_player_color=t7;
- under_player_param=t8;
- player_last_dir=(player_last_dir&240)+dir+1;
- //New player x/y will be found after update !!! maybe fix.
- }
- else if(t2) goto move_player;
- }
- else if(t2&A_UNDER) {//Under
- move_player:
- id_remove_top(old_x,old_y);
- id_place(new_x,new_y,127,0,0);
- player_x=new_x;
- player_y=new_y;
- player_last_dir=(player_last_dir&240)+dir+1;
- exit_func();
- return 0;
- }
- else if((t2&A_ENEMY)||(t2&A_HURTS)) {
- if(t1==61) //Bullet
- if((level_param[offs]>>2)==PLAYER_BULLET) {
- //Player bullet no hurty
- id_remove_top(new_x,new_y);
- goto move_player;
- }
- //Enemy or hurtsy
- dec_counter("HEALTH",id_dmg[t1]);
- play_sfx(21);
- set_mesg("Ouch!");
- if(t2&A_ENEMY) {
- //Kill/move
- id_remove_top(new_x,new_y);
- if(level_id[new_x+new_y*max_bxsiz]!=34)//Not onto goop..
- if(!restart_if_zapped) goto move_player;
- }
- }
- else {
- //Check for push
- if(dir>1) t3=t2&A_PUSHEW;
- else t3=t2&A_PUSHNS;
- if(t3) {//Push
- pushy:
- if(!_push(old_x,old_y,dir,0)) goto move_player;
- }
- }
- //Nothing.
- }
- exit_func();
- return 1;
- }
- char door_first_movement[8]={ 0,3,0,2,1,3,1,2 };
- char grab_item(int x,int y,char dir) {//Dir is for transporter
- int id=level_id[x+y*max_bxsiz];
- int param=level_param[x+y*max_bxsiz];
- int color=level_color[x+y*max_bxsiz];
- int t1,t2,tx,ty,fad=is_faded();
- char old_keyb=curr_table;
- char tmp[81];
- enter_func("grab_item");
- switch(id) {
- case 27://Chest
- if(!(param&15)) {
- play_sfx(40);
- break;
- }
- //Act upon contents
- play_sfx(41);
- t1=((param&240)>>4)*5;//Amount for most things
- switch(param&15) {
- case 1://Key
- t1/=5;//Key color
- if(give_key(t1)) {
- set_mesg("Inside the chest is a key, but you can't carry any more keys!");
- exit_func();
- return 0;
- }
- set_mesg("Inside the chest you find a key.");
- break;
- case 2://Coins
- set_3_mesg("Inside the chest you find ",t1," coins.");
- inc_counter("COINS",t1);
- inc_counter("SCORE",t1);
- break;
- case 3://Life
- t1/=5;
- itoa(t1,tmp,10);//Put as a string
- if(t1>1) set_3_mesg("Inside the chest you find ",t1," free lives.");
- else set_3_mesg("Inside the chest you find ",t1," free life.");
- inc_counter("LIVES",t1);
- break;
- case 4://Ammo
- set_3_mesg("Inside the chest you find ",t1," rounds of ammo.");
- inc_counter("AMMO",t1);
- break;
- case 5://Gems
- set_3_mesg("Inside the chest you find ",t1," gems.");
- inc_counter("GEMS",t1);
- inc_counter("SCORE",t1);
- break;
- case 6://Health
- set_3_mesg("Inside the chest you find ",t1," health.");
- inc_counter("HEALTH",t1);
- break;
- case 7://Potion
- m_show();
- switch_keyb_table(1);
- if(fad) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- t2=confirm("Inside the chest you find a potion. Drink it?");
- if(fad) insta_fadeout();
- switch_keyb_table(old_keyb);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- if(t2) {
- exit_func();
- return 0;
- }
- level_param[x+y*max_bxsiz]=0;
- param=t1/5;
- goto potion_effect;
- case 8://Ring
- m_show();
- switch_keyb_table(1);
- if(fad) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- t2=confirm("Inside the chest you find a ring. Wear it?");
- if(fad) insta_fadeout();
- switch_keyb_table(old_keyb);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- if(t2) {
- exit_func();
- return 0;
- }
- switch_keyb_table(0);
- level_param[x+y*max_bxsiz]=0;
- param=t1/5;
- goto potion_effect;
- case 9://Lobombs
- set_3_mesg("Inside the chest you find ",t1," low strength bombs.");
- inc_counter("LOBOMBS",t1);
- break;
- case 10://Hibombs
- set_3_mesg("Inside the chest you find ",t1," high strength bombs.");
- inc_counter("HIBOMBS",t1);
- break;
- }
- //Empty chest
- level_param[x+y*max_bxsiz]=0;
- break;
- case 28://Gem
- case 29://Magic gem
- play_sfx(id-28);
- inc_counter("GEMS");
- if(id==29) inc_counter("HEALTH");
- inc_counter("SCORE");
- goto remove_item;
- case 30://Health
- play_sfx(2);
- inc_counter("HEALTH",param);
- goto remove_item;
- case 31://Ring
- case 32://Potion
- potion_effect:
- play_sfx(39);
- inc_counter("SCORE",5);
- switch(param) {
- case 0://Dud
- set_mesg("* No effect *");
- break;
- case 1://Invinco
- set_mesg("* Invinco *");
- goto invinco;
- case 2://Blast
- for(t1=0;t1<10000;t1++) {
- if((t2=flags[level_id[t1]])&A_UNDER) {
- if(t2&A_ENTRANCE) continue;
- if(random_num()%50==0) {
- tx=t1%max_bxsiz;
- ty=t1/max_bxsiz;
- if(tx>=board_xsiz) continue;
- if(ty>=board_ysiz) continue;
- id_place(tx,ty,38,0,16*(random_num()%5+2));
- }
- }
- }
- set_mesg("* Blast *");
- break;
- case 3://Health +10
- inc_counter("HEALTH",10);
- case 4://Health +50
- if(param==4) inc_counter("HEALTH",50);
- set_mesg("* Healing *");
- break;
- case 5://Poison
- dec_counter("HEALTH",10);
- set_mesg("* Poison *");
- if(restart_if_zapped) {//Don't move there if could die & move
- id_remove_top(x,y);
- return 0;
- }
- break;
- case 6://Blind
- blind_dur=200;
- set_mesg("* Blind *");
- break;
- case 7://Kill
- for(t1=0;t1<10000;t1++) {
- t2=level_id[t1];
- if((t2>79)&&(t2<96)&&(t2!=92)&&(t2!=93)) //Enemy
- id_remove_top(t1%max_bxsiz,t1/max_bxsiz);
- }
- set_mesg("* Kill enemies *");
- break;
- case 8://Firewalk
- firewalker_dur=200;
- set_mesg("* Firewalking *");
- break;
- case 9://Detonate
- for(t1=0;t1<10000;t1++) {
- if(level_id[t1]==36) {
- level_id[t1]=38;
- if(level_param[t1]==0) level_param[t1]=32;
- else level_param[t1]=64;
- }
- }
- set_mesg("* Detonate *");
- break;
- case 10://Banish
- for(t1=0;t1<10000;t1++) {
- if(level_id[t1]==86) {
- level_id[t1]=85;
- level_param[t1]=51;
- }
- }
- set_mesg("* Banish dragons *");
- break;
- case 11://Summon
- for(t1=0;t1<10000;t1++) {
- t2=level_id[t1];
- if((t2>79)&&(t2<96)&&(t2!=92)&&(t2!=93)) {//Enemy
- level_id[t1]=86;
- level_color[t1]=4;
- level_param[t1]=102;
- }
- }
- set_mesg("* Summon dragons *");
- break;
- case 12://Avalanche
- for(t1=0;t1<10000;t1++) {
- if((t2=flags[level_id[t1]])&A_UNDER) {
- if(t2&A_ENTRANCE) continue;
- if(random_num()%18==0) {
- tx=t1%max_bxsiz;
- ty=t1/max_bxsiz;
- if(tx>=board_xsiz) continue;
- if(ty>=board_ysiz) continue;
- id_place(tx,ty,8,7,0);
- }
- }
- }
- set_mesg("* Avalanche *");
- break;
- case 13://Freeze
- freeze_time_dur=200;
- set_mesg("* Freeze time *");
- break;
- case 14://Wind
- wind_dur=200;
- set_mesg("* Wind *");
- break;
- case 15://Slow
- slow_time_dur=200;
- set_mesg("* Slow time *");
- break;
- }
- if(id==27) {
- exit_func();
- return 0;
- }
- else goto remove_item;
- case 34://Goop
- play_sfx(48);
- set_mesg("There is goop in your way!");
- send_robot_def(0,12);
- break;
- case 33://Energizer
- play_sfx(16);
- set_mesg("Energize!");
- invinco:
- send_robot_def(0,2);
- set_counter("INVINCO",113);
- if(id==27) {
- exit_func();
- return 0;
- }
- goto remove_item;
- case 35://Ammo
- play_sfx(3);
- inc_counter("AMMO",param);
- goto remove_item;
- case 36://Bomb
- if(collect_bombs) {
- if(param) {
- play_sfx(7);
- inc_counter("HIBOMBS");
- goto remove_item;
- }
- play_sfx(6);
- inc_counter("LOBOMBS");
- goto remove_item;
- }
- //Light bomb
- play_sfx(33);
- level_id[x+y*max_bxsiz]=37;
- level_param[x+y*max_bxsiz]=param<<7;
- break;
- case 39://Key
- if(give_key(color)) {
- play_sfx(9);
- set_mesg("You can't carry any more keys!");
- break;
- }
- play_sfx(8);
- set_mesg("You grab the key.");
- goto remove_item;
- case 40://Lock
- if(take_key(color)) {
- play_sfx(11);
- set_mesg("You need an appropriate key!");
- break;
- }
- play_sfx(10);
- set_mesg("You open the lock.");
- goto remove_item;
- case 41://Door
- if(param&8) {//Locked
- if(take_key(color)) {
- //Need key
- play_sfx(19);
- set_mesg("The door is locked!");
- break;
- }
- //Unlocked
- set_mesg("You unlock and open the door.");
- }
- else set_mesg("You open the door.");
- level_id[x+y*max_bxsiz]=42;
- level_param[x+y*max_bxsiz]=(param&7);
- if(_move(x,y,door_first_movement[param&7],1|4|8|16)) {
- set_mesg("The door is blocked from opening!");
- play_sfx(19);
- level_id[x+y*max_bxsiz]=41;
- level_param[x+y*max_bxsiz]=param&7;
- }
- else play_sfx(20);
- break;
- case 47://Gate
- if(param) {//Locked
- if(take_key(color)) {
- //Need key
- play_sfx(14);
- set_mesg("The gate is locked!");
- break;
- }
- //Unlocked
- set_mesg("You unlock and open the gate.");
- }
- else set_mesg("You open the gate.");
- level_id[x+y*max_bxsiz]=48;
- level_param[x+y*max_bxsiz]=22;
- play_sfx(15);
- break;
- case 49://Transport
- if(_transport(x,y,dir,127,0,0,1)) break;
- exit_func();
- return 1;
- case 50://Coin
- play_sfx(4);
- inc_counter("COINS");
- inc_counter("SCORE");
- goto remove_item;
- case 55://Pouch
- play_sfx(38);
- inc_counter("GEMS",(param&15)*5);
- inc_counter("COINS",(param>>4)*5);
- inc_counter("SCORE",((param&15)+(param>>4))*5);
- str_cpy(tmp,"The pouch contains ");
- itoa((param&15)*5,&tmp[19],10);
- str_cat(tmp," gems and ");
- itoa((param>>4)*5,&tmp[str_len(tmp)],10);
- str_cat(tmp," coins.");
- set_mesg(tmp);
- goto remove_item;
- case 65://Forest
- play_sfx(13);
- if(forest_becomes==FOREST_TO_EMPTY) goto remove_item;
- level_id[x+y*max_bxsiz]=15;
- exit_func();
- return 1;
- case 66://Life
- play_sfx(5);
- inc_counter("LIVES");
- set_mesg("You find a free life!");
- goto remove_item;
- case 71://Invis. wall
- level_id[x+y*max_bxsiz]=1;
- set_mesg("Oof! You ran into an invisible wall.");
- play_sfx(12);
- break;
- case 74://Mine
- level_id[x+y*max_bxsiz]=38;
- level_param[x+y*max_bxsiz]=param&240;
- play_sfx(36);
- break;
- case 81://Eye
- level_id[x+y*max_bxsiz]=38;
- level_param[x+y*max_bxsiz]=(param<<1)&112;
- break;
- case 82://Thief
- dec_counter("GEMS",(param&128)>>7);
- play_sfx(44);
- break;
- case 83://Slime
- if(param&64) {
- //Hurtsy
- dec_counter("HEALTH",id_dmg[83]);
- play_sfx(21);
- set_mesg("Ouch!");
- }
- if(param&128) break;//Invinco
- level_id[x+y*max_bxsiz]=6;
- break;
- case 85://Ghost
- //Hurtsy
- dec_counter("HEALTH",id_dmg[85]);
- play_sfx(21);
- set_mesg("Ouch!");
- //Die !?
- if(param&8) break;
- goto remove_item;
- case 86://Dragon
- //Hurtsy
- dec_counter("HEALTH",id_dmg[86]);
- play_sfx(21);
- set_mesg("Ouch!");
- break;
- case 87://Fish
- if(!(param&64)) break;
- //Hurtsy
- dec_counter("HEALTH",id_dmg[87]);
- play_sfx(21);
- set_mesg("Ouch!");
- goto remove_item;
- case 123://Pushable robot
- case 124://Robot
- send_robot_def(param,0);
- break;
- case 125://Sign
- case 126://Scroll
- play_sfx(47);
- switch_keyb_table(1);
- m_show();
- scroll_edit(param,id&1);
- if(get_counter("CURSORSTATE",0) == 0) { m_hide();}
- switch_keyb_table(old_keyb);
- if(id==126) goto remove_item;
- break;
- }
- exit_func();
- return 0;//Not grabbed
- remove_item://Code to "pick up" item
- exit_func();
- id_remove_top(x,y);
- return 1;
- }
- //Show status screen
- void show_status(void) {
- int t1;
- char temp[11];
- draw_window_box(37,4,67,21,current_pg_seg,25,16,24);
- show_counter("Gems",39,5);
- show_counter("Ammo",39,6);
- show_counter("Health",39,7);
- show_counter("Lives",39,8);
- show_counter("Lobombs",39,9);
- show_counter("Hibombs",39,10);
- show_counter("Coins",39,11);
- for(t1=0;t1<NUM_STATUS_CNTRS;t1++) //Show custom status counters
- if(status_shown_counters[t1*COUNTER_NAME_SIZE])
- show_counter(&status_shown_counters[t1*COUNTER_NAME_SIZE],39,t1+15,1);
- write_string("Score",39,12,27,current_pg_seg);
- ltoa(score,temp,10);
- write_string(temp,55,12,31,current_pg_seg);//Show score
- write_string("Keys",39,13,27,current_pg_seg);
- for(t1=0;t1<8;t1++)//Show keys
- if(keys[t1]!=NO_KEY) draw_char('',16+keys[t1],55+t1,13,current_pg_seg);
- for(t1=8;t1<16;t1++)//Show keys, 2nd row
- if(keys[t1]!=NO_KEY) draw_char('',16+keys[t1],47+t1,14,current_pg_seg);
- //Show hi/lo bomb selection
- write_string("(cur.)",48,9+bomb_type,25,current_pg_seg);
- //Show effects
- if(firewalker_dur>0) write_string("-W-",43,21,28,current_pg_seg);
- if(freeze_time_dur>0) write_string("-F-",47,21,27,current_pg_seg);
- if(slow_time_dur>0) write_string("-S-",51,21,30,current_pg_seg);
- if(wind_dur>0) write_string("-W-",55,21,31,current_pg_seg);
- if(blind_dur>0) write_string("-B-",59,21,25,current_pg_seg);
- }
- void show_counter(char far *str,char x,char y,char skip_if_zero) {
- unsigned int t1=get_counter(str);
- if((skip_if_zero)&&(!t1)) return;
- write_string(str,x,y,27,current_pg_seg);//Name
- write_number(t1,31,x+16,y,current_pg_seg,1);//Value
- }
- //Returns non-0 to skip all keys this cycle
- char update(char game,char &fadein) {
- int t1,t2,t3,t4,sv;
- char r,g,b;
- unsigned int time;
- static reload=0;
- static slowed=0;//Flips between 0 and 1 during slow_time
- #ifdef BETA
- static unsigned char cyc=0;//Debugging
- #endif
- int tmp_x[5];
- int tmp_y[5];
- char tmp_str[10];
- enter_func("update");
- pal_update=0;
- tcycle=0;//For speed setting
- if(fadein) {
- clear_screen(1824,current_pg_seg);
- insta_fadein();
- }
- //Fade mod
- if(volume_inc) {
- t1=volume;
- t1+=volume_inc;
- if(volume_inc<0) {
- if(t1<=volume_target) {
- t1=volume_target;
- volume_inc=0;
- }
- }
- else {
- if(t1>=volume_target) {
- t1=volume_target;
- volume_inc=0;
- }
- }
- volume_mod(volume=t1);
- }
- //Slow_time- flip slowed
- if(freeze_time_dur) slowed=1;
- else if(slow_time_dur) slowed^=1;
- else slowed=0;
- //Update
- update_variables(slowed);
- update_player();//Ice, fire, water, lava
- if(wind_dur>0) {//Wind
- t1=random_num()%9;
- if(t1<4) {/* No wind this turn if above 3*/
- player_last_dir=(player_last_dir&240)+t1;
- move_player(t1);
- }
- }
- //No mouse support on title screen
- if (game) m_snapshot();
- //The following is during gameplay ONLY
- if((game)&&(!dead)) {
- //Shoot
- if(sp_pressed) {
- if(reload) goto no_shoot;
- if(player_attack_locked) goto no_shoot;
- if(up_pressed) t3=0;
- else if(dn_pressed) t3=1;
- else if(rt_pressed) t3=2;
- else if(lf_pressed) t3=3;
- else goto no_shoot;
- if(!can_shoot) set_mesg("Can't shoot here!");
- else if(!get_counter("AMMO")) {
- set_mesg("You are out of ammo!");
- play_sfx(30);
- }
- else {
- dec_counter("AMMO");
- play_sfx(28);
- _shoot_c(player_x,player_y,t3,PLAYER_BULLET);
- reload=2;
- player_last_dir=(player_last_dir&15)|(t3<<4);
- }
- }
- //Move
- else if((up_pressed)&&(!player_ns_locked)) {
- if(up_pressed>0)
- move_player(0);
- if(up_pressed==1) up_pressed=-1;
- else if((up_pressed>-REPEAT_WAIT)&&(up_pressed<0)) up_pressed--;
- else if(up_pressed) up_pressed=2;//In case up was released
- player_last_dir=(player_last_dir&15);
- }
- else if((dn_pressed)&&(!player_ns_locked)) {
- if(dn_pressed>0)
- move_player(1);
- if(dn_pressed==1) dn_pressed=-1;
- else if((dn_pressed>-REPEAT_WAIT)&&(dn_pressed<0)) dn_pressed--;
- else if(dn_pressed) dn_pressed=2;
- player_last_dir=(player_last_dir&15)+16;
- }
- else if((lf_pressed)&&(!player_ew_locked)) {
- if(lf_pressed>0)
- move_player(3);
- if(lf_pressed==1) lf_pressed=-1;
- else if((lf_pressed>-REPEAT_WAIT)&&(lf_pressed<0)) lf_pressed--;
- else if(lf_pressed) lf_pressed=2;
- player_last_dir=(player_last_dir&15)+48;
- }
- else if((rt_pressed)&&(!player_ew_locked)) {
- if(rt_pressed>0)
- move_player(2);
- if(rt_pressed==1) rt_pressed=-1;
- else if((rt_pressed>-REPEAT_WAIT)&&(rt_pressed<0)) rt_pressed--;
- else if(rt_pressed) rt_pressed=2;
- player_last_dir=(player_last_dir&15)+32;
- }
- no_shoot:
- //Bomb
- if(del_pressed) {
- if(player_attack_locked) goto no_bomb;
- t1=player_x+player_y*max_bxsiz;
- if(level_under_id[t1]!=37) {
- //Okay.
- if(!can_bomb) set_mesg("Can't bomb here!");
- else if((bomb_type==0)&&(!get_counter("LOBOMBS"))) {
- set_mesg("You are out of low strength bombs!");
- play_sfx(32);
- }
- else if((bomb_type==1)&&(!get_counter("HIBOMBS"))) {
- set_mesg("You are out of high strength bombs!");
- play_sfx(32);
- }
- else if(!(flags[level_under_id[t1]]&A_ENTRANCE)) {
- //Bomb!
- under_player_id=level_under_id[t1];
- under_player_color=level_under_color[t1];
- under_player_param=level_under_param[t1];
- level_under_id[t1]=37;
- level_under_color[t1]=8;
- level_under_param[t1]=bomb_type<<7;
- play_sfx(33+bomb_type);
- if(bomb_type) dec_counter("HIBOMBS");
- else dec_counter("LOBOMBS");
- }
- }
- }
- no_bomb:
- if(reload) reload--;
- }
- //Global robot BEFORE other stuff
- // mynewx= scroll_x;
- // mynewy= scroll_y;
- run_robot(NUM_ROBOTS,-1,-1);
- if(!slowed) {
- if(flags[level_under_id[player_x+player_y*max_bxsiz]]&A_ENTRANCE) t1=0;
- else t1=1;//Not on an entrance yet...
- was_zapped=0;
- enter_funcn("update_screen",2);
- update_screen();
- exit_func();
- //Pushed onto an entrance?
- if((t1)&&(flags[level_under_id[(t2=player_x+player_y*max_bxsiz)]]&A_ENTRANCE)
- &&(!was_zapped)) {
- clear_sfx_queue();//Since there is often a push sound
- play_sfx(37);
- t1=level_under_param[t2];
- //Same board or nonexistant?
- if((t1!=curr_board)&&(board_where[t1]!=W_NOWHERE)) {
- //Nope.
- //Go to board t1
- target_board=t1;
- target_where=1;
- target_x=level_under_color[t2];
- target_y=level_under_id[t2];
- }
- }
- was_zapped=0;
- }
- //Death and game over
- if(get_counter("LIVES")==0) {//Game over
- if(endgame_board!=NO_ENDGAME_BOARD) {
- //Jump to given board
- if(curr_board==endgame_board) {
- id_remove_top(player_x,player_y);
- id_place(endgame_x,endgame_y,127,0,0);
- player_x=endgame_x;
- player_y=endgame_y;
- }
- else {
- target_board=endgame_board;
- target_where=0;
- target_x=endgame_x;
- target_y=endgame_y;
- }
- //Clear "endgame" part
- endgame_board=NO_ENDGAME_BOARD;
- //Give one more life with minimal health
- set_counter("LIVES",1);
- set_counter("HEALTH",1);
- }
- else {
- set_mesg("Game over");
- b_mesg_row=24;
- b_mesg_col=255;
- if(game_over_sfx) play_sfx(24);
- dead=1;
- }
- }
- else if(get_counter("HEALTH")==0) {/* Death */
- set_counter("HEALTH",starting_health);
- dec_counter("Lives");
- set_mesg("You have died...");
- clear_sfx_queue();
- play_sfx(23);
- //Go somewhere else?
- if(death_board==DEATH_SAME_POS) ;
- else if(death_board==NO_DEATH_BOARD) {
- //Return to entry x/y
- id_remove_top(player_x,player_y);
- id_place(player_restart_x,player_restart_y,127,0,0);
- player_x=player_restart_x;
- player_y=player_restart_y;
- }
- else {
- //Jump to given board
- if(curr_board==death_board) {
- id_remove_top(player_x,player_y);
- id_place(death_x,death_y,127,0,0);
- player_x=death_x;
- player_y=death_y;
- }
- else {
- target_board=death_board;
- target_where=0;
- target_x=death_x;
- target_y=death_y;
- }
- }
- }
- //Select OTHER page for seg
- if(target_where!=-1) {
- current_pg_seg=VIDEO_NUM2SEG(!current_page);
- if(fadein) insta_fadeout();
- //Draw border
- draw_viewport();
- //Draw screen
- if(!game) {
- *player_color=0;
- player_char[0]=player_char[1]=player_char[2]=player_char[3]=32;
- }
- //Figure out x/y of top
- calculate_xytop(t1,t2);
- if(blind_dur>0) {
- for(t3=viewport_y;t3<viewport_y+viewport_ysiz;t3++)
- fill_line(viewport_xsiz,viewport_x,t3,2224,current_pg_seg);
- //Find where player would be and draw.
- if(game) id_put(player_x-t1+viewport_x,player_y-t2+viewport_y,
- player_x,player_y,player_x,player_y,current_pg_seg);
- }
- else {
- enter_funcn("draw_game_window",3);
- draw_game_window(t1,t2,current_pg_seg);
- exit_func();
- }
- #ifdef BETA
- //Debugging
- write_hex_byte(++cyc,15,0,0,current_pg_seg);
- #endif
- //Add time limit
- time=get_counter("TIME");
- if(time) {
- t1=edge_color*16+15;
- if(edge_color==15) t1=240;//Prevent white on white for timer
- itoa(time/60,tmp_str,10);//Minutes
- write_string(tmp_str,1,24,t1,current_pg_seg);
- t2=1+str_len(tmp_str);
- draw_char(':',t1,t2,24,current_pg_seg);
- itoa(time%60,tmp_str,10);//Seconds
- if(str_len(tmp_str)==2) write_string(tmp_str,t2+1,24,t1,current_pg_seg);
- else {//If only one digit in seconds, display an extra '0'
- t2++;
- draw_char('0',t1,t2,24,current_pg_seg);
- write_string(tmp_str,t2+1,24,t1,current_pg_seg);
- }
- //Border with spaces
- draw_char(' ',t1,t2+1+str_len(tmp_str),24,current_pg_seg);
- draw_char(' ',t1,0,24,current_pg_seg);
- }
- //Add message
- if(b_mesg_timer>0) {
- if(b_mesg_col==255) t1=40-(str_len_color(bottom_mesg)>>1);
- else t1=b_mesg_col;
- color_string(bottom_mesg,t1,b_mesg_row,scroll_color,current_pg_seg);
- if((t1>0)&&(mesg_edges)) draw_char(' ',scroll_color,t1-1,b_mesg_row,current_pg_seg);
- t1+=str_len_color(bottom_mesg);
- if((t1<80)&&(mesg_edges)) draw_char(' ',scroll_color,t1,b_mesg_row,current_pg_seg);
- }
- //Add debug box
- if(debug_mode) {
- debug_x=65;
- draw_debug_box(17);
- //X/Y
- write_number(player_x,EC_DEBUG_NUMBER,72,18,current_pg_seg,3);
- write_number(player_y,EC_DEBUG_NUMBER,76,18,current_pg_seg,3);
- }
- //Page flip
- current_page=1-current_page;
- //Page flip automatically doesn't occur until NEXT retrace.
- //But we wait until then so we don't start writing on the
- //visible page!
- enter_funcn("page_flip",4);
- page_flip(current_page);
- ec_update_set_if_needed();
- exit_func();
- m_vidseg(current_pg_seg);
- }
- //Retrace/speed wait
- if(overall_speed>1) {
- enter_funcn("wait_retrace",5);
- wait_retrace();
- exit_func();
- if(pal_update) update_palette(0);
- enter_funcn("(update delay)",6);
- while(tcycle<(overall_speed-1)*8) ;
- exit_func();
- } else {
- if(pal_update) update_palette();
- ec_update_set_if_needed();
- }
- if(fadein) {
- vquick_fadein();
- fadein=0;
- }
- if(target_board>=0) {
- int faded=is_faded();
- //Aha.. TELEPORT or ENTRANCE.
- //Destroy message, bullets, spitfire?
- if(clear_on_exit) {
- b_mesg_timer=0;
- for(t1=0;t1<(board_xsiz+board_ysiz*max_bxsiz);t1++) {
- t2=level_id[t1];
- if((t2==78)||(t2==61)) offs_remove_id(t1,0);
- }
- }
- //Save last dir
- sv=player_last_dir;
- //Fade out.
- if(target_where>=0) {
- if(!faded) vquick_fadeout();
- //Prepare screen for any meters
- //Clear screen
- clear_screen(1824,current_pg_seg);
- //Palette (set black to black to mask the fact that we AREN'T faded
- //in)
- get_rgb(0,r,g,b);
- set_rgb(0,0,0,0);
- insta_fadein();
- }
- //Load board
- under_player_id=under_player_param=0;
- under_player_color=7;
- swap_with(target_board);
- set_counter("TIME",time_limit);
- //Find target x/y
- if(target_where==1) {
- //Entrance
- //First, set searched for id to the first in the whirlpool
- //series if it is part of the whirlpool series
- if((target_y>67)&&(target_y<71)) target_y=67;
- //Now scan. Order- (type==target_y, color==target_x)
- // 1) Same type & color
- // 2) Same color
- // 3) Same type & foreground
- // 4) Same foreground
- // 5) Same type
- //Search for first of all 5 at once
- for(t1=0;t1<5;t1++) tmp_x[t1]=-1;//None found
- //t3==Offset
- if(level_id[player_x+player_y*max_bxsiz]==127)
- id_remove_top(player_x,player_y);//So can find beneath player
- for(t2=0;t2<board_ysiz;t2++) {//Y pos
- t3=t2*max_bxsiz;
- for(t1=0;t1<board_xsiz;t1++,t3++) {//X pos
- t4=level_id[t3];
- if((t4>67)&&(t4<71)) t4=67;
- if(t4==target_y) {
- //Same type
- //Color match?
- if(level_color[t3]==target_x) {
- //Yep
- tmp_x[0]=t1; tmp_y[0]=t2;
- }
- //Fg?
- if((level_color[t3]&15)==(target_x&15)) {
- //Yep
- tmp_x[2]=t1; tmp_y[2]=t2;
- }
- else {//Just same type
- tmp_x[4]=t1; tmp_y[4]=t2;
- }
- }
- else if(flags[t4]&A_ENTRANCE) {
- //Not same type, but an entrance
- //Color match?
- if(level_color[t3]==target_x) {
- //Yep
- tmp_x[1]=t1; tmp_y[1]=t2;
- }
- //Fg?
- else if((level_color[t3]&15)==(target_x&15)) {
- //Yep
- tmp_x[3]=t1; tmp_y[3]=t2;
- }
- }
- //Done with this x/y
- }
- }
- //We've got it... maybe.
- for(t1=0;t1<5;t1++) if(tmp_x[t1]>=0) break;
- if(t1<5) {
- //Goto tmp_x[t1],tmp_y[t1]
- player_x=tmp_x[t1];
- player_y=tmp_y[t1];
- }
- //Else we stay at default player position
- id_place(player_x,player_y,127,0,0);
- }
- else {
- //Specified x/y
- if(target_x<0) target_x=0;
- if(target_y<0) target_y=0;
- if(target_x>=board_xsiz) target_x=board_xsiz-1;
- if(target_y>=board_ysiz) target_y=board_ysiz-1;
- if((target_x!=player_x)||(target_y!=player_y)) {
- if(level_id[player_x+player_y*max_bxsiz]==127)
- id_remove_top(player_x,player_y);
- player_x=target_x;
- player_y=target_y;
- t1=player_x+player_y*max_bxsiz;
- if((level_id[t1]==123)||(level_id[t1]==124))
- clear_robot(level_param[t1]);
- if((level_id[t1]==125)||(level_id[t1]==126))
- clear_scroll(level_param[t1]);
- if(level_id[t1]==122) step_sensor(level_param[t1]);
- id_place(player_x,player_y,127,0,0);
- }
- }
- send_robot_def(0,11);
- player_restart_x=player_x;
- player_restart_y=player_y;
- //Now... Set player_last_dir for direction FACED
- player_last_dir=(player_last_dir&15)+(sv&240);
- //...and if player ended up on ICE, set last dir pressed as well
- if(level_under_id[player_x+player_y*max_bxsiz]==25)
- player_last_dir=sv;
- //Fix palette
- if(target_where>=0) {
- insta_fadeout();
- set_rgb(0,r,g,b);
- //Prepare for fadein
- if(!faded) fadein=1;
- }
- target_x=target_y=target_board=-1;
- target_where=-2;
- //Disallow any keypresses this cycle
- exit_func();
- return 1;
- }
- exit_func();
- return 0;
- }
- void find_player(void) {
- int t1;
- enter_func("find_player");
- //Find player
- asm { //Find NEW player pos
- mov bx,SEG level_id //Load global data seg
- mov ds,bx
- les di,[ds:level_id] //Id loc
- mov al,127 //What to find
- mov cx,10001 //# of locs to search
- cld
- repne scasb
- jcxz oopsy
- mov ax,10000
- sub ax,cx //DI is 0-9999 for offset
- mov bx,[max_bxsiz] //What to div by
- xor dx,dx
- div bx //AL=y AH=x
- mov [player_x],dx
- mov [player_y],ax //Save new x/y
- }
- exit_func();
- return;
- oopsy:
- player_x=player_y=0;
- t1=level_id[0];
- if((t1==123)||(t1==124)) //(robot)
- clear_robot(level_param[0]);
- else if((t1==125)||(t1==126)) //(scroll)
- clear_scroll(level_param[0]);
- //Place.
- id_place(0,0,127,0,0);
- exit_func();
- }
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