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- /* $Id$
- * MegaZeux
- *
- * Copyright (C) 1996 Greg Janson
- * Copyright (C) 1998 Matthew D. Williams - dbwilli@scsn.net
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
- /* PARAM.CPP- Millions of dialog boxes for inputting parameters of
- a specified id. If a parameter is already available,
- it is edited. Special functions are called in other
- files for robots, scrolls, and signs. Uses current_pg_seg
- for page segment.*/
- #include "helpsys.h"
- #include "mouse.h"
- #include "graphics.h"
- #include "intake.h"
- #include "scrdisp.h"
- #include "error.h"
- #include "string.h"
- #include "param.h"
- #include "window.h"
- #include "roballoc.h"
- #include "data.h"
- #include <_null.h>
- #include "edit.h"
- #include "robo_ed.h"
- //Default parameters (-2=0 and no edit, -3=character, -4=board)
- int def_params[128]={
- -2,-2,-2,-2,-2,-3,-2,-3,-2,-2,-3,-2,-3,-2,-2,-2,//0-15
- -2,-3,-2,-2,-2,-2,-2,-2,-2,-2,-2,0,-2,-2,10,0,//16-31
- 0,-2,-2,5,0,128,32,-2,-2,0,-2,-4,-4,-2,-2,0,//32-47
- -2,0,-2,-3,-3,-3,-3,17,0,-2,-2,-2,0,4,0,-2,//48-63
- -2,-2,-2,-4,-4,-4,-4,-2,0,-2,48,0,-3,-3,0,127,//64-79
- 32,26,2,1,0,2,65,2,66,2,129,34,66,66,12,10,//80-95
- -2,194,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,-2,//96-111
- -2,-2,-2,-2,-2,-2,-2,-2,-2,-2,0,0,0,0,0,-2 };//112-127
- //Returns parameter or -1 for ESC. Must pass a legit parameter, or -1 to
- //use default or load up a new robot/scroll/sign.
- int edit_param(unsigned char id,int param) {
- int t1;
- if(def_params[id]==-2) {//No editing allowed
- //If has a param, return it, otherwise return 0
- if(param>-1) return param;
- return 0;
- }
- if(def_params[id]==-3) {//Character
- if(param<0) param=177;
- return char_selection(param,current_pg_seg);
- }
- if(def_params[id]==-4) {//Board
- if(param<0) param=0;
- return choose_board(param,"Choose destination board",current_pg_seg);
- }
- if(param<0) param=def_params[id];
- //Switch according to thing
- switch(id) {
- case 27://Chest
- param=pe_chest(param);
- break;
- case 30://Health
- case 35://Ammo
- param=pe_health(param);
- break;
- case 31://Ring
- case 32://Potion
- param=pe_ring(param);
- break;
- case 36://Bomb
- param=pe_bomb(param);
- break;
- case 37://Lit bomb
- param=pe_lit_bomb(param);
- break;
- case 38://Explosion
- param=pe_explosion(param);
- break;
- case 41://Door
- param=pe_door(param);
- break;
- case 47://Gate
- param=pe_gate(param);
- break;
- case 49://Transport
- param=pe_transport(param);
- break;
- case 55://Pouch
- param=pe_pouch(param);
- break;
- case 56://Pusher
- case 62://Missile
- case 75://Spike
- case 78://Shooting fire
- param=pe_pusher(param);
- if(id==78) param<<=1;
- break;
- case 60://Lazer gun
- param=pe_lazer_gun(param);
- break;
- case 61://Bullet
- param=pe_bullet(param);
- break;
- case 72://Ricochet panel
- param=pe_ricochet_panel(param);
- break;
- case 74://Mine
- param=pe_mine(param);
- break;
- case 80://Snake
- param=pe_snake(param);
- break;
- case 81://Eye
- param=pe_eye(param);
- break;
- case 82://Thief
- param=pe_thief(param);
- break;
- case 83://Slime blob
- param=pe_slime_blob(param);
- break;
- case 84://Runner
- param=pe_runner(param);
- break;
- case 85://Ghost
- param=pe_ghost(param);
- break;
- case 86://Dragon
- param=pe_dragon(param);
- break;
- case 87://Fish
- param=pe_fish(param);
- break;
- case 88://Shark
- case 91://Spitting tiger
- param=pe_shark(param);
- break;
- case 89://Spider
- param=pe_spider(param);
- break;
- case 90://Goblin
- param=pe_goblin(param);
- break;
- case 92://Bullet gun
- case 93://Spinning gun
- param=pe_bullet_gun(param);
- break;
- case 94://Bear
- param=pe_bear(param);
- break;
- case 95://Bear cub
- param=pe_bear_cub(param);
- break;
- case 97://Missile gun
- param=pe_missile_gun(param);
- break;
- case 122://Sensor
- if(param==-1) {
- //Is there one?
- if(!find_sensor(0)) {
- error("All sensors in use",0,24,current_pg_seg,0x1E01);
- return -1;//No avail. sensors
- }
- //Sensor available. Edit #0.
- param=0;
- }
- param=pe_sensor(param);
- break;
- case 125://Sign
- case 126://Scroll
- if(param==-1) {
- if(!find_scroll(0)) {
- error("All scrolls in use",0,24,current_pg_seg,0x2D01);
- return -1;//No avail. scrolls
- }
- //Scroll avail. Edit #0.
- param=0;
- clear_scroll(0);
- }
- scroll_edit(param);//Can't "ESC" quit accidentally.
- break;
- case 123://Robot
- case 124://Robot
- if(param==-1) {
- //Is there one?
- if(!find_robot(0)) {
- error("All robots in use",0,24,current_pg_seg,0x2301);
- return -1;//No avail. robots
- }
- //Robot avail. Edit #0.
- param=0;
- clear_robot(0);
- }
- //First get name...
- m_hide();
- save_screen(current_pg_seg);
- draw_window_box(16,12,50,14,current_pg_seg,EC_DEBUG_BOX,
- EC_DEBUG_BOX_DARK,EC_DEBUG_BOX_CORNER);
- write_string("Name for robot:",18,13,EC_DEBUG_LABEL,
- current_pg_seg);
- m_show();
- if(intake(robots[param].robot_name,14,34,13,current_pg_seg,15,1,
- 0)==27) {
- restore_screen(current_pg_seg);
- return -1;
- }
- restore_screen(current_pg_seg);
- //...and character.
- t1=char_selection(robots[param].robot_char,current_pg_seg);
- if(t1<0) {//ESC means keep char but don't edit robot
- if(param==0) return -1;
- if(t1==-256) t1=0;
- robots[param].robot_char=-t1;
- break;
- }
- robots[param].robot_char=t1;
- //Now edit the program.
- set_context(87);
- robot_editor(param);
- pop_context();
- break;
- }
- //Return param
- return param;
- }
- //Communial dialog
- #define MAX_ELEMS 6
- char di_types[MAX_ELEMS]={ DE_BUTTON,DE_BUTTON,0,0,0,0 };
- char di_xs[MAX_ELEMS]={ 15,37,0,0,0,0 };
- char di_ys[MAX_ELEMS]={ 15,15,0,0,0,0 };
- char far *di_strs[MAX_ELEMS]={ "OK","Cancel",NULL,NULL,NULL,NULL };
- int di_p1s[MAX_ELEMS]={ 0,-1,0,0,0,0 };
- int di_p2s[MAX_ELEMS]={ 0,0,0,0,0,0 };
- void far *di_storage[MAX_ELEMS]={ NULL,NULL,NULL,NULL,NULL,NULL };
- dialog di={
- 10,5,69,22,"Choose settings",3,
- di_types,di_xs,di_ys,
- di_strs,di_p1s,di_p2s,di_storage,2 };
- //Internal- Reset dialog to above settings
- void reset_di(void) {
- for(int t1=2;t1<MAX_ELEMS;t1++) {
- di_types[t1]=di_xs[t1]=di_ys[t1]=di_p1s[t1]=di_p2s[t1]=0;
- di_strs[t1]=NULL;
- di_storage[t1]=NULL;
- }
- di.curr_element=2;
- di.num_elements=3;
- }
- #define do_dialog() run_dialog(&di,current_pg_seg,0,2)
- char far *potion_fx="No Effect \0\
- Invinco \0\
- Blast \0\
- Health x10 \0\
- Health x50 \0\
- Poison \0\
- Blind \0\
- Kill Enemies\0\
- Lava Walker \0\
- Detonate \0\
- Banish \0\
- Summon \0\
- Avalanche \0\
- Freeze Time \0\
- Wind \0\
- Slow Time";
- int pe_chest(int param) {
- int type=param&15;
- int var=param>>4;
- //First, pick chest contents
- type=list_menu("Empty \0\
- Key \0\
- Coins \0\
- Lives \0\
- Ammo \0\
- Gems \0\
- Health \0\
- Potion \0\
- Ring \0\
- Lo Bombs\0\
- Hi Bombs",9,"Choose chest contents",type,11,current_pg_seg);
- if(type<0) return -1;
- switch(type) {
- case 0://Empty
- var=0;
- break;
- case 1://Key
- var=color_selection(var,current_pg_seg);
- if(var>0) var=var&15;
- break;
- case 7:
- case 8://Ring/potion
- var=list_menu(potion_fx,13,"Choose effect",var,16,current_pg_seg);
- break;
- default://Number
- reset_di();
- if(type==3) di_types[2]=DE_NUMBER;
- else di_types[2]=DE_FIVE;
- di_xs[2]=5;
- di_ys[2]=6;
- if(type==3) di_strs[2]="Number of lives: ";
- else di_strs[2]="Amount (multiple of five): ";
- di_p1s[2]=0;
- di_p2s[2]=15;
- di_storage[2]=&var;
- if(do_dialog()) var=-1;
- break;
- }
- if(var<0) return -1;
- return (var<<4)+type;
- }
- int pe_health(int param) {
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="Amount: ";
- di_p1s[2]=0;
- di_p2s[2]=255;
- di_storage[2]=¶m;
- if(do_dialog()) return -1;
- return param;
- }
- int pe_ring(int param) {
- return list_menu(potion_fx,13,"Choose effect",param,16,current_pg_seg);
- }
- int pe_bomb(int param) {
- char rad=param;
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="Low strength bomb\nHigh strength bomb";
- di_p1s[2]=2;
- di_p2s[2]=18;
- di_storage[2]=&rad;
- if(do_dialog()) return -1;
- return rad;
- }
- int pe_lit_bomb(int param) {
- char rad=param>>7;
- int stage=7-(param&63);
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="Low strength bomb\nHigh strength bomb";
- di_p1s[2]=2;
- di_p2s[2]=18;
- di_storage[2]=&rad;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=9;
- di_strs[3]="Fuse length: ";
- di_p1s[3]=1;
- di_p2s[3]=7;
- di_storage[3]=&stage;
- di.num_elements=4;
- if(do_dialog()) return -1;
- return (rad<<7)+(7-stage);
- }
- int pe_explosion(int param) {
- int size=param>>4;
- int stage=(param&15)+1;
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="Explosion stage: ";
- di_p1s[2]=1;
- di_p2s[2]=4;
- di_storage[2]=&stage;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=8;
- di_strs[3]="Explosion size: ";
- di_p1s[3]=0;
- di_p2s[3]=15;
- di_storage[3]=&size;
- di.num_elements=4;
- if(do_dialog()) return -1;
- return ((size)<<4)+stage-1;
- }
- int pe_door(int param) {
- char hv=param&1;
- char opens=(param>>1)&3;
- char locked=param>>3;
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=3;
- di_strs[2]="Horizontal\nVertical";
- di_p1s[2]=2;
- di_p2s[2]=18;
- di_storage[2]=&hv;
- di_types[3]=DE_RADIO;
- di_xs[3]=15;
- di_ys[3]=6;
- di_strs[3]="Opens N/W\nOpens N/E\nOpens S/W\nOpens S/E";
- di_p1s[3]=4;
- di_p2s[3]=9;
- di_storage[3]=&opens;
- di_types[4]=DE_CHECK;
- di_xs[4]=15;
- di_ys[4]=11;
- di_strs[4]="Locked door";
- di_p1s[4]=1;
- di_p2s[4]=11;
- di_storage[4]=&locked;
- di.num_elements=5;
- if(do_dialog()) return -1;
- return hv+(opens<<1)+(locked<<3);
- }
- int pe_gate(int param) {
- char locked=param;
- reset_di();
- di_types[2]=DE_CHECK;
- di_xs[2]=15;
- di_ys[2]=7;
- di_strs[2]="Locked gate";
- di_p1s[2]=1;
- di_p2s[2]=11;
- di_storage[2]=&locked;
- if(do_dialog()) return -1;
- return locked;
- }
- int pe_transport(int param) {
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="North\nSouth\nEast\nWest\nAll";
- di_p1s[2]=5;
- di_p2s[2]=5;
- di_storage[2]=¶m;
- if(do_dialog()) return -1;
- return param;
- }
- int pe_pouch(int param) {
- int coins=param>>4;
- int gems=param&15;
- reset_di();
- di_types[2]=DE_FIVE;
- di_xs[2]=6;
- di_ys[2]=6;
- di_strs[2]="Number of gems (mult. of 5): ";
- di_p1s[2]=0;
- di_p2s[2]=15;
- di_storage[2]=&gems;
- di_types[3]=DE_FIVE;
- di_xs[3]=6;
- di_ys[3]=8;
- di_strs[3]="Number of coins (mult. of 5): ";
- di_p1s[3]=0;
- di_p2s[3]=15;
- di_storage[3]=&coins;
- di.num_elements=4;
- if(do_dialog()) return -1;
- return (coins<<4)+gems;
- }
- int pe_pusher(int param) {
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="North\nSouth\nEast\nWest";
- di_p1s[2]=4;
- di_p2s[2]=5;
- di_storage[2]=¶m;
- if(do_dialog()) return -1;
- return param;
- }
- int pe_lazer_gun(int param) {
- int dir=param&3;
- int start=((param>>2)&7)+1;
- int end=(param>>5)+1;
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=4;
- di_strs[2]="North\nSouth\nEast\nWest";
- di_p1s[2]=4;
- di_p2s[2]=5;
- di_storage[2]=&dir;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=9;
- di_strs[3]="Start time: ";
- di_p1s[3]=1;
- di_p2s[3]=8;
- di_storage[3]=&start;
- di_types[4]=DE_NUMBER;
- di_xs[4]=15;
- di_ys[4]=11;
- di_strs[4]="Length on: ";
- di_p1s[4]=1;
- di_p2s[4]=7;
- di_storage[4]=&end;
- di.num_elements=5;
- if(do_dialog()) return -1;
- return dir+((start-1)<<2)+((end-1)<<5);
- }
- int pe_bullet(int param) {
- int dir=param&3;
- int type=param>>2;
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=5;
- di_strs[2]="North\nSouth\nEast\nWest";
- di_p1s[2]=4;
- di_p2s[2]=5;
- di_storage[2]=&dir;
- di_types[3]=DE_RADIO;
- di_xs[3]=15;
- di_ys[3]=10;
- di_strs[3]="Player\nNeutral\nEnemy";
- di_p1s[3]=3;
- di_p2s[3]=7;
- di_storage[3]=&type;
- di.num_elements=4;
- if(do_dialog()) return -1;
- return dir+(type<<2);
- }
- int pe_ricochet_panel(int param) {
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=7;
- di_strs[2]="Orientation \\\nOrientation /";
- di_p1s[2]=2;
- di_p2s[2]=13;
- di_storage[2]=¶m;
- if(do_dialog()) return -1;
- return param;
- }
- int pe_mine(int param) {
- param>>=4;
- param--;
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=7;
- di_strs[2]="Blast radius: ";
- di_p1s[2]=1;
- di_p2s[2]=8;
- di_storage[2]=¶m;
- if(do_dialog()) return -1;
- return (param-1)<<4;
- }
- int pe_snake(int param) {
- int dir=param&3;
- int intel=(param>>4)+1;
- char speed=((param>>2)&1)^1;
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=4;
- di_strs[2]="North\nSouth\nEast\nWest";
- di_p1s[2]=4;
- di_p2s[2]=5;
- di_storage[2]=&dir;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=9;
- di_strs[3]="Intellegence: ";
- di_p1s[3]=1;
- di_p2s[3]=8;
- di_storage[3]=&intel;
- di_types[4]=DE_CHECK;
- di_xs[4]=15;
- di_ys[4]=11;
- di_strs[4]="Fast movement";
- di_p1s[4]=1;
- di_p2s[4]=13;
- di_storage[4]=&speed;
- di.num_elements=5;
- if(do_dialog()) return -1;
- return dir+((speed^1)<<2)+((intel-1)<<4);
- }
- int pe_eye(int param) {
- int intel=(param&7)+1;
- int radius=((param>>3)&7)+1;
- char speed=(param>>6)^1;
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="Intellegence: ";
- di_p1s[2]=1;
- di_p2s[2]=8;
- di_storage[2]=&intel;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=8;
- di_strs[3]="Blast radius: ";
- di_p1s[3]=1;
- di_p2s[3]=8;
- di_storage[3]=&radius;
- di_types[4]=DE_CHECK;
- di_xs[4]=15;
- di_ys[4]=10;
- di_strs[4]="Fast movement";
- di_p1s[4]=1;
- di_p2s[4]=13;
- di_storage[4]=&speed;
- di.num_elements=5;
- if(do_dialog()) return -1;
- return intel-1+((radius-1)<<3)+((speed^1)<<6);
- }
- int pe_thief(int param) {
- int intel=(param&7)+1;
- int speed=((param>>3)&3)+1;
- int gems=(param>>7)+1;
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="Intellegence: ";
- di_p1s[2]=1;
- di_p2s[2]=8;
- di_storage[2]=&intel;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=8;
- di_strs[3]="Movement speed: ";
- di_p1s[3]=1;
- di_p2s[3]=4;
- di_storage[3]=&speed;
- di_types[4]=DE_NUMBER;
- di_xs[4]=15;
- di_ys[4]=10;
- di_strs[4]="Gems stolen: ";
- di_p1s[4]=1;
- di_p2s[4]=2;
- di_storage[4]=&gems;
- di.num_elements=5;
- if(do_dialog()) return -1;
- return intel-1+((speed-1)<<3)+((gems-1)<<7);
- }
- int pe_slime_blob(int param) {
- int speed=(param&7)+1;
- char chk[2]={ (param>>6)&1,(param>>7)&1 };
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="Spread speed: ";
- di_p1s[2]=1;
- di_p2s[2]=8;
- di_storage[2]=&speed;
- di_types[3]=DE_CHECK;
- di_xs[3]=15;
- di_ys[3]=8;
- di_strs[3]="Hurts player\nInvincible";
- di_p1s[3]=2;
- di_p2s[3]=12;
- di_storage[3]=chk;
- di.num_elements=4;
- if(do_dialog()) return -1;
- return speed-1+((chk[0])<<6)+((chk[1])<<7);
- }
- int pe_runner(int param) {
- int dir=param&3;
- int HP=(param>>6)+1;
- int speed=((param>>2)&3)+1;
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=4;
- di_strs[2]="North\nSouth\nEast\nWest";
- di_p1s[2]=4;
- di_p2s[2]=5;
- di_storage[2]=&dir;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=9;
- di_strs[3]="Hit points:";
- di_p1s[3]=1;
- di_p2s[3]=4;
- di_storage[3]=&HP;
- di_types[4]=DE_NUMBER;
- di_xs[4]=15;
- di_ys[4]=11;
- di_strs[4]="Movement speed: ";
- di_p1s[4]=1;
- di_p2s[4]=4;
- di_storage[4]=&speed;
- di.num_elements=5;
- if(do_dialog()) return -1;
- return dir+((speed-1)<<2)+((HP-1)<<6);
- }
- int pe_ghost(int param) {
- int intel=(param&7)+1;
- int speed=((param>>4)&3)+1;
- char invinco=((param>>3)&1);
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="Intellegence: ";
- di_p1s[2]=1;
- di_p2s[2]=8;
- di_storage[2]=&intel;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=8;
- di_strs[3]="Movement speed: ";
- di_p1s[3]=1;
- di_p2s[3]=4;
- di_storage[3]=&speed;
- di_types[4]=DE_CHECK;
- di_xs[4]=15;
- di_ys[4]=10;
- di_strs[4]="Invincible";
- di_p1s[4]=1;
- di_p2s[4]=10;
- di_storage[4]=&invinco;
- di.num_elements=5;
- if(do_dialog()) return -1;
- return intel-1+((speed-1)<<4)+((invinco)<<3);
- }
- int pe_dragon(int param) {
- int fire_rate=(param&3)+1;
- int HP=((param>>5)&3)+1;
- char moves=((param>>2)&1);
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="Firing rate: ";
- di_p1s[2]=1;
- di_p2s[2]=4;
- di_storage[2]=&fire_rate;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=8;
- di_strs[3]="Hit points: ";
- di_p1s[3]=1;
- di_p2s[3]=8;
- di_storage[3]=&HP;
- di_types[4]=DE_CHECK;
- di_xs[4]=15;
- di_ys[4]=10;
- di_strs[4]="Moves";
- di_p1s[4]=1;
- di_p2s[4]=5;
- di_storage[4]=&moves;
- di.num_elements=5;
- if(do_dialog()) return -1;
- return fire_rate-1+((HP-1)<<5)+((moves)<<2);
- }
- int pe_fish(int param) {
- int intel=(param&7)+1;
- char chk[4]={ (param>>6)&1,(param>>5)&1,(param>>7)&1,((param>>3)&1)^1 };
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=5;
- di_strs[2]="Intellegence: ";
- di_p1s[2]=1;
- di_p2s[2]=8;
- di_storage[2]=&intel;
- di_types[3]=DE_CHECK;
- di_xs[3]=15;
- di_ys[3]=7;
- di_strs[3]="Hurts player\nAffected by current\n2 hit points\nFast movement";
- di_p1s[3]=4;
- di_p2s[3]=19;
- di_storage[3]=chk;
- di.num_elements=4;
- if(do_dialog()) return -1;
- return intel-1+((chk[0])<<6)+((chk[1])<<5)+((chk[2])<<7)+((chk[3]^1)<<3);
- }
- int pe_shark(int param) {
- int intel=(param&3)+1;
- int fire_rate=((param>>5)&3)+1;
- int fires=((param>>3)&3);
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=4;
- di_strs[2]="Intellegence: ";
- di_p1s[2]=1;
- di_p2s[2]=8;
- di_storage[2]=&intel;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=6;
- di_strs[3]="Firing rate: ";
- di_p1s[3]=1;
- di_p2s[3]=8;
- di_storage[3]=&fire_rate;
- di_types[4]=DE_RADIO;
- di_xs[4]=15;
- di_ys[4]=8;
- di_strs[4]="Fires bullets\nFires seekers\nFires fire\nFires nothing";
- di_p1s[4]=4;
- di_p2s[4]=13;
- di_storage[4]=&fires;
- di.num_elements=5;
- if(do_dialog()) return -1;
- return intel-1+((fire_rate-1)<<5)+(fires<<3);
- }
- int pe_spider(int param) {
- int intel=(param&3)+1;
- int web=((param>>3)&3);
- char chk[2]={ ((param>>5)&1)^1,((param>>7)&1) };
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=3;
- di_strs[2]="Intellegence: ";
- di_p1s[2]=1;
- di_p2s[2]=8;
- di_storage[2]=&intel;
- di_types[3]=DE_RADIO;
- di_xs[3]=15;
- di_ys[3]=5;
- di_strs[3]="Thin web only\nThick web only\nAny web\nAnywhere";
- di_p1s[3]=4;
- di_p2s[3]=14;
- di_storage[3]=&web;
- di_types[4]=DE_CHECK;
- di_xs[4]=15;
- di_ys[4]=10;
- di_strs[4]="Fast movement\n2 hit points\n";
- di_p1s[4]=2;
- di_p2s[4]=13;
- di_storage[4]=chk;
- di.num_elements=5;
- if(do_dialog()) return -1;
- return intel-1+(web<<3)+((chk[0]^1)<<5)+((chk[1])<<7);
- }
- int pe_goblin(int param) {
- int intel=((param>>6)&3)+1;
- int rest_len=(param&3)+1;
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=7;
- di_strs[2]="Intellegence: ";
- di_p1s[2]=1;
- di_p2s[2]=4;
- di_storage[2]=&intel;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=9;
- di_strs[3]="Rest length: ";
- di_p1s[3]=1;
- di_p2s[3]=4;
- di_storage[3]=&rest_len;
- di.num_elements=4;
- if(do_dialog()) return -1;
- return rest_len-1+((intel-1)<<6);
- }
- int pe_bullet_gun(int param) {
- int dir=(param>>3)&3;
- int intel=((param>>5)&3)+1;
- int fire_rate=(param&7)+1;
- char type=(param>>7);
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=2;
- di_strs[2]="North\nSouth\nEast\nWest";
- di_p1s[2]=4;
- di_p2s[2]=5;
- di_storage[2]=&dir;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=7;
- di_strs[3]="Intellegence: ";
- di_p1s[3]=1;
- di_p2s[3]=4;
- di_storage[3]=&intel;
- di_types[4]=DE_NUMBER;
- di_xs[4]=15;
- di_ys[4]=9;
- di_strs[4]="Firing rate: ";
- di_p1s[4]=1;
- di_p2s[4]=8;
- di_storage[4]=&fire_rate;
- di_types[5]=DE_RADIO;
- di_xs[5]=15;
- di_ys[5]=11;
- di_strs[5]="Fires bullets\nFires fire";
- di_p1s[5]=2;
- di_p2s[5]=13;
- di_storage[5]=&type;
- di.num_elements=6;
- if(do_dialog()) return -1;
- return fire_rate-1+(dir<<3)+((intel-1)<<5)+(type<<7);
- }
- int pe_bear(int param) {
- int sens=(param&7)+1;
- int speed=((param>>3)&3)+1;
- char HP=(param>>7);
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="Sensitivity: ";
- di_p1s[2]=1;
- di_p2s[2]=8;
- di_storage[2]=&sens;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=8;
- di_strs[3]="Movement speed: ";
- di_p1s[3]=1;
- di_p2s[3]=4;
- di_storage[3]=&speed;
- di_types[4]=DE_CHECK;
- di_xs[4]=15;
- di_ys[4]=10;
- di_strs[4]="2 hit points";
- di_p1s[4]=1;
- di_p2s[4]=12;
- di_storage[4]=&HP;
- di.num_elements=5;
- if(do_dialog()) return -1;
- return sens-1+((speed-1)<<3)+(HP<<7);
- }
- int pe_bear_cub(int param) {
- int intel=(param&3)+1;
- int switch_rate=((param>>2)&3)+1;
- reset_di();
- di_types[2]=DE_NUMBER;
- di_xs[2]=15;
- di_ys[2]=7;
- di_strs[2]="Intellegence: ";
- di_p1s[2]=1;
- di_p2s[2]=4;
- di_storage[2]=&intel;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=9;
- di_strs[3]="Switch rate: ";
- di_p1s[3]=1;
- di_p2s[3]=4;
- di_storage[3]=&switch_rate;
- di.num_elements=4;
- if(do_dialog()) return -1;
- return intel-1+((switch_rate-1)<<2);
- }
- int pe_missile_gun(int param) {
- int dir=(param>>3)&3;
- int intel=((param>>5)&3)+1;
- int fire_rate=(param&7)+1;
- char type=(param>>7);
- reset_di();
- di_types[2]=DE_RADIO;
- di_xs[2]=15;
- di_ys[2]=2;
- di_strs[2]="North\nSouth\nEast\nWest";
- di_p1s[2]=4;
- di_p2s[2]=5;
- di_storage[2]=&dir;
- di_types[3]=DE_NUMBER;
- di_xs[3]=15;
- di_ys[3]=7;
- di_strs[3]="Intellegence: ";
- di_p1s[3]=1;
- di_p2s[3]=4;
- di_storage[3]=&intel;
- di_types[4]=DE_NUMBER;
- di_xs[4]=15;
- di_ys[4]=9;
- di_strs[4]="Firing rate: ";
- di_p1s[4]=1;
- di_p2s[4]=8;
- di_storage[4]=&fire_rate;
- di_types[5]=DE_RADIO;
- di_xs[5]=15;
- di_ys[5]=11;
- di_strs[5]="Fires once\nFires multiple";
- di_p1s[5]=2;
- di_p2s[5]=14;
- di_storage[5]=&type;
- di.num_elements=6;
- if(do_dialog()) return -1;
- return fire_rate-1+(dir<<3)+((intel-1)<<5)+(type<<7);
- }
- int pe_sensor(int param) {
- char name[15];
- char robot[15];
- unsigned char chr=sensors[param].sensor_char;
- set_context(94);
- str_cpy(name,sensors[param].sensor_name);
- str_cpy(robot,sensors[param].robot_to_mesg);
- reset_di();
- di_types[2]=DE_INPUT;
- di_xs[2]=15;
- di_ys[2]=6;
- di_strs[2]="Sensor's name: ";
- di_p1s[2]=14;
- di_storage[2]=name;
- di_types[3]=DE_INPUT;
- di_xs[3]=15;
- di_ys[3]=8;
- di_strs[3]="Robot to message: ";
- di_p1s[3]=14;
- di_storage[3]=robot;
- di_types[4]=DE_CHAR;
- di_xs[4]=15;
- di_ys[4]=10;
- di_strs[4]="Sensor character: ";
- di_p1s[4]=1;
- di_storage[4]=&chr;
- di.num_elements=5;
- if(do_dialog()) {
- pop_context();
- return -1;
- }
- str_cpy(sensors[param].sensor_name,name);
- str_cpy(sensors[param].robot_to_mesg,robot);
- sensors[param].sensor_char=chr;
- pop_context();
- return param;
- }
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