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- IMPORTANT NOTICE:
- PLEASE READ THIS FILE BEFORE TRYING TO USE MZX 2.51S3.2! YOU ALREADY DID,
- DIDN'T YOU? YOU RAN THE PROGRAM AND IT DIDN'T WORK AND NOW YOU'RE ALL
- UPSET AND YOU THINK IT'S OUR FAULT, DON'T YOU? HA HA HA! SEE IF I HELP
- YOU OUT! I'M GUESSING THE SOUND DOESN'T WORK, RIGHT? TOO BAD! MAYBE
- YOU SHOULD HAVE READ THIS FILE EARLIER, THAT'S WHY IT'S NAMED README.1ST!
- First, if you care, old readme for s1 is in readme.s1, it's prolly outdated
- Like s1, this is a pretty darn beta release. It SHOULD work fine, and has,
- so far, worked fine on my computer. Use it with care, though, and send any
- bug reports to jzig@cncn.com.
- Second, this release incorporates more than just spider's input, as you can
- tell from this readme. Mental contributed a large amount of code, and I
- (JZig) got the whole thing working and fixed, and fixed that under bug.
- (more on that later).
- Now, what's actually different (read whatsnew.251 for specifics):
- The mod "*" command works in robotic. Basically, this command sets it so
- that the current board will keep playing whatever mod was playing last,
- and is useful for status screens and the like. Ask inmate for more
- detail. In a related note, mod "foo*" loads module foo than runs mod "*"
- The under direction now works. Ie, you can check for stuff underneath
- anything in the game world. This is very useful when you need to check
- what floor tile a robot is on, and should save programmers much trouble
- and hacking to get around this bug. Enjoy.
- The counters MOUSEX, MOUSEY, and BUTTONS are now buffered, meaning they
- won't change in the middle of the cycle.
- There are several other internal changes that should not effect the user,
- except by making mzx easier to look at and nicer, read whatsnew.251 for
- details
- Also, changes from s2 to s3:
- No more bug with the savegame name being the playing mod
- Overlay transparentcy works now, ie, the background color of the base layer
- will show through if the background of the overlay is 0
- Screenshot save name rotates
- Can refresh screen in editor or title screen with alt+w. during the game,
- due to strangeness of code, press =. This reload shte char set in case
- it gets corrupted by windows
- MZXs3.1 was just a bugfix release;
- In accordance with the GNU GPL, the full source for this program is
- available. The download page of zeux.org should have the source, and any
- number of other places will as well.
- As for this package, it contains every file VITAL for mzx to run, but does
- not contain any mods or mzx worlds, you can get them from the original
- package if you feel the need to hear cv_magic.mod again. You can safely
- copy over your old megazeux directory, if you feel the desire. Just
- overwrite everything you feel like.
- Finally, if you have any bug reports, or REASONABLE suggestions, email me
- at jzig@cncn.com, but if the suggestions are NOT reasonable, expect them
- to be ignored, so don't spam me, please.
- And, uh, that's it, or something. Leave.
- Ben Zeigler
- jzig@cncn.com
- Charles Goetzman
- spider@aether.dhs.org
- spider@zeux.org
-
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