README.1ST 3.1 KB

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  1. IMPORTANT NOTICE:
  2. PLEASE READ THIS FILE BEFORE TRYING TO USE MZX 2.51S3.2! YOU ALREADY DID,
  3. DIDN'T YOU? YOU RAN THE PROGRAM AND IT DIDN'T WORK AND NOW YOU'RE ALL
  4. UPSET AND YOU THINK IT'S OUR FAULT, DON'T YOU? HA HA HA! SEE IF I HELP
  5. YOU OUT! I'M GUESSING THE SOUND DOESN'T WORK, RIGHT? TOO BAD! MAYBE
  6. YOU SHOULD HAVE READ THIS FILE EARLIER, THAT'S WHY IT'S NAMED README.1ST!
  7. First, if you care, old readme for s1 is in readme.s1, it's prolly outdated
  8. Like s1, this is a pretty darn beta release. It SHOULD work fine, and has,
  9. so far, worked fine on my computer. Use it with care, though, and send any
  10. bug reports to jzig@cncn.com.
  11. Second, this release incorporates more than just spider's input, as you can
  12. tell from this readme. Mental contributed a large amount of code, and I
  13. (JZig) got the whole thing working and fixed, and fixed that under bug.
  14. (more on that later).
  15. Now, what's actually different (read whatsnew.251 for specifics):
  16. The mod "*" command works in robotic. Basically, this command sets it so
  17. that the current board will keep playing whatever mod was playing last,
  18. and is useful for status screens and the like. Ask inmate for more
  19. detail. In a related note, mod "foo*" loads module foo than runs mod "*"
  20. The under direction now works. Ie, you can check for stuff underneath
  21. anything in the game world. This is very useful when you need to check
  22. what floor tile a robot is on, and should save programmers much trouble
  23. and hacking to get around this bug. Enjoy.
  24. The counters MOUSEX, MOUSEY, and BUTTONS are now buffered, meaning they
  25. won't change in the middle of the cycle.
  26. There are several other internal changes that should not effect the user,
  27. except by making mzx easier to look at and nicer, read whatsnew.251 for
  28. details
  29. Also, changes from s2 to s3:
  30. No more bug with the savegame name being the playing mod
  31. Overlay transparentcy works now, ie, the background color of the base layer
  32. will show through if the background of the overlay is 0
  33. Screenshot save name rotates
  34. Can refresh screen in editor or title screen with alt+w. during the game,
  35. due to strangeness of code, press =. This reload shte char set in case
  36. it gets corrupted by windows
  37. MZXs3.1 was just a bugfix release;
  38. In accordance with the GNU GPL, the full source for this program is
  39. available. The download page of zeux.org should have the source, and any
  40. number of other places will as well.
  41. As for this package, it contains every file VITAL for mzx to run, but does
  42. not contain any mods or mzx worlds, you can get them from the original
  43. package if you feel the need to hear cv_magic.mod again. You can safely
  44. copy over your old megazeux directory, if you feel the desire. Just
  45. overwrite everything you feel like.
  46. Finally, if you have any bug reports, or REASONABLE suggestions, email me
  47. at jzig@cncn.com, but if the suggestions are NOT reasonable, expect them
  48. to be ignored, so don't spam me, please.
  49. And, uh, that's it, or something. Leave.
  50. Ben Zeigler
  51. jzig@cncn.com
  52. Charles Goetzman
  53. spider@aether.dhs.org
  54. spider@zeux.org