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- /*
- Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #include "SDL.h"
- #include "testyuv_cvt.h"
- static float clip3(float x, float y, float z)
- {
- return ((z < x) ? x : ((z > y) ? y : z));
- }
- static void RGBtoYUV(Uint8 * rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
- {
- if (mode == SDL_YUV_CONVERSION_JPEG) {
- /* Full range YUV */
- yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]);
- yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128);
- yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128);
- } else {
- // This formula is from Microsoft's documentation:
- // https://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx
- // L = Kr * R + Kb * B + (1 - Kr - Kb) * G
- // Y = floor(2^(M-8) * (219*(L-Z)/S + 16) + 0.5);
- // U = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(B-L) / ((1-Kb)*S) + 128) + 0.5));
- // V = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(R-L) / ((1-Kr)*S) + 128) + 0.5));
- float S, Z, R, G, B, L, Kr, Kb, Y, U, V;
- if (mode == SDL_YUV_CONVERSION_BT709) {
- /* BT.709 */
- Kr = 0.2126f;
- Kb = 0.0722f;
- } else {
- /* BT.601 */
- Kr = 0.299f;
- Kb = 0.114f;
- }
- S = 255.0f;
- Z = 0.0f;
- R = rgb[0];
- G = rgb[1];
- B = rgb[2];
- L = Kr * R + Kb * B + (1 - Kr - Kb) * G;
- Y = (Uint8)SDL_floorf((219*(L-Z)/S + 16) + 0.5f);
- U = (Uint8)clip3(0, 255, SDL_floorf((112.0f*(B-L) / ((1.0f-Kb)*S) + 128) + 0.5f));
- V = (Uint8)clip3(0, 255, SDL_floorf((112.0f*(R-L) / ((1.0f-Kr)*S) + 128) + 0.5f));
- yuv[0] = (Uint8)Y;
- yuv[1] = (Uint8)U;
- yuv[2] = (Uint8)V;
- }
- if (monochrome) {
- yuv[1] = 128;
- yuv[2] = 128;
- }
- if (luminance != 100) {
- yuv[0] = yuv[0] * luminance / 100;
- if (yuv[0] > 255)
- yuv[0] = 255;
- }
- }
- static void ConvertRGBtoPlanar2x2(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
- {
- int x, y;
- int yuv[4][3];
- Uint8 *Y1, *Y2, *U, *V;
- Uint8 *rgb1, *rgb2;
- int rgb_row_advance = (pitch - w*3) + pitch;
- int UV_advance;
- rgb1 = src;
- rgb2 = src + pitch;
- Y1 = out;
- Y2 = Y1 + w;
- switch (format) {
- case SDL_PIXELFORMAT_YV12:
- V = (Y1 + h * w);
- U = V + ((h + 1)/2)*((w + 1)/2);
- UV_advance = 1;
- break;
- case SDL_PIXELFORMAT_IYUV:
- U = (Y1 + h * w);
- V = U + ((h + 1)/2)*((w + 1)/2);
- UV_advance = 1;
- break;
- case SDL_PIXELFORMAT_NV12:
- U = (Y1 + h * w);
- V = U + 1;
- UV_advance = 2;
- break;
- case SDL_PIXELFORMAT_NV21:
- V = (Y1 + h * w);
- U = V + 1;
- UV_advance = 2;
- break;
- default:
- SDL_assert(!"Unsupported planar YUV format");
- return;
- }
- for (y = 0; y < (h - 1); y += 2) {
- for (x = 0; x < (w - 1); x += 2) {
- RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
- rgb1 += 3;
- *Y1++ = (Uint8)yuv[0][0];
- RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
- rgb1 += 3;
- *Y1++ = (Uint8)yuv[1][0];
- RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
- rgb2 += 3;
- *Y2++ = (Uint8)yuv[2][0];
- RGBtoYUV(rgb2, yuv[3], mode, monochrome, luminance);
- rgb2 += 3;
- *Y2++ = (Uint8)yuv[3][0];
- *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1] + yuv[2][1] + yuv[3][1])/4.0f + 0.5f);
- U += UV_advance;
- *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2] + yuv[2][2] + yuv[3][2])/4.0f + 0.5f);
- V += UV_advance;
- }
- /* Last column */
- if (x == (w - 1)) {
- RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
- rgb1 += 3;
- *Y1++ = (Uint8)yuv[0][0];
- RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
- rgb2 += 3;
- *Y2++ = (Uint8)yuv[2][0];
- *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[2][1])/2.0f + 0.5f);
- U += UV_advance;
- *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[2][2])/2.0f + 0.5f);
- V += UV_advance;
- }
- Y1 += w;
- Y2 += w;
- rgb1 += rgb_row_advance;
- rgb2 += rgb_row_advance;
- }
- /* Last row */
- if (y == (h - 1)) {
- for (x = 0; x < (w - 1); x += 2) {
- RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
- rgb1 += 3;
- *Y1++ = (Uint8)yuv[0][0];
- RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
- rgb1 += 3;
- *Y1++ = (Uint8)yuv[1][0];
- *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1])/2.0f + 0.5f);
- U += UV_advance;
- *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2])/2.0f + 0.5f);
- V += UV_advance;
- }
- /* Last column */
- if (x == (w - 1)) {
- RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
- *Y1++ = (Uint8)yuv[0][0];
- *U = (Uint8)yuv[0][1];
- U += UV_advance;
- *V = (Uint8)yuv[0][2];
- V += UV_advance;
- }
- }
- }
- static void ConvertRGBtoPacked4(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
- {
- int x, y;
- int yuv[2][3];
- Uint8 *Y1, *Y2, *U, *V;
- Uint8 *rgb;
- int rgb_row_advance = (pitch - w*3);
- rgb = src;
- switch (format) {
- case SDL_PIXELFORMAT_YUY2:
- Y1 = out;
- U = out+1;
- Y2 = out+2;
- V = out+3;
- break;
- case SDL_PIXELFORMAT_UYVY:
- U = out;
- Y1 = out+1;
- V = out+2;
- Y2 = out+3;
- break;
- case SDL_PIXELFORMAT_YVYU:
- Y1 = out;
- V = out+1;
- Y2 = out+2;
- U = out+3;
- break;
- default:
- SDL_assert(!"Unsupported packed YUV format");
- return;
- }
- for (y = 0; y < h; ++y) {
- for (x = 0; x < (w - 1); x += 2) {
- RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
- rgb += 3;
- *Y1 = (Uint8)yuv[0][0];
- Y1 += 4;
- RGBtoYUV(rgb, yuv[1], mode, monochrome, luminance);
- rgb += 3;
- *Y2 = (Uint8)yuv[1][0];
- Y2 += 4;
- *U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1])/2.0f + 0.5f);
- U += 4;
- *V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2])/2.0f + 0.5f);
- V += 4;
- }
- /* Last column */
- if (x == (w - 1)) {
- RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
- rgb += 3;
- *Y2 = *Y1 = (Uint8)yuv[0][0];
- Y1 += 4;
- Y2 += 4;
- *U = (Uint8)yuv[0][1];
- U += 4;
- *V = (Uint8)yuv[0][2];
- V += 4;
- }
- rgb += rgb_row_advance;
- }
- }
- SDL_bool ConvertRGBtoYUV(Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
- {
- switch (format)
- {
- case SDL_PIXELFORMAT_YV12:
- case SDL_PIXELFORMAT_IYUV:
- case SDL_PIXELFORMAT_NV12:
- case SDL_PIXELFORMAT_NV21:
- ConvertRGBtoPlanar2x2(format, src, pitch, out, w, h, mode, monochrome, luminance);
- return SDL_TRUE;
- case SDL_PIXELFORMAT_YUY2:
- case SDL_PIXELFORMAT_UYVY:
- case SDL_PIXELFORMAT_YVYU:
- ConvertRGBtoPacked4(format, src, pitch, out, w, h, mode, monochrome, luminance);
- return SDL_TRUE;
- default:
- return SDL_FALSE;
- }
- }
- int CalculateYUVPitch(Uint32 format, int width)
- {
- switch (format)
- {
- case SDL_PIXELFORMAT_YV12:
- case SDL_PIXELFORMAT_IYUV:
- case SDL_PIXELFORMAT_NV12:
- case SDL_PIXELFORMAT_NV21:
- return width;
- case SDL_PIXELFORMAT_YUY2:
- case SDL_PIXELFORMAT_UYVY:
- case SDL_PIXELFORMAT_YVYU:
- return 4*((width + 1)/2);
- default:
- return 0;
- }
- }
- /* vi: set ts=4 sw=4 expandtab: */
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