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- -----------------------------------------------------------------------------------------------
- -- Fishing - Mossmanikin's version - Bobber Shark 0.0.6
- -- License (code & textures): WTFPL
- -----------------------------------------------------------------------------------------------
- -- Here's what you can catch if you use a fish as bait
- local CaTCH_BiG = {
- -- MoD iTeM WeaR MeSSaGe ("You caught "..) GeTBaiTBack NRMiN CHaNCe (../120)
- {"fishing", "shark", 0, "a small Shark.", false, 1, 2},
- {"fishing", "pike", 0, "a Northern Pike.", false, 3, 3}
- }
- local PLaNTS = {
- -- MoD* iTeM MeSSaGe ("You caught "..)
- {"flowers", "waterlily", "a Waterlily." },
- {"flowers", "waterlily_225", "a Waterlily." },
- {"flowers", "waterlily_45", "a Waterlily." },
- {"flowers", "waterlily_675", "a Waterlily." },
- {"flowers", "waterlily_s1", "a Waterlily." },
- {"flowers", "waterlily_s2", "a Waterlily." },
- {"flowers", "waterlily_s3", "a Waterlily." },
- {"flowers", "waterlily_s4", "a Waterlily." },
- {"flowers", "seaweed", "some Seaweed."},
- {"flowers", "seaweed_2", "some Seaweed."},
- {"flowers", "seaweed_3", "some Seaweed."},
- {"flowers", "seaweed_4", "some Seaweed."},
- {"trunks", "twig_1", "a Twig." },
- {"trunks", "twig_2", "a Twig." },
- {"trunks", "twig_3", "a Twig." },
- {"trunks", "twig_4", "a Twig." },
- {"trunks", "twig_5", "a Twig." },
- {"trunks", "twig_7", "a Twig." },
- {"trunks", "twig_8", "a Twig." },
- {"trunks", "twig_9", "a Twig." },
- {"trunks", "twig_10", "a Twig." },
- {"trunks", "twig_11", "a Twig." },
- {"trunks", "twig_12", "a Twig." },
- {"trunks", "twig_13", "a Twig." },
- }
- -- *as used in the node name
- local FISHING_BOBBER_ENTITY_SHARK={
- hp_max = 605,
- water_damage = 1,
- physical = true,
- timer = 0,
- env_damage_timer = 0,
- visual = "wielditem",
- visual_size = {x=1/3, y=1/3, z=1/3},
- textures = {"fishing:bobber_box"},
- -- {left ,bottom, front, right, top , back}
- collisionbox = {-2/16, -4/16, -2/16, 2/16, 0/16, 2/16},
- view_range = 7,
- -- DESTROY BOBBER WHEN PUNCHING IT
- on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
- local player = puncher:get_player_name()
- if MESSAGES == true then minetest.chat_send_player(player, "Your fish escaped.", false) end -- fish escaped
- minetest.sound_play("fishing_bobber1", {
- pos = self.object:getpos(),
- gain = 0.5,
- })
- self.object:remove()
- end,
- -- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
- on_rightclick = function (self, clicker)
- local item = clicker:get_wielded_item()
- local player = clicker:get_player_name()
- local say = minetest.chat_send_player
- if item:get_name() == "fishing:pole" then
- local inv = clicker:get_inventory()
- local pos = self.object:getpos()
- -- catch visible plant
- if minetest.get_node(pos).name ~= "air" then
- for i in ipairs(PLaNTS) do
- local PLaNT = PLaNTS[i][1]..":"..PLaNTS[i][2]
- local MeSSaGe = PLaNTS[i][3]
- local DRoP = minetest.registered_nodes[PLaNT].drop
- if minetest.get_node(pos).name == PLaNT then
- minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
- if inv:room_for_item("main", {name=DRoP, count=1, wear=0, metadata=""}) then
- inv:add_item("main", {name=DRoP, count=1, wear=0, metadata=""})
- if MESSAGES == true then say(player, "You caught "..MeSSaGe, false) end -- caught Plant
- end
- if not minetest.setting_getbool("creative_mode") then
- if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
- inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
- if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
- end
- end
- end
- end
- end
- --elseif minetest.get_node(pos).name == "air" then
- if self.object:get_hp() <= 300 then
- if math.random(1, 100) < SHARK_CHANCE then
- local chance = math.random(1, 5) -- ><((((º>
- for i in pairs(CaTCH_BiG) do
- local MoD = CaTCH_BiG[i][1]
- local iTeM = CaTCH_BiG[i][2]
- local WeaR = CaTCH_BiG[i][3]
- local MeSSaGe = CaTCH_BiG[i][4]
- local GeTBaiTBack = CaTCH_BiG[i][5]
- local NRMiN = CaTCH_BiG[i][6]
- local CHaNCe = CaTCH_BiG[i][7]
- local NRMaX = NRMiN + CHaNCe - 1
- if chance <= NRMaX and chance >= NRMiN then
- if minetest.get_modpath(MoD) ~= nil then
- if inv:room_for_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) then
- inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""})
- if MESSAGES == true then say(player, "You caught "..MeSSaGe, false) end -- caught somethin'
- end
- if not minetest.setting_getbool("creative_mode") then
- if GeTBaiTBack == true then
- if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
- inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
- if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there?
- end
- end
- end
- end
- end
- end
- else --if math.random(1, 100) > FISH_CHANCE then
- if MESSAGES == true then say(player, "Your fish escaped.", false) end -- fish escaped
- end
- end
- if self.object:get_hp() > 300 and minetest.get_node(pos).name == "air" then
- if MESSAGES == true then say(player, "You didn't catch any fish.", false) end -- fish escaped
- if not minetest.setting_getbool("creative_mode") then
- if math.random(1, 3) == 1 then
- if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
- inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
- if MESSAGES == true then say(player, "The bait is still there.", false) end -- bait still there
- end
- end
- end
- end
- --end
- else
- if MESSAGES == true then say(player, "Your fish escaped.", false) end -- fish escaped
- end
- minetest.sound_play("fishing_bobber1", {
- pos = self.object:getpos(),
- gain = 0.5,
- })
- self.object:remove()
- end,
- -- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
- on_step = function(self, dtime)
- local pos = self.object:getpos()
- if BOBBER_CHECK_RADIUS > 0 then
- local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, BOBBER_CHECK_RADIUS)
- for k, obj in pairs(objs) do
- if obj:get_luaentity() ~= nil then
- if obj:get_luaentity().name == "fishing:bobber_entity_shark" then
- if obj:get_luaentity() ~= self then
- self.object:remove()
- end
- end
- end
- end
- end
- if math.random(1, 4) == 1 then
- self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
- end
- for _,player in pairs(minetest.get_connected_players()) do
- local s = self.object:getpos()
- local p = player:getpos()
- local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
- if dist > self.view_range then
- minetest.sound_play("fishing_bobber1", {
- pos = self.object:getpos(),
- gain = 0.5,
- })
- self.object:remove()
- end
- end
- local do_env_damage = function(self)
- self.object:set_hp(self.object:get_hp()-self.water_damage)
- if self.object:get_hp() == 600 then
- self.object:moveto({x=pos.x,y=pos.y-0.015625,z=pos.z})
- elseif self.object:get_hp() == 595 then
- self.object:moveto({x=pos.x,y=pos.y+0.015625,z=pos.z})
- elseif self.object:get_hp() == 590 then
- self.object:moveto({x=pos.x,y=pos.y+0.015625,z=pos.z})
- elseif self.object:get_hp() == 585 then
- self.object:moveto({x=pos.x,y=pos.y-0.015625,z=pos.z})
- self.object:set_hp(self.object:get_hp()-(math.random(1, 200)))
- elseif self.object:get_hp() == 300 then
- minetest.sound_play("fishing_bobber1", {
- pos = self.object:getpos(),
- gain = 0.7,
- })
- minetest.add_particlespawner(40, 0.5, -- for how long (?) -- Particles on splash
- {x=pos.x,y=pos.y-0.0625,z=pos.z}, {x=pos.x,y=pos.y-0.2,z=pos.z}, -- position min, pos max
- {x=-3,y=-0.0625,z=-3}, {x=3,y=5,z=3}, -- velocity min, vel max
- {x=0,y=-9.8,z=0}, {x=0,y=-9.8,z=0},
- 0.3, 2.4,
- 0.25, 0.5, -- min size, max size
- false, "default_snow.png")
- self.object:moveto({x=pos.x,y=pos.y-0.625,z=pos.z})
- elseif self.object:get_hp() == 295 then
- self.object:moveto({x=pos.x,y=pos.y+0.425,z=pos.z})
- elseif self.object:get_hp() == 290 then
- self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
- elseif self.object:get_hp() == 285 then
- self.object:moveto({x=pos.x,y=pos.y-0.0625,z=pos.z})
- elseif self.object:get_hp() < 284 then
- self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
- self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/720*math.pi))
- elseif self.object:get_hp() == 0 then
- minetest.sound_play("fishing_bobber1", {
- pos = self.object:getpos(),
- gain = 0.5,
- })
- self.object:remove()
- end
- end
- do_env_damage(self)
- end,
- }
- minetest.register_entity("fishing:bobber_entity_shark", FISHING_BOBBER_ENTITY_SHARK)
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