123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 |
- --[========================================================================[--
- Game Won screen for Thrust II Reloaded.
- Copyright © 2015-2018 Pedro Gimeno Fortea
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- --]========================================================================]--
- local gamewon = {}
- local la,le,lfs,lf,lg,li,lj,lk,lm,lmo,lp,ls,lsys,lth,lt,lw = require'ns'()
- local timer
- local rays
- local gdt
- local rayspeed = 1000
- local function newray()
- local amplitude = 1
- local rnd = 2*amplitude*lm.random() - amplitude
- local angle = math.abs(rnd)^3
- if rnd < 0 then angle = -angle end
- local spdrnd = lm.random()*0.7+1
- local vx = math.sin(angle)*spdrnd
- local vy = -math.cos(angle)*spdrnd
- return { x = screens.game.vw/2 + screens.game.vx, y = 255,
- vx = vx, vy = vy,
- len = math.random()*65
- }
- end
- function gamewon.activate()
- timer = 0
- rays = {}
- end
- function gamewon.deactivate()
- rays = {}
- end
- function gamewon.update(dt)
- timer = timer + dt
- if timer > 35 then
- main.activate(screens.splash)
- return
- end
- if timer >= 5 and timer < 20 then
- for k,v in ipairs(rays) do
- v.y = v.y + v.vy * rayspeed * dt
- if v.y < 0 then
- if timer < 19.5 then
- rays[k] = newray()
- end
- else
- v.x = v.x + v.vx * rayspeed * dt
- end
- end
- local t = math.floor((timer-5) / 0.05) -- 0.1 is the spawn rate
- if t < 80 then -- max simultaneous rays
- rays[t] = newray()
- end
- end
- end
- function gamewon.draw()
- local y
- if timer < 2 then
- y = 90
- elseif timer < 3 then
- y = math.floor(90.5 - (timer-2)*90)
- else
- y = 0
- end
- local game = screens.game
- game.tiles_draw(math.floor(1856-game.vw/2), y)
- if timer < 5 then
- -- do nothing
- elseif timer < 20 then
- lg.setScissor(game.vx, game.vy, game.vw, game.vh)
- for k,v in ipairs(rays) do
- lg.line(v.x, v.y, v.x+v.vx*v.len, v.y+v.vy*v.len)
- end
- lg.setScissor()
- end
- end
- function gamewon.keypressed(k, r)
- if r then return end
- if k == "escape" then
- return main.dialog("EXIT TO MENU?", main.tomenu)
- end
- -- DEBUG
- if k == "f3" then
- gamewon.activate()
- end
- end
- return gamewon
|