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- --[========================================================================[--
- End of game screen for Thrust II Reloaded.
- Copyright © 2015-2018 Pedro Gimeno Fortea
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- --]========================================================================]--
- local gameover = {}
- local la,le,lfs,lf,lg,li,lj,lk,lm,lmo,lp,ls,lsys,lth,lt,lw = require'ns'()
- local snd
- local sndstate = "stopped"
- function gameover.load()
- snd = la.newSource("snd/EndGame.ogg", "stream")
- end
- function gameover.activate()
- gameover.timer = 0
- snd:play()
- sndstate = "playing"
- end
- function gameover.deactivate()
- snd:stop()
- sndstate = "stopped"
- end
- function gameover.pause(paused)
- if paused then
- if sndstate == "playing" then
- snd:pause()
- sndstate = "paused"
- end
- elseif sndstate == "paused" then
- snd:play()
- sndstate = "playing"
- end
- end
- function gameover.keypressed(k, r)
- if r then return end
- if k == "escape" then
- return main.dialog("EXIT TO MENU?", main.tomenu)
- end
- end
- function gameover.update(dt)
- gameover.timer = gameover.timer + dt
- if gameover.timer > 12 then
- main.activate(screens.splash)
- return
- end
- -- sound is not looped - update sndstate
- if sndstate == "playing" and not snd:isPlaying() then
- sndstate = "stopped"
- end
- end
- function gameover.draw()
- main.centertext("GAME OVER", main.wcx, main.wcy)
- end
- return gameover
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