gameover.lua 1.6 KB

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  1. --[========================================================================[--
  2. End of game screen for Thrust II Reloaded.
  3. Copyright © 2015 Pedro Gimeno Fortea
  4. Permission is hereby granted, free of charge, to any person obtaining a copy
  5. of this software and associated documentation files (the "Software"), to deal
  6. in the Software without restriction, including without limitation the rights
  7. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the Software is
  9. furnished to do so, subject to the following conditions:
  10. The above copyright notice and this permission notice shall be included in
  11. all copies or substantial portions of the Software.
  12. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  13. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  14. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  15. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  16. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  17. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  18. SOFTWARE.
  19. --]========================================================================]--
  20. local gameover = {}
  21. function gameover.activate()
  22. gameover.timer = 0
  23. end
  24. function gameover.update(dt)
  25. gameover.timer = gameover.timer + dt
  26. if gameover.timer > 10 then
  27. main.activate(splash)
  28. end
  29. lti.sleep(0.02)
  30. end
  31. function gameover.draw()
  32. main.centertext("GAME OVER", main.ww/2, main.wh/2)
  33. end
  34. return gameover