Commit History

Author SHA1 Message Date
  Pedro Gimeno d9a09b9420 Add escape key handling to more screens 6 years ago
  Pedro Gimeno ba82beacf0 Sort out the version check mess 6 years ago
  Pedro Gimeno a5cb1c8631 Bump copyright year 6 years ago
  Pedro Gimeno 2434bb04e9 Change global-based lovespaces.lua to local-based ns.lua 6 years ago
  Pedro Gimeno 5e96aee4c8 Add 11.0 compatibility 6 years ago
  Pedro Gimeno f742db3ecf Centralize the calls to lti.sleep. 7 years ago
  Pedro Gimeno 3a6869c2c0 Support zoom factors. 7 years ago
  Pedro Gimeno 2142bb245a Update copyright years; fix comment. 7 years ago
  Pedro Gimeno c77efd5bc9 Batch of related changes. 7 years ago
  Pedro Gimeno d10fe2c3bf Update for dual compatibility with love 0.9.1+ and 0.10.x 9 years ago
  Pedro Gimeno b261bef11b More returns after main.activate 9 years ago
  Pedro Gimeno e69be1cdda Fix scroll effect when loading a game. 9 years ago
  Pedro Gimeno 35beb7ee13 Apparently specifying coordinates for draw() was necessary for the effect to work properly. 9 years ago
  Pedro Gimeno 29a179d512 Separate drawing the tiles from drawing the orbs, because they are in different layers (the cable is in between). 9 years ago
  Pedro Gimeno 862507fe6d Add a sleep in getready.lua to reduce CPU consumption a bit. 9 years ago
  Pedro Gimeno 0f93ddf1f1 The scrolling effect in getready.lua was causing issues when pausing (the partially scrolled-out screen went back to the center while pausing or quitting the game). Fix by actually scrolling the canvas, rather than drawing it displaced. Needs an auxiliary canvas to prevent artifacts (thanks S0lll0s for the tip). 9 years ago
  Pedro Gimeno efc17e3832 Add scroll-in/out effect similar to original game. 9 years ago
  Pedro Gimeno b8299325af Remove extra blank line in license texts. 9 years ago
  Pedro Gimeno 92f3c859b0 Initial commit 9 years ago