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- if factory.fertilizerGeneration then
- minetest.register_on_generated(function(minp, maxp, seed)
- if maxp.y >= 2 and minp.y <=0 then
- -- Generate fertilizer
- local perlin1 = minetest.get_perlin(576, 3, 0.6, 100)
- local divlen = 16
- local divs = (maxp.x-minp.x)/divlen + 1;
- for divx=0,divs-1 do
- for divz=0,divs-1 do
- local x0 = minp.x + math.floor(divx*divlen)
- local z0 = minp.z + math.floor(divz*divlen)
- local x1 = minp.x + math.floor((divx+1)*divlen)
- local z1 = minp.z + math.floor((divz+1)*divlen)
- local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 2)
- local pr = PseudoRandom(seed+249)
- for i=0,grass_amount do
- local x = pr:next(x0, x1)
- local z = pr:next(z0, z1)
- local ground_y = nil
- for y=30,0,-1 do
- if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
- ground_y = y
- break
- end
- end
- if ground_y then
- local p = {x=x, y=ground_y+1, z=z}
- local nn = minetest.get_node(p).name
- if minetest.registered_nodes[nn] and
- minetest.registered_nodes[nn].buildable_to then
- nn = minetest.get_node({x=x,y=ground_y,z=z}).name
- if nn == "default:dirt_with_grass" then
- minetest.set_node(p, {name="factory:sapling_fertilizer"})
- end
- end
- end
- end
- end
- end
- end
- end)
- end
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