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- io.stdout:setvbuf("no")
- local reboot, events = false
- --==Contribution Guide==--
- --[[
- I did create an events system for liko12, making my work more modular.
- Below there is a modified love.run function which implements 4 things:
- - Instead of calling love callbacks, it triggers the events with name "love:callback", for ex: "love:mousepressed".
- - It contains a small and a nice trick which reloads all the code files (expect main.lua & conf.lua) and reboots liko12 without haveing to restart love.
- - When the love.graphics is active (usable) it triggers "love:graphics" event.
- - If any "love:quit" event returned true, the quit will be canceled.
- About the soft restart:
- * To do a soft restart trigger the "love:reboot" event.
- * This works by clearing package.loaded expect bit library, then calling love.graphics.reset(), and reseting the events library, and finally restarts love.run from the top (there's an extra while loop you can see).
- * In case you changed something in main.lua or conf.lua then you can do a hard restart by calling love.event.quit("restart")
- * In DiskOS you can run 'reboot' command to do a soft reboot, or 'reboot hard' to do a hard one (by restarting love).
- I don't think anyone would want to edit anything in this file.
- ==Contributers to this file==
- (Add your name when contributing to this file)
- - Rami Sabbagh (RamiLego4Game)
- ]]
- love.setDeprecationOutput(false) --Disable desprecation output temporary (Until the 11.0 update is done)
- local package_exceptions = {
- "bit", "ffi", "ssl.core", "ssl.context", "ssl.x209", "ssl", "https", "socket.http", "ltn12", "mime", "socket.smtp", "socket", "socket.url"
- }
- for k,v in ipairs(package_exceptions) do package_exceptions[v] = k end
- love.filesystem.load("Engine/errhand.lua")() --Apply the custom error handler.
- --Internal Callbacks--
- function love.load(args)
- love.filesystem.load("BIOS/init.lua")() --Initialize the BIOS.
- events:trigger("love:load")
- end
- function love.run(arg)
- local function runReset()
- events = require("Engine.events")
- events:register("love:reboot",function(args) --Code can trigger this event to do a soft restart.
- reboot = args or {}
- end)
- if love.math then
- love.math.setRandomSeed(os.time())
- end
- if love.load then love.load(reboot or arg) end reboot = false
- -- We don't want the first frame's dt to include time taken by love.load.
- if love.timer then love.timer.step() end
- local dt = 0
- end
- runReset() --Reset for the first time
- return function()
- -- Process events.
- if love.event then
- local canvas = love.graphics.getCanvas()
- if canvas then love.graphics.setCanvas() end
- love.event.pump()
- if canvas then love.graphics.setCanvas{canvas,stencil=true} end
-
- for name, a,b,c,d,e,f in love.event.poll() do
- if name == "quit" then
- local r = events:trigger("love:quit")
- --If any event returns true the quit will be cancelled
- for k,v in pairs(r) do
- if v and v[1] then r = nil break end
- end
- if r then return a or 0 end
- else
- events:trigger("love:"..name,a,b,c,d,e,f)
- end
- end
- end
- -- Update dt, as we'll be passing it to update
- if love.timer then
- love.timer.step()
- dt = love.timer.getDelta()
- end
- -- Call update and draw
- events:trigger("love:update",dt) -- will pass 0 if love.timer is disabled
- if love.graphics and love.graphics.isActive() then
- events:trigger("love:graphics")
- end
- if love.timer then love.timer.sleep(0.001) end
- if reboot then
- for k,v in pairs(package.loaded) do
- if not package_exceptions[k] then package.loaded[k] = nil end
- end--Reset the required packages
- love.graphics.reset() --Reset the GPU
- events = nil --Must undefine this.
- runReset() --Reset
- end
- end
- end
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