Sets a sprite flag.
Usage:
1. Set the whole flag byte:
Syntax:
fset(sprid,byte)
Arguments:
- (Number): The sprite id.
- (Number): The new flag value [0-255].
2. Set a bit in the flag:
Note: The bits are currently numbered from left to right, sorry for this, will fix in the next release.
Syntax:
fset(sprid,bn,value)
Arguments:
- (Number): The sprite id.
- (Number): The bit number [1-8].
- (Boolean): True to set as 1, False to set as 0.