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- /* GCSx
- ** TILESETEDIT.H
- **
- ** Tileset support
- ** Expands basic TileSet to include editor functionality
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #ifndef __GCSx_TILESETEDIT_H_
- #define __GCSx_TILESETEDIT_H_
- class TileSetEdit : public TileSet, virtual public SaveLoad {
- protected:
- // Has the tileset been modified from initial state (from empty if new)
- int headerModified;
- int contentModified;
- int disassociated;
- // Our node on the world browser
- TreeView* browserNode;
- // Set us as modified
- // Setting content modified also loads from cache if needed
- // Call these before actually making any modifications
- // (if header changes affect content, call both modifieds first)
- void setHeaderModified();
- void setContentModified();
- public:
- // Id of 0 = we're going to load (or create/import) immediately
- // Any other id = we start out modified
- // World and ID may be NULL/0 if in process of creating
- TileSetEdit(class WorldEdit* myWorld, int newIsFont, int myId = 0); // Starts with default settings
- virtual ~TileSetEdit();
-
- // Intended only for use after creating/importing- not in general usage
- void setInfo(class WorldEdit* myWorld, int newId);
-
- // Tells us to disassociate ourselves from anything, we've been "deleted"
- // or that we've been "readded" again
- // FileException means couldn't decache, and nothing was done
- void disassociate() throw_File;
- // Node is world browser node that we readd to
- void reassociate(TreeView* node);
- class WorldEdit* getWorldEdit() { return dynamic_cast<WorldEdit*>(world); }
-
- // Doesn't remove from world or erase name
- // Sets up to have a given number of blank tiles
- /* unused; doesn't affect collision maps
- void clear(int w, int h, int count = 0); // Must LOCK first
- */
-
- // Change properties; handles undo
- // setSize assumes you're passing a valid combination of sizes that has been verified
- // surfaces are used by undo/redo calling us; standard use can ignore
- void setSize(int newWidth, int newHeight, int newCount, int newCollisionCount, Window* srcWin = NULL, Window* exWin = NULL, SDL_Surface** undo1 = NULL, Uint32** undo2 = NULL, Uint32** undo3 = NULL) throw_Undo; // Must LOCK first
- void setName(const std::string& newName, Window* srcWin = NULL, Window* exWin = NULL) throw_Undo;
- // (unused) void setIsFont(int newIsFont); // Must LOCK first
- void setTilesPerLine(int newTilesPerLine, Window* srcWin = NULL, Window* exWin = NULL) throw_Undo;
- void setDefaultTransparent(int newDefaultTransparent, Window* srcWin = NULL, Window* exWin = NULL) throw_Undo; // Must LOCK first
-
- // For viewing data in editor
- // Tile 0 displays nothing
- // Tile above max tiles displays debugging info (solid tile with tile number)
- void blitTile(int tileNum, SDL_Surface* surface, int dX, int dY) const; // Must LOCK first
- // Blits data with options- not optimized, intended for editor
- // alpha and color bitdepth taken from gcsx_imgselect.h
- void blitTileFx(int tileNum, SDL_Surface* surface, int dX, int dY, int alpha, int mirror, int flip, int rotate90, int color) const; // Must LOCK first
- void blitCollFx(int collNum, SDL_Surface* surface, int dX, int dY, int dim, int mirror, int flip, int rotate90, Uint32 color) const; // Must LOCK first
-
- // Copies a tile/collision map, assumes surface is 32bpp/same width/height (or larger) as tiles
- // May not respect surface clipping (assumes drawing to a scratch area)
- // exWin is window to exempt from resulting update event; does NOT handle undo
- // collision data uses white/100% as on and black/100% as off; save treats non-white as black
- // (tile is 1+; collision is 1+)
- void loadTile(int tileNum, SDL_Surface* surface); // Must LOCK first
- void loadColl(int collNum, SDL_Surface* surface); // Must LOCK first
- void saveTile(int tileNum, SDL_Surface* surface, Window* exWin); // Must LOCK first
- void saveColl(int collNum, SDL_Surface* surface, Window* exWin); // Must LOCK first
- // Font sets only; width must 0 or more
- void setGlyphWidth(int tileNum, int newWidth, Window* exWin); // Must LOCK first
-
- // Lets editor directly view tile data, for certain optimized uses
- const Uint8* viewTileData(int tile) const; // Must LOCK first
- const Uint32* viewCollData(int coll) const; // Must LOCK first
- // Pitch is number of Uint8s per line, 4x pixels plus possibly some padding
- int viewTilePitch() const; // Must LOCK first
- // Lets editor directly EDIT tile data; also uses viewTilePitch()
- // Must call editTileDone when complete; does NOT handle undo
- Uint8* editTileData(int tile); // Must LOCK first
- Uint32* editCollData(int coll); // Must LOCK first
- void editTileDone(int tile, Window* exWin = NULL); // Must LOCK first
- void editCollDone(int coll, Window* exWin = NULL); // Must LOCK first
- // Returns true if OK pressed
- // If newTileSet is true, and count is 0, count will reset to default
- // Locks and unlocks tileset
- int propertiesDialog(int newTileSet = 0, Window* srcWin = NULL, Window* exWin = NULL);
-
- // Browse window (editor)
- void openBrowseWindow();
-
- // Tile/collision paint edit window (editor)
- void openTilePaintWindow(int tile = 1);
- void openCollPaintWindow(int coll = 1);
- // Tells tileset to add itself to the world browser node
- void addToBrowser(TreeView* node, int makeCurrent = 1);
- void dropBrowser(); // Called if tileset gets dropped from browser
- // Treeview event handling
- int treeviewEvent(int code, int command, int check);
- static int treeviewEventWrap(void* ptr, int code, int command, int check);
-
- // Takes desired tile width, height, count
- // Determines surface width (pitch), height, num tiles per line
- // Returns the number of tiles that fit onto the surface, which may
- // be less than the requested count, but won't be more
- static int calculateTileSurfaceSizing(int w, int h, int count, int& sWidth, int& sHeight, int& perLine);
-
- // File access
- int isHeaderModified() const;
- int isContentModified() const;
- Uint32 saveHeader(FileWrite* file) throw_File;
- void saveContent(FileWrite* file) throw_File;
- void saveSuccess();
- void cachedContent(FileRead* file, int oldData);
- };
- #endif
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