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- /* GCSx
- ** SCRIPTEDIT.H
- **
- ** Script support
- ** Expands basic Script to include editor functionality
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #ifndef __GCSx_SCRIPTEDIT_H_
- #define __GCSx_SCRIPTEDIT_H_
- class ScriptEdit : public Script, virtual public SaveLoad {
- protected:
- // Has the script been modified from initial state (from empty if new)
- int headerModified;
- int contentModified;
- int disassociated;
- int inMiddleOfUndoBlock;
- int dependencyModified; // Triggers recompile
- int sourceModified; // Triggers reparse/recompile
- // Our node on the world browser
- TreeView* browserNode;
- // Set us as modified
- // Setting content modified also loads from cache if needed
- // Call these before actually making any modifications
- // (if header changes affect content, call both modifieds first)
- void setHeaderModified();
- void setContentModified();
- // must be uncached
- void clean(int full = 1);
- public:
- // Id of 0 = we're going to load (or create/import) immediately
- // Any other id = we start out modified
- // World and ID may be NULL/0 if in process of creating
- ScriptEdit(class WorldEdit* myWorld, Script::ScriptType type = Script::SCRIPT_CODE, int myId = 0); // Starts with default settings
- virtual ~ScriptEdit();
-
- // Intended only for use after creating/importing- not in general usage
- void setInfo(class WorldEdit* myWorld, int newId);
-
- // Tells us to disassociate ourselves from anything, we've been "deleted"
- // or that we've been "readded" again
- // FileException means couldn't decache, and nothing was done
- void disassociate() throw_File;
- // Node is world browser node that we readd to
- void reassociate(TreeView* node);
- class WorldEdit* getWorldEdit() { return dynamic_cast<WorldEdit*>(world); }
- const class WorldEdit* getWorldEdit() const { return dynamic_cast<WorldEdit*>(world); }
-
- // Change properties; handles undo
- void setName(const std::string& newName, Window* srcWin = NULL, Window* exWin = NULL) throw_Undo;
- void setDefault(class AnimGroup* newAnimgroup, class TileSet* newTileset, int newId, Window* srcWin = NULL, Window* exWin = NULL) throw_Undo;
- std::list<std::string>& getSource(); // Must LOCK first
-
- // Prepares for needed or forced compilation (lock optional)
- void cleanForCompile(int force = 0);
-
- // Must LOCK first
- // These only compile as needed- calls cleanForCompile for you
- // Errors may result
- void parseFuncs();
- void compile(); // Includes parse if not done
- void link();
- void decompile();
-
- // Returns true if OK pressed
- // Locks and unlocks script
- int propertiesDialog(Window* srcWin = NULL, Window* exWin = NULL);
-
- // Code window (editor)
- void openEditWindow();
-
- // Tells script it's code has been modified (by an edit window, etc.)
- enum ContentChangeType {
- SCRIPT_REMOVE_LINES = 1,
- SCRIPT_INSERT_LINES, // It's assumed these are modified as well
- SCRIPT_MODIFY_LINE, // One or more lines
- SCRIPT_MODIFY_DONE, // Called after each batch is complete
- };
- // Call BEFORE making changes, so it can properly save undo
- void codeModifiedPre(ContentChangeType type, int firstRow, int numRows, EditBox* editbox = NULL, Window* srcWin = NULL);
- // Call AFTER making changes, so it can properly send notification
- void codeModifiedPost(ContentChangeType type, int firstRow, int numRows, EditBox* editbox = NULL, Window* exWin = NULL);
- // Tells script to add itself to the world browser node
- void addToBrowser(TreeView* node, int makeCurrent = 1);
- void dropBrowser(); // Called if script gets dropped from browser
- // Treeview event handling
- int treeviewEvent(int code, int command, int check);
- static int treeviewEventWrap(void* ptr, int code, int command, int check);
-
- // File access
- int isHeaderModified() const;
- int isContentModified() const;
- Uint32 saveHeader(FileWrite* file) throw_File;
- void saveContent(FileWrite* file) throw_File;
- void saveSuccess();
- void cachedContent(FileRead* file, int oldData);
- };
- #endif
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