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- /* GCSx
- ** SPRITE.CPP
- **
- ** Sprite support (no edit-specific version)
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #include "all.h"
- // @TODO: respect ref
- Sprite::Sprite(int myId) { start_func
- id = myId;
- texture = NULL;
- origImage = NULL;
- sourceTileSet = NULL;
- sourceAnimGroup = NULL;
- obj = NULL;
- varTable[PROP_ORIGIN_X].i = varTable[PROP_ORIGIN_Y].i = 0;
- varTable[PROP_X].i = varTable[PROP_Y].i = 0;
- active = 0;
- varTable[PROP_PRIORITY].i = DEFAULT_PRIORITY;
-
- members = varTable;
- ref = 0;
- subtype = SUB_SPRITE;
- }
- Sprite::~Sprite() { start_func
- // @TODO: assert ref=0?
- setImage();
- }
- void Sprite::activateResource() { start_func
- if (sourceTileSet) {
- // @TODO: throw_File
- sourceTileSet->markLockPlay();
- texture = sourceTileSet->getTexture();
- texGraphic = tileNum;
- }
- if (sourceAnimGroup) {
- // @TODO:
- }
- if (origImage) {
- // @TODO:
- }
- }
- void Sprite::deactivateResource() { start_func
- if (sourceTileSet) {
- sourceTileSet->markUnlockPlay();
- texture = NULL;
- }
- if (sourceAnimGroup) {
- // @TODO:
- texture = NULL;
- }
- if (origImage) {
- // @TODO:
- texture = NULL;
- }
- }
- void Sprite::setActive() { start_func
- if (!active) {
- activateResource();
- active = 1;
- }
- }
- void Sprite::setInactive() { start_func
- if (active) {
- deactivateResource();
- active = 0;
- }
- }
- void Sprite::setImage(class TileSet* tileset, int tile) { start_func
- assert(tileset);
- setImage();
- if ((tile > 0) && (tile <= tileset->getCount())) {
- sourceTileSet = tileset;
- tileNum = tile;
- width = tileset->getWidth();
- height = tileset->getHeight();
- if (active) activateResource();
- }
- }
- void Sprite::setImage(AnimGroup* animgroup, int anim, int frame) { start_func
- assert(animgroup);
- setImage();
- if ((anim > 0) && (anim <= animgroup->getCount())) {
- sourceAnimGroup = animgroup;
- animNum = anim;
- animFrame = frame;
- // width = @TODO:
- // height = @TODO:
- if (active) activateResource();
- }
- }
- void Sprite::setImage() { start_func
- if (active) deactivateResource();
- if (sourceTileSet) {
- // sourceTileSet->markUnlock();
- sourceTileSet = NULL;
- }
- if (sourceAnimGroup) {
- // sourceAnimGroup->markUnlock();
- sourceAnimGroup = NULL;
- }
- if (origImage) {
- SDL_FreeSurface(origImage);
- origImage = NULL;
- }
- assert(!texture);
- }
- void Sprite::draw(int vX, int vY) { start_func
- if (!texture) return;
- // This clipping can't be used as-is for rotated/enlarged sprites
- int dX = varTable[PROP_X].i + varTable[PROP_ORIGIN_X].i - vX;
- if (dX >= screenWidth) return;
- if (dX + width < 0) return;
- int dY = varTable[PROP_Y].i + varTable[PROP_ORIGIN_Y].i - vY;
- if (dY >= screenHeight) return;
- if (dY + height < 0) return;
- // @TODO: don't set color if same as last one
- // (have a function that says "reset color optimization" called
- // right before doing a round of sprites)
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- texture->draw(tileNum, dX, dY);
- }
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