12345678910111213141516 |
- animated tiles?
- per-layer/per-sprite effect data
- font "layers", sort all layers (bitmap, font, tile) in one group, sprites get a sort and appear above that layer
- FILE formats?
- code to take something colliding with something else and "move it out" (for getting stuck in walls)
- function to get the slope of the line you're colliding with
- sliding functions?
- FILE STORAGE libraries, you can export any portions of a world to it, import likewise, edit likewise, just like a game except doesn't need all the parts and can't be run
- Collision proximity discards:
- Need a routine that's consistently effective for ~200 collisions per frame among objects of varied sizes distributed
- evenly across the scene/screen, all moving (approximately 50 objects of various types- not all registered to collide
- with all others- example, 12 enemies, 25 enemy bullets, 1 player, 12 player bullets = 12 + 25 + 144 = 181 collisions)
|