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- /* GCSx
- ** TILESET.H
- **
- ** Tileset support, objects and drawing
- ** Doesn't include any editor-only functionality
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #ifndef __GCSx_TILESET_H_
- #define __GCSx_TILESET_H_
- class TileSet : virtual public LoadOnly {
- protected:
- // Is the tile set cached to our file and not in memory?
- int cached;
- FileRead* cacheFile;
- int lockCount;
- int lockCountPlay;
- // Name of tile set, where it's located
- std::string name;
- std::string nameL;
- class World* world; // NULL if not yet added to a world
-
- // Numeric ID- computer-generated- unique to world- nonzero
- int id;
-
- // All tiles are the same size
- int width;
- int height;
- int numTiles; // count doesn't include an always-blank (transparent) tile 0
-
- // If non-zero, the "preferred" number of tiles to display per line when
- // editing; technically editor-only but saved, so always available
- int numTilesPerLine;
-
- // Size information of tile surface- Number of tiles per line
- int tsPerLine;
-
- // Each tile stores a tile with alpha component
- // Format of data is always 32bpp RGBA
- SDL_Surface* tiles; // CACHEABLE
-
- // If new tiles or expanded tiles have a background of black or transparent
- int defaultTransparent;
- // Font tilesets store widths for each character; this pointer is NULL
- // for non-font tilesets
- int isFont;
- Uint32* fontWidths; // CACHEABLE
- // Non-font tilesets store zero or more collision maps; this pointer is NULL
- // if zero collision maps or a font tileset; these maps are bitmasks,
- // stored vertically map-by-map (one Uint32 per 32 pix wide rounded up,
- // one per pix high, organized columns-first)
- int numCollisionMaps; // count doesn't include always-blank map 0
- int cmWidth; // In Uint32s
- int cmHeight; // In Uint32s
- Uint32* collisionMaps; // CACHEABLE
-
- enum {
- // Max pixels in each direction we can make tile storage surfaces
- // We don't want surfaces over a certain width due to Sint16 calculations
- TILE_SURFACE_MAX = 32767,
-
- // Default per line, when creating a blank set
- TILE_DEFAULT_PERLINE = 16,
- TILE_FONTSET_PERLINE = 16,
-
- // Default counts when properties dialog called with "newSet" true
- TILE_DEFAULT_COUNT = 64,
- COLLISION_DEFAULT_COUNT = 0,
- };
-
- // Texture data
- class TextureMap* texture; // CACHEABLE
-
- // Calculates cmWidth and cmHeight from width and height
- void calculateCmSizes();
-
- // For generating textures
- static const TileSet* activeGenTexture;
- static void genTexture(int position, const SDL_Surface*& src, int& x, int& y);
- int doLock(int play) throw_File;
- int doUnlock(int play);
- void cacheLoadTiles() throw_File;
-
- public:
- // All tile numbers are 1-based
- // Id must be unique; use ID of 0 if we're going to load anyways
- // World and ID may be NULL/0 if in process of creating
- TileSet(class World* myWorld, int myId = 0); // Starts with default settings
- virtual ~TileSet();
-
- // Accessors
- int getWidth() const { return width; }
- // Fonts only; Lock required
- // WARNING: asserts tile is within proper range
- int getGlyphWidth(int tile) const;
- int getHeight() const { return height; }
- int getCount() const { return numTiles; }
- int getCollisionCount() const { return numCollisionMaps; }
- int getTilesPerLine() const { return numTilesPerLine; }
- const std::string& getName() const { return name; }
- const std::string& getNameL() const { return nameL; }
- int getIsFont() const { return isFont; }
- int getDefaultTransparent() const { return defaultTransparent; }
- const class World* getWorld() const { return world; }
- class World* getWorld() { return world; }
- int getId() const { return id; }
- int getBlockType() const { return WorldFileLoad::BLOCKTYPE_TILESET; }
- // Returns ptr to surface, stores x/y of tile within that surface
- // Non-play lock required
- // Returns NULL if outside valid range of tiles
- const SDL_Surface* getTileSurface(int tile, int& x, int& y) const;
-
- // File access
- void loadHeader(FileRead* file) throw_File;
- void loadContent(FileRead* file);
- int isContentCached() const;
- void cacheLoad() throw_File;
- // Play lock stores texture; non-play stores surface
- // Double lock if you need both (do regular lock first for efficiency)
- int markLock() throw_File;
- int markLockPlay() throw_File;
- int markUnlock();
- int markUnlockPlay();
- int isLocked() const;
-
- enum {
- // Default tile size, when creating a blank set
- TILE_DEFAULT_SIZE = 32,
-
- // Fixed counts for font sets
- TILE_FONTSET_NORMAL_COUNT = 96,
- TILE_FONTSET_EXT_COUNT = 224,
- };
-
- // Play lock required; NULL if not locked
- const class TextureMap* getTexture();
- };
- #endif
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