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- This unofficial fork was initiated so I could have a repository where
- to commit my changes (the only plans so far are to fix it to compile again).
- I've set up an (also unofficial) GitHub mirror of the original repository
- here:
- https://github.com/pgimeno/GCSx
- which holds the original repository imported from SourceForge with rsync
- and converted with cvs2git.
- The original documentation (with a typo fix) follows.
- ##
- ## GCSx ( http://sourceforge.net/projects/gcsx/ )
- ##
- **
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- GCSx is a 2D Game Creation System that uses tile-based maps, sprites,
- and a flexible language to create any game type. (RPGs, Action, Puzzles,
- etc.) GCSx was designed to improve on MegaZeux but avoid its two flaws-
- a poor, jury-rigged language and text-mode graphics.
- GCSx is currently in PRE-ALPHA STATUS. The executable or source you have
- downloaded currently only exhibits a small fraction of the total planned
- functionality. Any bugs or comments should be submitted via e-mail.
- (I do not check SourceForge regularly at this time)
- Up-to-date source code may be downloaded at the following location(s):
- http://sourceforge.net/projects/gcsx/
- http://cvs.sourceforge.net/viewcvs.py/gcsx/
- If you have comments or are interested in contributing to this project,
- please feel free to contact me-
- tromdage@hotmail.com
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