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- /* GCSx
- ** FOLDER.H
- **
- ** Folders within world browser (user-definable)
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #ifndef __GCSx_FOLDER_H_
- #define __GCSx_FOLDER_H_
- // Note that folders currently store no content- all data is
- // stored as header data (hence no locking/caching needed) as
- // there would never be a reason or opportunity to cache out
- // anything relating to a folder during editing. If we later add
- // "folder notes" or something, this might change.
- class FolderEdit : virtual public SaveLoad {
- protected:
- // Is the library cached to our file and not in memory?
- int cached;
- FileRead* cacheFile;
- int lockCount;
-
- // Name of folder, where it's located
- std::string name;
- class World* world;
-
- // Numeric ID- computer-generated- unique to world- nonzero
- int id;
-
- // Contents of folder
- struct FolderItem {
- // We track the item's type using already-defined file block types
- // We mostly only need type/id for saving and loading
- int itemBlockType;
- int itemId;
-
- // Most folder functionality just passes on to the items themselves
- // We do not own these pointers
- SaveLoad* item;
- };
- std::vector<FolderItem> items;
-
- // Currently sorted? (and add items sorted)
- int sorted;
-
- // Default folder for adding new items of given type?
- int defaultFont;
- int defaultTileSet;
- int defaultScene;
- int defaultAnimGroup;
- int defaultScript;
- int defaultLibrary;
-
- // Icon to use
- int icon;
-
- // Has the folder been modified from initial state (from empty if new)
- int headerModified;
- int contentModified;
- int disassociated;
- // Our node on the world browser
- TreeView* browserNode;
- // Set us as modified
- // Setting content modified also loads from cache if needed
- // Call these before actually making any modifications
- // (if header changes affect content, call both modifieds first)
- void setHeaderModified();
- void setContentModified();
- public:
- // Id of 0 = we're going to load immediately
- // Any other id = we start out modified
- FolderEdit(class WorldEdit* myWorld, int myId = 0); // Starts with default settings
- virtual ~FolderEdit();
-
- // Accessors
- int getId() const { return id; }
- int getBlockType() const { return WorldFileLoad::BLOCKTYPE_FOLDER; }
- const std::string& getName() const { return name; }
-
- // Tells us to disassociate ourselves from anything, we've been "deleted"
- // or that we've been "readded" again
- // FileException means couldn't decache, and nothing was done
- void disassociate() throw_File;
- // Node is world browser node that we readd to
- void reassociate(TreeView* node);
- class WorldEdit* getWorldEdit() { return dynamic_cast<WorldEdit*>(world); }
-
- // Change properties; handles undo/update events
- void setName(const std::string& newName, Window* srcWin = NULL, Window* exWin = NULL) throw_Undo;
- //@TODO:void setSort(int nSorted) throw_Undo;
- //@TODO:void setIcon(int nIcon) throw_Undo;
- //@TODO:void setDefaults(int nFont, int nTileSet, int nScene, int nAnimGroup, int nScript, int nLibrary) throw_Undo;
- // Handles undo/update events; updates world browser node appropriately,
- // including expanding/cursor focus (presumes focus on newly added items)
- void addItem(SaveLoad* item, int index = -1, Window* srcWin = NULL, Window* exWin = NULL) throw_Undo;
- void removeItem(SaveLoad* item, Window* srcWin = NULL, Window* exWin = NULL) throw_Undo;
- //@TODO:void moveItem(SaveLoad* item, int pos, Window* srcWin = NULL, Window* exWin = NULL) throw_Undo;
- // Returns true if OK pressed
- int propertiesDialog(Window* srcWin = NULL, Window* exWin = NULL);
- // Tells folder to add itself to the world browser node
- void addToBrowser(TreeView* node, int makeCurrent = 1);
- void dropBrowser(); // Called if animgroup gets dropped from browser
- // Treeview event handling
- int treeviewEvent(int code, int command, int check);
- static int treeviewEventWrap(void* ptr, int code, int command, int check);
- // File access
- void loadHeader(FileRead* file) throw_File;
- void loadContent(FileRead* file);
- int isContentCached() const;
- void cacheLoad() throw_File;
- int markLock() throw_File;
- int markUnlock();
- int isLocked() const;
- int isHeaderModified() const;
- int isContentModified() const;
- Uint32 saveHeader(FileWrite* file) throw_File;
- void saveContent(FileWrite* file) throw_File;
- void saveSuccess();
- void cachedContent(FileRead* file, int oldData);
- };
- #endif
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