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- /* GCSx
- ** SCRIPT.CPP
- **
- ** Script support
- ** Non-EDITOR members
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #include "all.h"
-
- Script::Script(class World* myWorld, ScriptType type, int myId) : name(blankString), nameL(blankString), source() { start_func
- if (myId) assert(myWorld);
-
- id = myId;
- cached = 0;
- lockCount = 0;
- cacheFile = NULL;
- world = myWorld;
- bytecode = NULL;
- links = NULL;
- functions = NULL;
- diskStatus = CODE_UNCOMPILED;
- diskSource = 0;
- memStatus = CODE_UNCOMPILED;
- scriptType = type;
- defaultAnimgroup = NULL;
- defaultTileset = NULL;
- defaultId = 0;
- compileWarnings = compileErrors = 0;
- }
- Script::~Script() { start_func
- delete cacheFile;
- delete[] bytecode;
- delete links;
- destroyFunctionMap(functions);
- delete functions;
-
- // @TODO: For when you can copy stuff that includes refs to scripts/actors
- // clipboardClearScript(this);
- }
- void Script::cacheLoad() throw_File { start_func
- if (cached) {
- try {
- // load into memory
- assert(cacheFile);
- assert(cacheFile->getVersion() <= 1);
- assert(source.empty());
- source.clear();
- cacheFile->rewind();
- // @TODO: error checking on all of these, including unwinding
- // @TODO: skip loading source if not needed
- if (diskSource) {
- int rows = cacheFile->readInt();
- while (rows--) {
- string data;
- cacheFile->readStr(data);
- source.push_back(data);
- }
- }
-
- if ((diskStatus >= CODE_COMPILED) && (memStatus < CODE_COMPILED)) {
- // Would've been recached if and only if diskStatus >= CODE_COMPILED
- assert(!bytecode);
- assert(!links);
- Uint32 size = cacheFile->readInt();
- bytecode = new Uint32[size + 2];
- bytecode[0] = size;
- cacheFile->readIntBulk(bytecode + 1, size + 1);
-
- links = new list<LinkEntry>;
- int count = cacheFile->readInt();
- while (count--) {
- LinkEntry link;
- link.type = (LinkEntry::LinkEntryType)(cacheFile->readInt());
- link.offset = cacheFile->readInt();
- cacheFile->readStr(link.scope);
- cacheFile->readStr(link.name);
- cacheFile->readStr(link.wart);
- links->push_back(link);
- }
-
- memStatus = diskStatus;
- }
- // We retain this pointer and reuse it IF we
- // unlock to 0 AND aren't modified
- cached = 0;
- }
- catch (...) {
- // Recache
- source.clear();
- throw;
- }
- }
- }
- void Script::loadHeader(FileRead* file) throw_File { start_func
- assert(world);
-
- if (file->getVersion() > 1) {
- throw FileException("Unsupported script version %d", file->getVersion());
- }
- id = file->readInt();
- file->readStr(name);
- nameL = name;
- toLower(nameL);
- diskStatus = (ScriptStatus)file->readInt();
- diskSource = file->readInt();
- memStatus = CODE_UNCOMPILED;
- scriptType = (ScriptType)file->readInt();
- defaultAnimgroup = world->findAnimGroup(file->readInt());
- defaultTileset = world->findTileSet(file->readInt());
- defaultId = file->readInt();
-
- // Check validity
- if ((scriptType < SCRIPT_CODE) || (scriptType > SCRIPT_LIBRARY) ||
- (diskStatus < CODE_UNCOMPILED) || (diskStatus > CODE_COMPILED) ||
- (diskSource < 0) || (diskSource > 1) ||
- (defaultId < 0) || ((defaultAnimgroup) && (defaultTileset)) ||
- ((scriptType == SCRIPT_NOTE) && ((diskStatus > CODE_UNCOMPILED) || (defaultAnimgroup) || (defaultTileset))) ||
- ((scriptType == SCRIPT_LIBRARY) && ((defaultAnimgroup) || (defaultTileset))) ||
- ((defaultId) && (!defaultAnimgroup) && (!defaultTileset)) ||
- ((defaultAnimgroup) && (!defaultId)) ||
- ((defaultTileset) && (!defaultId))) {
- throw FileException("Corrupted script header");
- }
- // @TODO: Check validity
- if (diskStatus >= CODE_PARSED) {
- assert(!functions);
- assert(memStatus == CODE_UNCOMPILED);
-
- functions = new FunctionMap;
- int count = file->readInt();
- while (count--) {
- string name;
- file->readStr(name);
-
- Function& func = addFunctionMap(functions, name);
- func.numparam = file->readInt();
- if (func.numparam) {
- func.parameters = new DataType[func.numparam];
- for (int param = 0; param < func.numparam; ++param) {
- func.parameters[param].baseType = file->readInt();
- func.parameters[param].subType = file->readInt();
- func.parameters[param].flags = file->readInt();
- }
- }
- else {
- func.parameters = NULL;
- }
- func.returntype.baseType = file->readInt();
- func.returntype.subType = file->readInt();
- func.returntype.flags = file->readInt();
- func.offset = file->readInt();
- }
-
- memStatus = CODE_PARSED;
- }
- }
- void Script::loadContent(FileRead* file) { start_func
- assert(world);
-
- delete cacheFile;
- cacheFile = file;
- cached = 1;
- }
- int Script::isContentCached() const { start_func
- return cached;
- }
- int Script::markLock() throw_File { start_func
- cacheLoad();
- return ++lockCount;
- }
- int Script::markUnlock() { start_func
- --lockCount;
- assert(lockCount >= 0);
- if ((lockCount == 0) && (cacheFile)) {
- // Recache ourselves
- cached = 1;
- source.clear();
- // Don't clear compile results if it's not on disk
- // Don't clear compile results if linked and we're retaining linked code
- if ((diskStatus >= CODE_COMPILED) &&
- ((memStatus != CODE_LINKED) || (!config->readNum(LINKED_RETAIN)))) {
- delete[] bytecode;
- delete links;
- bytecode = NULL;
- links = NULL;
- if (functions) memStatus = CODE_PARSED;
- else memStatus = CODE_UNCOMPILED;
- }
- }
- return lockCount;
- }
- int Script::isLocked() const { start_func
- return lockCount;
- }
- void Script::parseFuncs() { start_func
- assert(lockCount);
-
- if (memStatus == CODE_UNCOMPILED) {
- // Prepare to parse functions
- assert(!functions);
- functions = new FunctionMap;
- Compiler c(&source, world);
- debugWrite(DEBUG_COMPILE, "Pre-parsing '%s'...", name.c_str());
- // If error, destroy results
- if (c.parseSymbols(functions)) {
- destroyFunctionMap(functions);
- delete functions;
- functions = NULL;
- }
- else {
- // Otherwise, update status
- memStatus = CODE_PARSED;
- }
- compileWarnings = c.numWarnings();
- compileErrors = c.numErrors();
- }
- }
- void Script::compile() { start_func
- assert(lockCount);
-
- if (memStatus == CODE_UNCOMPILED) {
- parseFuncs();
- if (compileErrors) return;
- }
-
- if (memStatus == CODE_PARSED) {
- // Prepare to compile
- assert(!links);
- links = new list<LinkEntry>;
- Compiler c(&source, world);
-
- debugWrite("Compiling '%s'...", name.c_str());
- // If error, destroy results
- if (c.compile(&bytecode, functions, links, id)) {
- delete links;
- links = new list<LinkEntry>;
- delete[] bytecode;
- bytecode = NULL;
- }
- else {
- // Otherwise, update status
- memStatus = CODE_COMPILED;
- }
-
- compileWarnings = c.numWarnings();
- compileErrors = c.numErrors();
- }
- }
- void Script::doLink() { start_func
- assert(lockCount);
- assert(memStatus >= CODE_COMPILED);
- assert(bytecode);
- assert(!compileErrors);
-
- if (memStatus == CODE_COMPILED) {
- debugWrite(DEBUG_COMPILE, "Linking '%s'...", name.c_str());
- // @TODO: actual linking! if any errors can result, need
- // to prevent deletion of links in Script object, and also
- // cause situations in gameplay as well
- assert(links);
- memStatus = CODE_LINKED;
- }
- }
- void Script::collectGlobalLinks(World::GlobalMap* globalLinks, int* globalLinksCount) { start_func
- assert(lockCount);
- assert(memStatus >= CODE_COMPILED);
- assert(links);
- assert(!compileErrors);
-
- list<LinkEntry>::iterator pos = links->begin();
- list<LinkEntry>::iterator end = links->end();
- for (; pos != end; ++pos) {
- LinkEntry& link = *pos;
-
- if ((link.type == LinkEntry::LINK_GLOBAL) || (link.type == LinkEntry::LINK_GLOBALVAR)) {
- //link.wart
- World::GlobalMap::iterator prev = globalLinks->find(link.name.c_str());
- if (prev == globalLinks->end()) {
- // New global- just add it
- pair<int,const char*>& newGlobal = (*globalLinks)[newCpCopy(link.name)];
- newGlobal.first = (*globalLinksCount)++;
- newGlobal.second = newCpCopy(link.wart);
- }
- else {
- // Verify matches existing global
- if (link.wart != (*prev).second.second) {
- // @TODO: Better output (debug window during gameplay; error window during editor)
- debugWrite("ERROR in %s: Datatype of global variable '%s' differs from other scripts", getName().c_str(), link.name.c_str());
- ++compileErrors;
- }
- }
- }
- }
- }
- void Script::link() { start_func
- doLink();
-
- // In non-edit mode, we can discard links now!
- delete links;
- links = NULL;
- }
- Uint32* Script::getCode() { start_func
- assert(bytecode);
- assert(memStatus == CODE_LINKED);
- return bytecode + 2;
- }
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