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- /* GCSx
- ** SCENEEDIT.CPP
- **
- ** Scene support
- ** Expands basic Scene to include editor functionality
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #include "all.h"
- SceneEdit::SceneEdit(WorldEdit* myWorld, int myId) : Scene(myWorld, myId) { start_func
- if (myId) assert(myWorld);
- if (myId) {
- // Find an unused "Untitled" name
- string findName("scene");
- int pos = 1;
- while (myWorld->findScene(findName)) {
- findName = "scene ";
- findName += intToStr(++pos);
- }
-
- findName[0] = toupper(findName[0]);
- name = findName;
- headerModified = contentModified = 1;
- }
- else headerModified = contentModified = 0;
-
- nameL = name;
- toLower(nameL);
-
- for (int pos = 0; pos < MAX_LAYERS; ++pos) {
- layerEdits[pos] = NULL;
- }
- browserNode = NULL;
- disassociated = 0;
- desktop->broadcastObjChange(OBJ_SCENE | OBJMOD_CREATE, this, 0, 0);
- }
- SceneEdit::~SceneEdit() { start_func
- // @TODO: doesn't appear to be needed; no way to delete accidentally
- // if (!disassociated) desktop->broadcastObjChange(OBJ_SCENE | OBJMOD_DELETE, this, 0, 0);
- // World should be the one deleting us, which will delete our node also
- // Deleting layers[] will clear layerEdits[] also
- }
- void SceneEdit::setInfo(WorldEdit* myWorld, int newId) { start_func
- world = myWorld;
- id = newId;
- }
- void SceneEdit::disassociate() throw_File { start_func
- // Ensure not cached- our exception point
- cacheLoad();
-
- // Drop browser node
- dropBrowser();
-
- // Notify objects
- desktop->broadcastObjChange(OBJ_SCENE | OBJMOD_DELETE, this, 0, 0);
-
- disassociated = 1;
- }
- void SceneEdit::reassociate(TreeView* node) { start_func
- assert(disassociated);
-
- // Notify objects
- desktop->broadcastObjChange(OBJ_SCENE | OBJMOD_CREATE, this, 0, 0);
-
- // Browser node
- addToBrowser(node, 0);
- // Ensure written to file
- headerModified = contentModified = 1;
- disassociated = 0;
- }
- void SceneEdit::setHeaderModified() { start_func
- if (!headerModified) headerModified = 1;
- }
- void SceneEdit::setContentModified() { start_func
- if (!contentModified) {
- contentModified = 1;
- // No possibility of returning to cache
- delete cacheFile;
- cacheFile = NULL;
- }
- }
- LayerEdit* SceneEdit::getLayerEdit(int pos) { start_func
- assert(pos >= 0);
- assert(pos < layerCount);
-
- return layerEdits[pos];
- }
-
- void SceneEdit::dropBrowser() { start_func
- browserNode = NULL;
- }
- void SceneEdit::addToBrowser(TreeView* node, int makeCurrent) { start_func
- browserNode = new TreeView(name, this, 0, treeviewEventWrap);
- browserNode->setIcon(6);
- node->insert(browserNode, makeCurrent);
- }
- int SceneEdit::treeviewEvent(int code, int command, int check) { start_func
- assert(world);
-
- if (check) {
- if (command == EDIT_DELETE) return Window::COMMAND_ENABLE;
- return Window::COMMAND_HIDE;
- }
- switch (command) {
- case LV_SELECT:
- openEditWindow();
- return 1;
-
- case LV_RCLICK:
- // @TODO: Should actually be a popup with this as an item
- propertiesDialog(desktop->findPreviousFocusWindow());
- return 1;
-
- case EDIT_DELETE:
- case LV_DELETE:
- // Handles any error conditions/cancellation for us
- getWorldEdit()->deleteScene(this, desktop->findPreviousFocusWindow());
- return 1;
- }
-
- return 0;
- }
- int SceneEdit::treeviewEventWrap(void* ptr, int code, int command, int check) { start_func
- return ((SceneEdit*)ptr)->treeviewEvent(code, command, check);
- }
- int SceneEdit::insertLayer(class LayerEdit* newLayer, int pos, Window* srcWin, Window* exWin, int readd) throw_File { start_func
- assert(layerCount < MAX_LAYERS);
- assert(pos >= 0);
- assert(pos <= layerCount);
- assert(newLayer);
-
- int retValue = -1;
- // Lock it (do this first in case exception)
- // Only the first marklock might except, and it doesn't
- // need any of the below to be done prior as it doesn't
- // refer to scene or layer data to lock
- for (int lock = 0; lock < lockCount; ++lock) {
- newLayer->markLock(); // Exception point
- }
-
- setHeaderModified();
- setContentModified();
-
- // Undo
- if (world) {
- getWorldEdit()->indexLayer(newLayer);
- try {
- if (getWorldEdit()->undo.storeUndoLayerCreate(newLayer->getId(), id, pos, srcWin)) retValue = 1;
- }
- catch (UndoException& e) {
- getWorldEdit()->deindexLayer(newLayer);
- for (int lock = 0; lock < lockCount; ++lock) {
- newLayer->markUnlock();
- }
- return 0;
- }
- }
- // Move layers to make room
- for (int movePos = layerCount; movePos > pos; --movePos) {
- layers[movePos] = layers[movePos - 1];
- layerEdits[movePos] = layerEdits[movePos - 1];
- }
-
- // Insert new layer
- layers[pos] = layerEdits[pos] = newLayer;
- ++layerCount;
- if (readd) newLayer->reassociate();
- // Notify
- desktop->broadcastObjChange(OBJ_SCENE | OBJMOD_LAYERADD, this, pos, 0, exWin);
- return retValue;
- }
- int SceneEdit::deleteLayer(int pos, Window* srcWin, Window* exWin) throw_File { start_func
- assert(pos >= 0);
- assert(pos < layerCount);
-
- setHeaderModified();
- setContentModified();
- // Unlock it (file exception point)
- layerEdits[pos]->disassociate();
- for (int lock = 0; lock < lockCount; ++lock) {
- layers[pos]->markUnlock();
- }
- // Undo
- LayerEdit* delObj = layerEdits[pos];
- if (world) {
- try {
- if (getWorldEdit()->undo.storeUndoLayerDelete(layers[pos]->getId(), id, pos, layerEdits[pos], srcWin))
- delObj = NULL;
- }
- catch (UndoException& e) {
- // Relock it
- try {
- layerEdits[pos]->reassociate();
- for (int lock = 0; lock < lockCount; ++lock) {
- layers[pos]->markLock();
- }
- }
- catch (FileException& e) {
- // Fatal because obviously we just unlocked it, we can't recover properly
- fatalCrash(0, "Error relocking layer after cancelling delete: %s", e.details);
- }
- return 0;
- }
- }
-
- // Delete
- if (world) getWorldEdit()->deindexLayer(layerEdits[pos]);
- layers[pos] = NULL;
- layerEdits[pos] = NULL;
- // Move layers to delete
- --layerCount;
- for (int movePos = pos; movePos < layerCount; ++movePos) {
- layers[movePos] = layers[movePos + 1];
- layerEdits[movePos] = layerEdits[movePos + 1];
- }
- layers[layerCount] = NULL;
- layerEdits[layerCount] = NULL;
-
- // @TODO: Some adjustment of sprites may be necessary
-
- // Notify of adjustment (delete had it's own notification)
- desktop->broadcastObjChange(OBJ_SCENE | OBJMOD_LAYERDEL, this, pos, 0, exWin);
- delete delObj;
- return 1;
- }
- void SceneEdit::swapLayer(int pos1, int pos2, Window* srcWin, Window* exWin) throw_Undo { start_func
- assert(pos1 >= 0);
- assert(pos1 < layerCount);
- assert(pos2 >= 0);
- assert(pos2 < layerCount);
-
- if (pos1 != pos2) {
- setHeaderModified();
- setContentModified(); // Because layers must be saved in different order now
-
- if (world) getWorldEdit()->undo.storeUndoLayerSwap(id, pos1, pos2, srcWin);
-
- swap(layers[pos1], layers[pos2]);
- swap(layerEdits[pos1], layerEdits[pos2]);
- // @TODO: Adjust sprites?
-
- desktop->broadcastObjChange(OBJ_SCENE | OBJMOD_LAYERMOVE, this, pos1, pos2, exWin);
- }
- }
- void SceneEdit::setName(const string& newName, Window* srcWin, Window* exWin) throw_Undo { start_func
- if (name != newName) {
- setHeaderModified();
- if (world) {
- getWorldEdit()->undo.storeUndoName(UndoBuffer::UNDO_SCENENAME, id, name, newName, srcWin);
- world->deindexScene(this);
- }
- name = newName;
- nameL = name;
- toLower(nameL);
- if (world) world->indexScene(this);
- if (browserNode) browserNode->changeName(newName);
-
- desktop->broadcastObjChange(OBJ_SCENE | OBJMOD_NAME, this, 0, 0, exWin);
- }
- }
- int SceneEdit::newLayer(Window* srcWin, Window* exWin) throw_File { start_func
- assert(world);
-
- LayerEdit* addLayer = NULL;
- LayerEdit* toDelete = NULL;
- int layerResult = 0;
-
- if (layerCount == MAX_LAYERS) {
- guiErrorBox("The maximum number of layers has been reached for this scene.", "Too Many Layers");
- return 1;
- }
- toDelete = addLayer = new LayerEdit(getWorldEdit(), this, getWorldEdit()->unusedLayerId());
- getWorldEdit()->undo.preUndoBlock();
- try {
- layerResult = insertLayer(addLayer, layerCount, srcWin, exWin); // Exception point
- }
- catch (...) {
- getWorldEdit()->undo.cancelUndoBlock();
- delete toDelete;
- throw;
- }
- // Undo successful- don't need to delete ourselves now
- if (layerResult > 0) toDelete = NULL;
- if (!layerResult) {
- getWorldEdit()->undo.cancelUndoBlock();
- delete toDelete;
- return 0;
- }
- if (!addLayer->propertiesDialog(1, Layer::LAYER_TILE, srcWin, exWin)) {
- try {
- // (deletes object too)
- if (toDelete) deleteLayer(layerCount - 1, srcWin, exWin);
- }
- catch (FileException& e) {
- fatalCrash(0, "File error undoing layer addition: %s", e.details);
- }
- getWorldEdit()->undo.cancelUndoBlock();
- return 0;
- }
- getWorldEdit()->undo.postUndoBlock();
- return 1;
- }
- const string SceneEdit::tileButton("\tTile");
- const string SceneEdit::imageButton("\tImage");
- const string SceneEdit::fontButton("\tFont");
- const string SceneEdit::addLayerButton("\tAdd New Layer");
- void SceneEdit::openEditWindow() { start_func
- try {
- // Add layer if no layers
- if (layerCount == 0) {
- if (!newLayer()) return; // Exception point
- }
-
- // Check layer types available
- int types = 0;
- Layer::LayerType edit; // Type to edit
- while (types == 0) {
- int tileType = 0;
- int imageType = 0;
- int fontType = 0;
- for (int pos = 0; pos < layerCount; ++pos) {
- Layer::LayerType type = layers[pos]->getType();
- if (type != Layer::LAYER_EMPTY) edit = type;
-
- switch (type) {
- case Layer::LAYER_TILE:
- if (!tileType) ++types;
- ++tileType;
- break;
- case Layer::LAYER_IMAGE:
- if (!imageType) ++types;
- ++imageType;
- break;
- case Layer::LAYER_FONT:
- if (!fontType) ++types;
- ++fontType;
- break;
- case Layer::LAYER_EMPTY:
- break;
- }
- }
-
- // No non-empty layers?
- if (types == 0) {
- if (guiConfirmBox("All layers are empty layers- add a new layer?", "No Editable Layers")) {
- if (!newLayer()) return; // Exception point
- }
- else return;
- }
-
- // Multiple types of layers? Choose type of layer to edit
- if (types > 1) {
- const string* button[3] = { NULL, NULL, NULL };
- if (tileType) button[0] = &tileButton;
- if (imageType) button[1] = &imageButton;
- if (fontType) button[2] = &fontButton;
- int result = guiMessageBox("Which type of layer would you like to edit?", "Multiple Layer Types",
- button[0], button[1], button[2], &addLayerButton, &messageBoxCancel);
-
- switch (result) {
- case 0:
- case 5:
- return;
-
- case 4:
- if (!newLayer()) return; // Exception point
- // (loop)
- types = 0;
- break;
-
- case 1:
- edit = Layer::LAYER_TILE;
- break;
-
- case 2:
- edit = Layer::LAYER_IMAGE;
- break;
-
- case 3:
- edit = Layer::LAYER_FONT;
- break;
- }
- }
- }
-
- switch (edit) {
- case Layer::LAYER_TILE:
- new SceneEditLayer(this);
- break;
- case Layer::LAYER_IMAGE:
- guiErrorBox("Image layer editing has not been implemented", "@TODO:");
- break;
- case Layer::LAYER_FONT:
- guiErrorBox("Font layer editing has not been implemented", "@TODO:");
- break;
- case Layer::LAYER_EMPTY:
- // (should nver reach here)
- assert(0);
- break;
- }
- }
- catch (FileException& e) {
- guiErrorBox(string(e.details), errorTitleFile);
- }
- }
- int SceneEdit::propertiesDialog(Window* srcWin, Window* exWin) { start_func
- string newName = name;
- if (ScenePropertiesDialog::create()->run(&newName, this)) {
- try {
- setName(newName, srcWin, exWin);
- }
- catch (UndoException& e) {
- return 0;
- }
- return 1;
- }
-
- return 0;
- }
- int SceneEdit::isHeaderModified() const { start_func
- return headerModified;
- }
- int SceneEdit::isContentModified() const { start_func
- return contentModified;
- }
- void SceneEdit::loadHeader(FileRead* file) throw_File { start_func
- assert(world);
-
- if (file->getVersion() > 1) {
- throw FileException("Unsupported scene version %d", file->getVersion());
- }
- file->readStr(name);
- nameL = name;
- toLower(nameL);
- layerCount = file->readInt();
- id = file->readInt();
- for (int pos = 0; pos < layerCount; ++pos) {
- layers[pos] = layerEdits[pos] = new LayerEdit(getWorldEdit(), this);
- layers[pos]->loadHeader(file);
- }
-
- // Check validity
- if ((layerCount > MAX_LAYERS) || (layerCount < 0) || (!id)) {
- throw FileException("Corrupted scene header");
- }
- }
- Uint32 SceneEdit::saveHeader(FileWrite* file) throw_File { start_func
- file->writeStr(name);
- file->writeInt(layerCount);
- file->writeInt(id);
- for (int pos = 0; pos < layerCount; ++pos) {
- layerEdits[pos]->saveHeader(file);
- }
-
- return 1;
- }
- void SceneEdit::saveContent(FileWrite* file) throw_File { start_func
- for (int pos = 0; pos < layerCount; ++pos) {
- assert(layerEdits[pos]);
- layerEdits[pos]->saveContent(file);
- }
- }
- void SceneEdit::saveSuccess() { start_func
- headerModified = 0;
- contentModified = 0;
-
- for (int pos = 0; pos < layerCount; ++pos) {
- assert(layerEdits[pos]);
- layerEdits[pos]->saveSuccess();
- }
- }
- void SceneEdit::cachedContent(FileRead* file, int oldData) { start_func
- // If already cached..
- if (cached) {
- delete cacheFile;
- cacheFile = file;
- }
- else if (oldData) {
- delete file;
- }
- else {
- // Cache ourselves?
- if (!lockCount) {
- delete cacheFile;
- cacheFile = file;
- for (int pos = 0; pos < layerCount; ++pos) {
- assert(layers[pos]);
- layers[pos]->recacheContent();
- }
- cached = 1;
- }
- else {
- delete file;
- }
- }
- }
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