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- /* GCSx
- ** SCENE.CPP
- **
- ** Scene support, entities and drawing
- ** Non-EDITOR members
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #include "all.h"
- Scene::Scene(World* myWorld, int myId) : name(blankString), nameL(blankString) { start_func
- if (myId) assert(myWorld);
- cached = 0;
- lockCount = 0;
- cacheFile = NULL;
- world = myWorld;
- id = myId;
-
- for (int pos = 0; pos < MAX_LAYERS; ++pos) {
- layers[pos] = NULL;
- }
- layerCount = 0;
-
- vpX = 0;
- vpY = 0;
- }
- Scene::~Scene() { start_func
- for (int pos = 0; pos < layerCount; ++pos) {
- delete layers[pos];
- }
- delete cacheFile;
- }
- int Scene::findLayer(const string& fName) const { start_func
- for (int pos = 0; pos < layerCount; ++pos) {
- assert(layers[pos]);
- if (layers[pos]->getNameL() == fName) return pos;
- }
- return -1;
- }
- int Scene::findLayer(const Layer* fLayer) const { start_func
- for (int pos = 0; pos < layerCount; ++pos) {
- assert(layers[pos]);
- if (layers[pos] == fLayer) return pos;
- }
- return -1;
- }
-
- const Layer* Scene::getLayer(int pos) const { start_func
- assert(pos >= 0);
- assert(pos < layerCount);
-
- return layers[pos];
- }
- Layer* Scene::getLayer(int pos) { start_func
- assert(pos >= 0);
- assert(pos < layerCount);
-
- return layers[pos];
- }
-
- void Scene::cacheLoad() throw_File { start_func
- if (cached) {
- // load into memory
- assert(cacheFile);
- assert(cacheFile->getVersion() <= 1);
-
- cacheFile->rewind();
- for (int pos = 0; pos < layerCount; ++pos) {
- assert(layers[pos]);
- try {
- layers[pos]->loadContent(cacheFile);
- }
- catch (...) {
- for (--pos; pos >= 0; --pos) {
- layers[pos]->recacheContent();
- }
- throw;
- }
- }
-
- // We retain this pointer and reuse it IF we
- // unlock to 0 AND aren't modified
- cached = 0;
- }
- }
- void Scene::loadHeader(FileRead* file) throw_File { start_func
- assert(world);
-
- if (file->getVersion() > 1) {
- throw FileException("Unsupported scene version %d", file->getVersion());
- }
- file->readStr(name);
- nameL = name;
- toLower(nameL);
- layerCount = file->readInt();
- id = file->readInt();
- for (int pos = 0; pos < layerCount; ++pos) {
- layers[pos] = new Layer(world, this);
- layers[pos]->loadHeader(file);
- }
-
- // Check validity
- if ((layerCount > MAX_LAYERS) || (layerCount < 0) || (!id)) {
- throw FileException("Corrupted scene header");
- }
- }
- void Scene::loadContent(FileRead* file) { start_func
- delete cacheFile;
- cacheFile = file;
- cached = 1;
- }
- int Scene::isContentCached() const { start_func
- return cached;
- }
- int Scene::doLock(int play) throw_File { start_func
- cacheLoad();
- for (int pos = 0; pos < layerCount; ++pos) {
- assert(layers[pos]);
- // @TODO: throw_File
- if (play) layers[pos]->markLockPlay();
- else layers[pos]->markLock();
- }
- if (!lockCount) {
- EntityOrder::iterator end = entitysByOrder.end();
- for (EntityOrder::iterator pos = entitysByOrder.begin(); pos != end; ++pos) {
- (*pos)->setActive();
- }
- }
- return ++lockCount;
- }
- int Scene::doUnlock(int play) throw_File { start_func
- --lockCount;
- assert(lockCount >= 0);
- if (!lockCount) {
- EntityOrder::iterator end = entitysByOrder.end();
- for (EntityOrder::iterator pos = entitysByOrder.begin(); pos != end; ++pos) {
- (*pos)->setInactive();
- }
- }
- for (int pos = 0; pos < layerCount; ++pos) {
- assert(layers[pos]);
- if (play) layers[pos]->markUnlockPlay();
- else layers[pos]->markUnlock();
- // Recache ourselves
- if ((lockCount == 0) && (cacheFile)) layers[pos]->recacheContent();
- }
- if ((lockCount == 0) && (cacheFile)) {
- // Recache ourselves
- cached = 1;
- }
- return lockCount;
- }
- int Scene::markLock() throw_File { start_func
- return doLock(0);
- }
- int Scene::markUnlock() { start_func
- return doUnlock(0);
- }
- int Scene::markLockPlay() throw_File { start_func
- return doLock(1);
- }
- int Scene::markUnlockPlay() { start_func
- return doUnlock(1);
- }
- int Scene::isLocked() const { start_func
- return lockCount;
- }
- void Scene::draw() { start_func
- for (int pos = layerCount - 1; pos >= 0; --pos) {
- assert(layers[pos]);
- layers[pos]->draw(vpX, vpY);
- }
- }
- void Scene::spawnScene() { start_func
- for (int pos = 0; pos < layerCount; ++pos) {
- assert(layers[pos]);
- layers[pos]->spawnLayer();
- }
- }
- void Scene::indexEntity(Entity* addEntity) { start_func
- assert(addEntity);
- WorldPlay* wp = dynamic_cast<WorldPlay*>(world);
- assert(wp);
-
- wp->indexEntity(addEntity);
- orderEntity(addEntity);
- nameEntity(addEntity);
- if (lockCount) addEntity->setActive();
- }
- void Scene::deindexEntity(Entity* remEntity) { start_func
- assert(remEntity);
- WorldPlay* wp = dynamic_cast<WorldPlay*>(world);
- assert(wp);
-
- if (lockCount) remEntity->setInactive();
- wp->deindexEntity(remEntity);
- deorderEntity(remEntity);
- denameEntity(remEntity);
- }
- void Scene::orderEntity(Entity* addEntity) { start_func
- assert(addEntity);
- assert(entitysByOrder.find(addEntity) == entitysByOrder.end());
- entitysByOrder.insert(addEntity);
- }
- void Scene::deorderEntity(Entity* remEntity) { start_func
- assert(remEntity);
- entitysByOrder.erase(remEntity);
- }
- void Scene::nameEntity(Entity* addEntity) { start_func
- assert(addEntity);
- entitysByName.insert(pair<const char*, Entity*>(addEntity->getName()->c_str(), addEntity));
- }
- void Scene::denameEntity(Entity* remEntity) { start_func
- assert(remEntity);
- // Have to search range for matching entity
- pair<EntityMap::iterator, EntityMap::iterator> range = entitysByName.equal_range(remEntity->getName()->c_str());
- for (EntityMap::iterator pos = range.first; pos != range.second; ++pos) {
- if ((*pos).second == remEntity) {
- entitysByName.erase(pos);
- return;
- }
- }
- }
- void Scene::matchEntity(const char* fMatch, EntityMap::const_iterator& first, EntityMap::const_iterator& last) const { start_func
- assert(fMatch);
- // Optimization one- * or *something
- if (fMatch[0] == '*') {
- first = entitysByName.begin();
- last = entitysByName.end();
- return;
- }
-
- // Search for position of first *
- string toMatch = fMatch;
- string::size_type pos = toMatch.find('*');
-
- // Optimization two- exact match
- if (pos == string::npos) {
- pair<EntityMap::const_iterator, EntityMap::const_iterator> range = entitysByName.equal_range(toMatch.c_str());
- first = range.first;
- last = range.second;
- return;
- }
-
- // We need to determine range
- // First in range is portion before wildcard
- // Last in range is portion before wildcard with last character lexically incremented
- assert(pos > 0);
- toMatch = toMatch.substr(0, pos);
- first = entitysByName.lower_bound(toMatch.c_str());
- ++toMatch[pos - 1];
- last = entitysByName.lower_bound(toMatch.c_str());
- }
- void Scene::cycle() { start_func
- EntityOrder::iterator end = entitysByOrder.end();
- for (EntityOrder::iterator pos = entitysByOrder.begin(); pos != end; ++pos) {
- (*pos)->cycle();
- }
- }
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