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- /* GCSx
- ** LAYER.CPP
- **
- ** Layer storage format and layer-related functions
- ** Doesn't include any editor-only functionality
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #include "all.h"
- Layer::Layer(World* myWorld, Scene* myScene, int myId) : name(blankString), nameL(blankString), spawns() { start_func
- if (myId) assert(myWorld);
- assert(myScene);
-
- world = myWorld;
- scene = myScene;
- cached = 0;
- layerType = LAYER_EMPTY;
- xSize = ySize = LAYER_TILE_DEFAULT_SIZE;
- tilesetId = 0;
- tileset = NULL;
- tileData = NULL;
- effectsData = NULL;
- extendedData = NULL;
- usesEffects = 0;
- usesExtended = 0;
- lockCount = 0;
- lockCountPlay = 0;
- id = myId;
- assert((int)LAYER_TILE_FLIP == (int)TextureMap::TEXTURE_FLIP);
- assert((int)LAYER_TILE_MIRROR == (int)TextureMap::TEXTURE_MIRROR);
- assert((int)LAYER_TILE_ROTATE == (int)TextureMap::TEXTURE_ROTATE);
- }
- Layer::~Layer() { start_func
- if (tileset) {
- for (int pos = 0; pos < lockCount; ++pos) {
- tileset->markUnlock();
- }
- for (int pos = 0; pos < lockCountPlay; ++pos) {
- tileset->markUnlockPlay();
- }
- }
- delete[] tileData;
- delete[] effectsData;
- delete[] extendedData;
- vector<Spawn*>::iterator end = spawns.end();
- for (vector<Spawn*>::iterator pos = spawns.begin(); pos != end; ++pos) {
- assert(*pos);
- delete *pos;
- }
- }
- int Layer::getXSize() const { start_func
- // @TODO: Valid for image/font layers, but shouldn't be called at this time
- assert(layerType == LAYER_TILE);
- return xSize;
- }
- int Layer::getYSize() const { start_func
- // @TODO: Valid for image/font layers, but shouldn't be called at this time
- assert(layerType == LAYER_TILE);
- return ySize;
- }
- void Layer::loadHeaderNonSpawns(FileRead* file) throw_File { start_func
- assert(file);
- assert(world);
-
- if (file->getVersion() > 1) {
- throw FileException("Unsupported layer version %d", file->getVersion());
- }
- file->readStr(name);
- nameL = name;
- toLower(nameL);
- layerType = (LayerType)file->readInt();
- id = file->readInt();
-
- switch (layerType) {
- case LAYER_EMPTY:
- break;
-
- case LAYER_TILE:
- xSize = file->readInt();
- ySize = file->readInt();
- tilesetId = file->readInt();
- usesExtended = file->readInt();
- usesEffects = file->readInt();
- tileset = world->findTileSet(tilesetId);
-
- if ((xSize > MAX_LAYERTILESIZE) || (xSize < 0) ||
- (ySize > MAX_LAYERTILESIZE) || (ySize < 0) ||
- (usesEffects < 0) || (usesEffects > 1) ||
- (usesExtended < 0) || (usesExtended > 1) ||
- (!tileset) || (!id)) {
- throw FileException("Corrupted layer header");
- }
- break;
- case LAYER_IMAGE:
- case LAYER_FONT:
- // @TODO: error checking
- xSize = file->readInt();
- ySize = file->readInt();
- tilesetId = 0;
- usesEffects = 0;
- usesExtended = 0;
- tileset = NULL;
- break;
-
- default:
- throw FileException("Corrupted layer header");
- }
- }
- void Layer::loadHeader(FileRead* file) throw_File { start_func
- loadHeaderNonSpawns(file);
- int numSpawns = file->readInt();
- if (numSpawns < 0) throw FileException("Corrupted layer header");
- assert(spawns.empty());
- for (; numSpawns > 0; --numSpawns) {
- Spawn* newSpawn = new Spawn();
- try {
- newSpawn->load(file, world);
- }
- catch (...) {
- delete newSpawn;
- throw;
- }
- spawns.push_back(newSpawn);
- }
-
- cached = 1;
- }
- void Layer::loadContent(FileRead* file) throw_File { start_func
- // We don't delete 'file' if we throw because we're only
- // supposed to be called this from Scene
- assert(file);
- assert(file->getVersion() <= 1);
-
- switch (layerType) {
- case LAYER_EMPTY:
- case LAYER_IMAGE: // @TODO:
- case LAYER_FONT: // @TODO:
- break;
-
- case LAYER_TILE:
- assert(!tileData);
- assert(!effectsData);
- assert(!extendedData);
-
- tileData = new Uint32[xSize * ySize];
- file->readIntBulk(tileData, xSize * ySize);
- if (usesExtended) {
- extendedData = new Uint32[xSize * ySize];
- file->readIntBulk(extendedData, xSize * ySize);
- }
- if (usesEffects) {
- effectsData = new Uint32[xSize * ySize];
- file->readIntBulk(effectsData, xSize * ySize);
- }
- break;
-
- default:
- assert(0);
- }
-
- cached = 0;
- }
- void Layer::cacheLoad() { start_func
- // Should never be called
- assert(0);
- }
- void Layer::recacheContent() { start_func
- assert(!cached);
- assert(!lockCount && !lockCountPlay);
-
- delete[] tileData;
- tileData = NULL;
- delete[] effectsData;
- effectsData = NULL;
- delete[] extendedData;
- extendedData = NULL;
-
- cached = 1;
- }
- int Layer::doLock(int play) throw_File { start_func
- switch (layerType) {
- case LAYER_EMPTY:
- case LAYER_IMAGE:
- case LAYER_FONT: // @TODO:
- break;
-
- case LAYER_TILE:
- if (tileset) {
- if (play) tileset->markLockPlay();
- else tileset->markLock();
- }
- break;
-
- default:
- assert(0);
- }
-
- if ((!lockCount) && (!lockCountPlay)) {
- SpriteOrder::iterator end = spritesByOrder.end();
- for (SpriteOrder::iterator pos = spritesByOrder.begin(); pos != end; ++pos) {
- (*pos)->setActive();
- }
- }
- if (play) ++lockCountPlay;
- else ++lockCount;
-
- return lockCount + lockCountPlay;
- }
- int Layer::doUnlock(int play) { start_func
- if (play) --lockCountPlay;
- else --lockCount;
-
- assert(lockCount >= 0);
- assert(lockCountPlay >= 0);
- if ((!lockCount) && (!lockCountPlay)) {
- SpriteOrder::iterator end = spritesByOrder.end();
- for (SpriteOrder::iterator pos = spritesByOrder.begin(); pos != end; ++pos) {
- (*pos)->setInactive();
- }
- }
- switch (layerType) {
- case LAYER_EMPTY:
- case LAYER_IMAGE:
- case LAYER_FONT: // @TODO:
- break;
-
- case LAYER_TILE:
- if (tileset) {
- if (play) tileset->markUnlockPlay();
- else tileset->markUnlock();
- }
- break;
-
- default:
- assert(0);
- }
- return lockCount + lockCountPlay;
- }
- int Layer::markLock() throw_File { start_func
- return doLock(0);
- }
- int Layer::markUnlock() { start_func
- return doUnlock(0);
- }
- int Layer::markLockPlay() throw_File { start_func
- return doLock(1);
- }
- int Layer::markUnlockPlay() { start_func
- return doUnlock(1);
- }
- int Layer::isContentCached() const { start_func
- return cached;
- }
- int Layer::isLocked() const { start_func
- return lockCount + lockCountPlay;
- }
- void Layer::draw(int viewX, int viewY) { start_func
- assert(lockCountPlay > 0);
-
- switch (layerType) {
- case LAYER_EMPTY:
- case LAYER_IMAGE:
- case LAYER_FONT: // @TODO:
- break;
- case LAYER_TILE:
- drawTile(viewX, viewY);
- break;
- default:
- assert(0);
- }
- drawSprites(viewX, viewY);
- }
- void Layer::drawSprites(int viewX, int viewY) { start_func
- SpriteOrder::iterator end = spritesByOrder.end();
- for (SpriteOrder::iterator pos = spritesByOrder.begin(); pos != end; ++pos) {
- (*pos)->draw(viewX, viewY);
- }
- }
- void Layer::drawTile(int viewX, int viewY) { start_func
- if (tileset) {
- const TextureMap* texm = tileset->getTexture();
- assert(texm);
-
- int tw = tileset->getWidth();
- int th = tileset->getHeight();
- int tc = tileset->getCount();
- int wrap = 1;
- int startX, y, startXTile, startYTile, maxX, maxY, pitch;
- int lastColor = -1;
- int lastAlpha = -1;
- // @TODO: possible optimization knowing entire layer is one color/alpha/orientation
- if (wrap) {
- // Tile in upper-left corner, or nearest-to but starting offscreen
- startXTile = (viewX - ((viewX < 0) ? tw - 1 : 0)) / tw;
- startYTile = (viewY - ((viewY < 0) ? th - 1 : 0)) / th;
-
- // Pixel coordinate of that tile
- startX = startXTile * tw - viewX;
- y = startYTile * th - viewY;
- // Adjust to correct wrapped tile
- startXTile = startXTile % xSize;
- if (startXTile < 0) startXTile += xSize;
- startYTile = startYTile % ySize;
- if (startYTile < 0) startYTile += ySize;
- // Farthest right/down *pixel* we draw
- // This is an inner bound, not an outer- we draw this pixel, but not the next
- maxX = screenWidth - 1;
- maxY = screenHeight - 1;
- // End-of-line pitch
- pitch = (maxX - startX + tw) / tw;
- pitch = pitch % xSize;
- pitch = xSize - pitch;
- if (pitch <= startXTile) pitch += xSize;
- }
- else {
- // True starting point, based on viewpoint
- startX = -viewX;
- y = -viewY;
- // Which tile is closest to upper left corner
- startXTile = -(startX / tw);
- startYTile = -(y / th);
- // Behavior at edge
- if (startXTile < 0) startXTile = 0;
- if (startYTile < 0) startYTile = 0;
- // Adjust starting point to closest tile to upper left
- startX += startXTile * tw;
- y += startYTile * th;
- // Farthest right/down *pixel* we draw- bounded to size
- // This is an inner bound, not an outer- we draw this pixel, but not the next
- maxX = min(screenWidth - 1, startX + tw * (xSize - startXTile) - 1);
- maxY = min(screenHeight - 1, y + th * (ySize - startYTile) - 1);
-
- // (skip display if nothing to show)
- if ((maxX < 0) || (maxY < 0) ||
- (startX > maxX) || (y > maxY)) return;
- // End-of-line pitch
- pitch = (maxX - startX + tw) / tw;
- pitch = xSize - pitch;
- }
- // Starting point
- Uint32* tiles = tileData + startXTile + startYTile * xSize;
- int x = startX;
- // (these only matter if wrapping)
- int xt = startXTile;
- int yt = startYTile;
- // Extended data
- Uint32* ext = NULL;
- if (usesExtended) ext = extendedData + startXTile + startYTile * xSize;
- // Optimize loop based on possible settings
- // Compiler will optimize-out clauses/conditionals this way
- #define drawLayerLoop(doWrap, doExt) \
- while (1) { \
- int data = *tiles++; \
- int alpha; \
- if (ext) alpha = *ext++; \
- int tile = data & LAYER_TILE_INDEX; \
- if ((tile) && (tile <= tc)) { \
- int color = data & LAYER_TILE_COLOR; \
- if ((color != lastColor) || ((ext) && (alpha != lastAlpha))) { \
- lastColor = color; \
- if (ext) { \
- lastAlpha = alpha; \
- glColor4f((color & LAYER_TILE_COLOR_R) / (float)LAYER_TILE_COLOR_R, \
- (color & LAYER_TILE_COLOR_G) / (float)LAYER_TILE_COLOR_G, \
- (color & LAYER_TILE_COLOR_B) / (float)LAYER_TILE_COLOR_B, \
- alpha / (float)LAYER_EXT_ALPHA \
- ); \
- } \
- else { \
- glColor3f((color & LAYER_TILE_COLOR_R) / (float)LAYER_TILE_COLOR_R, \
- (color & LAYER_TILE_COLOR_G) / (float)LAYER_TILE_COLOR_G, \
- (color & LAYER_TILE_COLOR_B) / (float)LAYER_TILE_COLOR_B \
- ); \
- } \
- } \
- texm->draw(tile, x, y, data & LAYER_TILE_ORIENTATION); \
- } \
- x += tw; \
- if (doWrap) { \
- xt = (xt + 1) % xSize; \
- if (xt == 0) { \
- tiles -= xSize; \
- if (ext) ext -= xSize; \
- } \
- } \
- if (x > maxX) { \
- y += th; \
- if (y > maxY) break; \
- x = startX; \
- tiles += pitch; \
- if (ext) ext += pitch; \
- if (doWrap) { \
- xt = startXTile; \
- yt = (yt + 1) % ySize; \
- if (yt == 0) { \
- tiles -= ySize * xSize; \
- if (ext) ext -= ySize * xSize; \
- } \
- } \
- } \
- }
- if (wrap) {
- if (usesExtended) {
- drawLayerLoop(1, 1);
- }
- else {
- drawLayerLoop(1, 0);
- }
- }
- else {
- if (usesExtended) {
- drawLayerLoop(0, 1);
- }
- else {
- drawLayerLoop(0, 0);
- }
- }
- }
- }
- void Layer::spawnLayer() { start_func
- vector<Spawn*>::iterator end = spawns.end();
- WorldPlay* wp = dynamic_cast<WorldPlay*>(world);
- assert(wp);
- for (vector<Spawn*>::iterator pos = spawns.begin(); pos != end; ++pos) {
- assert(*pos);
- (*pos)->generate(this, wp);
- }
- }
- void Layer::indexSprite(Sprite* addSprite) { start_func
- assert(addSprite);
- WorldPlay* wp = dynamic_cast<WorldPlay*>(world);
- assert(wp);
-
- wp->indexSprite(addSprite);
- orderSprite(addSprite);
- if (lockCount || lockCountPlay) addSprite->setActive();
- }
- void Layer::deindexSprite(Sprite* remSprite) { start_func
- assert(remSprite);
- WorldPlay* wp = dynamic_cast<WorldPlay*>(world);
- assert(wp);
-
- if (lockCount || lockCountPlay) remSprite->setInactive();
- wp->deindexSprite(remSprite);
- deorderSprite(remSprite);
- }
- void Layer::orderSprite(Sprite* addSprite) { start_func
- assert(addSprite);
- assert(spritesByOrder.find(addSprite) == spritesByOrder.end());
- spritesByOrder.insert(addSprite);
- }
- void Layer::deorderSprite(Sprite* remSprite) { start_func
- assert(remSprite);
- spritesByOrder.erase(remSprite);
- }
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