123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175 |
- /* GCSx
- ** ALL.H
- **
- ** All header files we use; this can be turned into pre-compiled headers
- ** if your platform supports it
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #ifndef __GCSx_ALL_H_
- #define __GCSx_ALL_H_
- // X11 has a Window type; we silently rename ours to prevent collisions
- #define Window _Window
- // (version information)
- #include "../GCSx_private.h"
- // Self-contained libraries, includes some datatypes
- #include "SDL.h"
- #define ZLIB_DLL
- #include "zlib.h"
- // Datatypes
- #include <string>
- #include <list>
- #include <vector>
- #include <map>
- #include <set>
- #include <stdarg.h>
- #include "gcsx_exception.h"
- #include "gcsx_datatype.h"
- #include <ext/hash_map>
- using __gnu_cxx::hash_map;
- using __gnu_cxx::hash;
- #include "gcsx_rundata.h"
- // Memory/asserts
- #include <new>
- #include "gcsx_mem.h"
- #include <assert.h>
- // OpenGL- this also does windows.h as shown hence disabled
- #include "SDL_opengl.h"
- //#ifdef WIN32
- //#define WIN32_LEAN_AND_MEAN
- //#include <windows.h>
- //#endif
- // Basic defines
- #include "SDL_ttf.h"
- #include "gcsx_define.h"
- #include "gcsx_graphics.h"
- // Basic classes
- #include "gcsx_file.h"
- #include "gcsx_load.h"
- #include "gcsx_save.h"
- #include "gcsx_gui.h"
- #include "gcsx_dialog.h"
- #include "gcsx_editbox.h"
- #include "gcsx_treeview.h"
- #include "gcsx_list.h"
- #include "gcsx_colorselect.h"
- #include "gcsx_imgselect.h"
- #include "gcsx_toolselect.h"
- #include "gcsx_imgdialog.h"
- // Some dependencies here
- #include "gcsx_bytecode.h"
- #include "gcsx_undo.h"
- #include "gcsx_world.h"
- #include "gcsx_worldedit.h"
- #include "gcsx_entity.h"
- #include "gcsx_sprite.h"
- #include "gcsx_scene.h"
- #include "gcsx_sceneedit.h"
- #include "gcsx_tileset.h"
- #include "gcsx_tilesetedit.h"
- #include "gcsx_layer.h"
- #include "gcsx_layeredit.h"
- // All other files
- #include "gcsx_animgroup.h"
- #include "gcsx_animgroupedit.h"
- #include "gcsx_animgrouppaint.h"
- #include "gcsx_animgroupprop.h"
- #include "gcsx_clipboard.h"
- #include "gcsx_color.h"
- #include "gcsx_compile.h"
- #include "gcsx_config.h"
- #include "gcsx_console.h"
- #include "gcsx_debug.h"
- #include "gcsx_editor.h"
- #include "gcsx_event.h"
- #include "gcsx_filedialog.h"
- #include "gcsx_folder.h"
- #include "gcsx_frame.h"
- #include "gcsx_frontend.h"
- #include "gcsx_game.h"
- #include "gcsx_imgchoose.h"
- #include "gcsx_importimg.h"
- #include "gcsx_layerlist.h"
- #include "gcsx_layerprop.h"
- #include "gcsx_mouse.h"
- #include "gcsx_opengl.h"
- #include "gcsx_popup.h"
- #include "gcsx_progress.h"
- #include "gcsx_resolution.h"
- #include "gcsx_sceneeditlayer.h"
- #include "gcsx_sceneprop.h"
- #include "gcsx_script.h"
- #include "gcsx_scriptedit.h"
- #include "gcsx_scripteditor.h"
- #include "gcsx_scriptprop.h"
- #include "gcsx_slider.h"
- #include "gcsx_spawn.h"
- #include "gcsx_spawnedit.h"
- #include "gcsx_spawnprop.h"
- #include "gcsx_texture.h"
- #include "gcsx_tilesetbrowse.h"
- #include "gcsx_tilesetpaint.h"
- #include "gcsx_tilesetprop.h"
- #include "gcsx_tokenize.h"
- #include "gcsx_tooltip.h"
- #include "gcsx_worldplay.h"
- #include "gcsx_worldprop.h"
- #include "gcsx_wpreview.h"
- #include "gcsx_wscroll.h"
- // Other libraries
- #include "SDL_image.h"
- #include "sge_primitives.h"
- #include "sge_rotation.h"
- #include "sge_surface.h"
- // Other standard headers
- #include <stdlib.h>
- #include <stdio.h>
- #include <ctype.h>
- #include <string.h>
- #include <math.h>
- #include <errno.h>
- #include <sys/types.h>
- #include <sys/stat.h>
- #include <dirent.h>
- #include <cstddef>
- #include <exception>
- #include <typeinfo>
- using namespace std;
- #endif
|