Another Particle Editor for LÖVE2D game engine - Keywords: utility love2d particles https://github.com/mkdxdx/APE

mkdxdx 53c86c0ed5 Merge pull request #2 from SiENcE/master hace 8 años
particles 85ac2977d3 new masks added hace 8 años
ui_scripts a55ec862e9 Spin edit update hace 8 años
.gitattributes a63024ac1d :lollipop: Added .gitattributes hace 9 años
LICENSE.md 0b7f278605 Update LICENSE.md hace 9 años
README.md c0e4017810 Create README.md hace 9 años
conf.lua 781686d7e1 save identiy added hace 8 años
main.lua 53c86c0ed5 Merge pull request #2 from SiENcE/master hace 8 años
utils.lua a6052b33ea req. utils for save/load added hace 8 años

README.md

APE

Another Particle Editor for LÖVE2D game engine

This is a particle system editor for LÖVE2D, created for quick prototyping particle systems. It features paged interface, runtime texture loading, code-to-clipboard generation and also includes interface classes for use in other projects aswell.

USAGE

In order to texture loading to work, code must not be in a .love file and must be unpacked into separate directory with folder "particles" in it. Every value and property of a particle system is changed with spin fields, which are controlled with mousewheel. Pressing left shift, left ctrl or left alt will modify step, with which value is increased. Clicking on Texture manager button will show texture manager tab, where user can set texture, offset and add quads. To generate and copy emitter code to clipboard, click on Code button under Miscellaneous tab in the bottom.

All particle textures are distributed under CC BY license.