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- local S = mobs.intllib
- -- Mese Monster by Zeg9
- mobs:register_mob("mobs_monster:mese_monster", {
- type = "monster",
- passive = false,
- damage = 3,
- attack_type = "shoot",
- shoot_interval = 0.5,
- arrow = "mobs_monster:mese_arrow",
- shoot_offset = 2,
- hp_min = 10,
- hp_max = 25,
- armor = 80,
- collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
- visual = "mesh",
- mesh = "zmobs_mese_monster.x",
- textures = {
- {"zmobs_mese_monster.png"},
- },
- blood_texture = "default_mese_crystal_fragment.png",
- makes_footstep_sound = false,
- sounds = {
- random = "mobs_mesemonster",
- },
- view_range = 10,
- walk_velocity = 0.5,
- run_velocity = 2,
- jump = true,
- jump_height = 8,
- fall_damage = 0,
- fall_speed = -6,
- stepheight = 2.1,
- drops = {
- {name = "default:mese_crystal", chance = 9, min = 0, max = 2},
- {name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
- },
- water_damage = 1,
- lava_damage = 1,
- light_damage = 0,
- animation = {
- speed_normal = 15,
- speed_run = 15,
- stand_start = 0,
- stand_end = 14,
- walk_start = 15,
- walk_end = 38,
- run_start = 40,
- run_end = 63,
- punch_start = 40,
- punch_end = 63,
- },
- })
- mobs:spawn({
- name = "mobs_monster:mese_monster",
- nodes = {"default:stone"},
- max_light = 7,
- chance = 5000,
- active_object_count = 1,
- max_height = -20,
- })
- mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
- mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
- -- mese arrow (weapon)
- mobs:register_arrow("mobs_monster:mese_arrow", {
- visual = "sprite",
- -- visual = "wielditem",
- visual_size = {x = 0.5, y = 0.5},
- textures = {"default_mese_crystal_fragment.png"},
- --textures = {"default:mese_crystal_fragment"},
- velocity = 6,
- -- rotate = 180,
- hit_player = function(self, player)
- player:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups = {fleshy = 2},
- }, nil)
- end,
- hit_mob = function(self, player)
- player:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups = {fleshy = 2},
- }, nil)
- end,
- hit_node = function(self, pos, node)
- end
- })
- -- 9x mese crystal fragments = 1x mese crystal
- minetest.register_craft({
- output = "default:mese_crystal",
- recipe = {
- {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
- {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
- {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
- }
- })
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