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- // Copyright 2009 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoBackends/Software/Tev.h"
- #include <algorithm>
- #include <cmath>
- #include <cstring>
- #include "Common/ChunkFile.h"
- #include "Common/CommonTypes.h"
- #include "Core/System.h"
- #include "VideoBackends/Software/EfbInterface.h"
- #include "VideoBackends/Software/SWBoundingBox.h"
- #include "VideoBackends/Software/TextureSampler.h"
- #include "VideoCommon/PerfQueryBase.h"
- #include "VideoCommon/PixelShaderManager.h"
- #include "VideoCommon/Statistics.h"
- #include "VideoCommon/VideoCommon.h"
- #include "VideoCommon/VideoConfig.h"
- #include "VideoCommon/XFMemory.h"
- static inline s16 Clamp255(s16 in)
- {
- return std::clamp<s16>(in, 0, 255);
- }
- static inline s16 Clamp1024(s16 in)
- {
- return std::clamp<s16>(in, -1024, 1023);
- }
- void Tev::SetRasColor(RasColorChan colorChan, u32 swaptable)
- {
- switch (colorChan)
- {
- case RasColorChan::Color0:
- {
- const u8* color = Color[0];
- const auto& swap = bpmem.tevksel.GetSwapTable(swaptable);
- RasColor.r = color[u32(swap[ColorChannel::Red])];
- RasColor.g = color[u32(swap[ColorChannel::Green])];
- RasColor.b = color[u32(swap[ColorChannel::Blue])];
- RasColor.a = color[u32(swap[ColorChannel::Alpha])];
- }
- break;
- case RasColorChan::Color1:
- {
- const u8* color = Color[1];
- const auto& swap = bpmem.tevksel.GetSwapTable(swaptable);
- RasColor.r = color[u32(swap[ColorChannel::Red])];
- RasColor.g = color[u32(swap[ColorChannel::Green])];
- RasColor.b = color[u32(swap[ColorChannel::Blue])];
- RasColor.a = color[u32(swap[ColorChannel::Alpha])];
- }
- break;
- case RasColorChan::AlphaBump:
- {
- RasColor = TevColor::All(AlphaBump);
- }
- break;
- case RasColorChan::NormalizedAlphaBump:
- {
- const u8 normalized = AlphaBump | AlphaBump >> 5;
- RasColor = TevColor::All(normalized);
- }
- break;
- default:
- {
- if (colorChan != RasColorChan::Zero)
- PanicAlertFmt("Invalid ras color channel: {}", colorChan);
- RasColor = TevColor::All(0);
- }
- break;
- }
- }
- void Tev::DrawColorRegular(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4])
- {
- for (int i = BLU_C; i <= RED_C; i++)
- {
- const InputRegType& InputReg = inputs[i];
- const u16 c = InputReg.c + (InputReg.c >> 7);
- s32 temp = InputReg.a * (256 - c) + (InputReg.b * c);
- temp <<= s_ScaleLShiftLUT[cc.scale];
- temp += (cc.scale == TevScale::Divide2) ? 0 : (cc.op == TevOp::Sub) ? 127 : 128;
- temp >>= 8;
- temp = cc.op == TevOp::Sub ? -temp : temp;
- s32 result = ((InputReg.d + s_BiasLUT[cc.bias]) << s_ScaleLShiftLUT[cc.scale]) + temp;
- result = result >> s_ScaleRShiftLUT[cc.scale];
- Reg[cc.dest][i] = result;
- }
- }
- void Tev::DrawColorCompare(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4])
- {
- for (int i = BLU_C; i <= RED_C; i++)
- {
- u32 a, b;
- switch (cc.compare_mode)
- {
- case TevCompareMode::R8:
- a = inputs[RED_C].a;
- b = inputs[RED_C].b;
- break;
- case TevCompareMode::GR16:
- a = (inputs[GRN_C].a << 8) | inputs[RED_C].a;
- b = (inputs[GRN_C].b << 8) | inputs[RED_C].b;
- break;
- case TevCompareMode::BGR24:
- a = (inputs[BLU_C].a << 16) | (inputs[GRN_C].a << 8) | inputs[RED_C].a;
- b = (inputs[BLU_C].b << 16) | (inputs[GRN_C].b << 8) | inputs[RED_C].b;
- break;
- case TevCompareMode::RGB8:
- a = inputs[i].a;
- b = inputs[i].b;
- break;
- default:
- PanicAlertFmt("Invalid compare mode {}", cc.compare_mode);
- continue;
- }
- if (cc.comparison == TevComparison::GT)
- Reg[cc.dest][i] = inputs[i].d + ((a > b) ? inputs[i].c : 0);
- else
- Reg[cc.dest][i] = inputs[i].d + ((a == b) ? inputs[i].c : 0);
- }
- }
- void Tev::DrawAlphaRegular(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4])
- {
- const InputRegType& InputReg = inputs[ALP_C];
- const u16 c = InputReg.c + (InputReg.c >> 7);
- s32 temp = InputReg.a * (256 - c) + (InputReg.b * c);
- temp <<= s_ScaleLShiftLUT[ac.scale];
- temp += (ac.scale == TevScale::Divide2) ? 0 : (ac.op == TevOp::Sub) ? 127 : 128;
- temp = ac.op == TevOp::Sub ? (-temp >> 8) : (temp >> 8);
- s32 result = ((InputReg.d + s_BiasLUT[ac.bias]) << s_ScaleLShiftLUT[ac.scale]) + temp;
- result = result >> s_ScaleRShiftLUT[ac.scale];
- Reg[ac.dest].a = result;
- }
- void Tev::DrawAlphaCompare(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4])
- {
- u32 a, b;
- switch (ac.compare_mode)
- {
- case TevCompareMode::R8:
- a = inputs[RED_C].a;
- b = inputs[RED_C].b;
- break;
- case TevCompareMode::GR16:
- a = (inputs[GRN_C].a << 8) | inputs[RED_C].a;
- b = (inputs[GRN_C].b << 8) | inputs[RED_C].b;
- break;
- case TevCompareMode::BGR24:
- a = (inputs[BLU_C].a << 16) | (inputs[GRN_C].a << 8) | inputs[RED_C].a;
- b = (inputs[BLU_C].b << 16) | (inputs[GRN_C].b << 8) | inputs[RED_C].b;
- break;
- case TevCompareMode::A8:
- a = inputs[ALP_C].a;
- b = inputs[ALP_C].b;
- break;
- default:
- PanicAlertFmt("Invalid compare mode {}", ac.compare_mode);
- return;
- }
- if (ac.comparison == TevComparison::GT)
- Reg[ac.dest].a = inputs[ALP_C].d + ((a > b) ? inputs[ALP_C].c : 0);
- else
- Reg[ac.dest].a = inputs[ALP_C].d + ((a == b) ? inputs[ALP_C].c : 0);
- }
- static bool AlphaCompare(int alpha, int ref, CompareMode comp)
- {
- switch (comp)
- {
- case CompareMode::Always:
- return true;
- case CompareMode::Never:
- return false;
- case CompareMode::LEqual:
- return alpha <= ref;
- case CompareMode::Less:
- return alpha < ref;
- case CompareMode::GEqual:
- return alpha >= ref;
- case CompareMode::Greater:
- return alpha > ref;
- case CompareMode::Equal:
- return alpha == ref;
- case CompareMode::NEqual:
- return alpha != ref;
- default:
- PanicAlertFmt("Invalid compare mode {}", comp);
- return true;
- }
- }
- static bool TevAlphaTest(int alpha)
- {
- const bool comp0 = AlphaCompare(alpha, bpmem.alpha_test.ref0, bpmem.alpha_test.comp0);
- const bool comp1 = AlphaCompare(alpha, bpmem.alpha_test.ref1, bpmem.alpha_test.comp1);
- switch (bpmem.alpha_test.logic)
- {
- case AlphaTestOp::And:
- return comp0 && comp1;
- case AlphaTestOp::Or:
- return comp0 || comp1;
- case AlphaTestOp::Xor:
- return comp0 ^ comp1;
- case AlphaTestOp::Xnor:
- return !(comp0 ^ comp1);
- default:
- PanicAlertFmt("Invalid AlphaTestOp {}", bpmem.alpha_test.logic);
- return true;
- }
- }
- static inline s32 WrapIndirectCoord(s32 coord, IndTexWrap wrapMode)
- {
- switch (wrapMode)
- {
- case IndTexWrap::ITW_OFF:
- return coord;
- case IndTexWrap::ITW_256:
- return (coord & ((256 << 7) - 1));
- case IndTexWrap::ITW_128:
- return (coord & ((128 << 7) - 1));
- case IndTexWrap::ITW_64:
- return (coord & ((64 << 7) - 1));
- case IndTexWrap::ITW_32:
- return (coord & ((32 << 7) - 1));
- case IndTexWrap::ITW_16:
- return (coord & ((16 << 7) - 1));
- case IndTexWrap::ITW_0:
- return 0;
- default:
- PanicAlertFmt("Invalid indirect wrap mode {}", wrapMode);
- return 0;
- }
- }
- void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
- {
- const TevStageIndirect& indirect = bpmem.tevind[stageNum];
- const u8* indmap = IndirectTex[indirect.bt];
- s32 indcoord[3];
- // alpha bump select
- switch (indirect.bs)
- {
- case IndTexBumpAlpha::Off:
- AlphaBump = 0;
- break;
- case IndTexBumpAlpha::S:
- AlphaBump = indmap[TextureSampler::ALP_SMP];
- break;
- case IndTexBumpAlpha::T:
- AlphaBump = indmap[TextureSampler::BLU_SMP];
- break;
- case IndTexBumpAlpha::U:
- AlphaBump = indmap[TextureSampler::GRN_SMP];
- break;
- default:
- PanicAlertFmt("Invalid alpha bump {}", indirect.bs);
- return;
- }
- // bias select
- const s16 biasValue = indirect.fmt == IndTexFormat::ITF_8 ? -128 : 1;
- s16 bias[3];
- bias[0] = indirect.bias_s ? biasValue : 0;
- bias[1] = indirect.bias_t ? biasValue : 0;
- bias[2] = indirect.bias_u ? biasValue : 0;
- // format
- switch (indirect.fmt)
- {
- case IndTexFormat::ITF_8:
- indcoord[0] = indmap[TextureSampler::ALP_SMP] + bias[0];
- indcoord[1] = indmap[TextureSampler::BLU_SMP] + bias[1];
- indcoord[2] = indmap[TextureSampler::GRN_SMP] + bias[2];
- AlphaBump = AlphaBump & 0xf8;
- break;
- case IndTexFormat::ITF_5:
- indcoord[0] = (indmap[TextureSampler::ALP_SMP] >> 3) + bias[0];
- indcoord[1] = (indmap[TextureSampler::BLU_SMP] >> 3) + bias[1];
- indcoord[2] = (indmap[TextureSampler::GRN_SMP] >> 3) + bias[2];
- AlphaBump = AlphaBump << 5;
- break;
- case IndTexFormat::ITF_4:
- indcoord[0] = (indmap[TextureSampler::ALP_SMP] >> 4) + bias[0];
- indcoord[1] = (indmap[TextureSampler::BLU_SMP] >> 4) + bias[1];
- indcoord[2] = (indmap[TextureSampler::GRN_SMP] >> 4) + bias[2];
- AlphaBump = AlphaBump << 4;
- break;
- case IndTexFormat::ITF_3:
- indcoord[0] = (indmap[TextureSampler::ALP_SMP] >> 5) + bias[0];
- indcoord[1] = (indmap[TextureSampler::BLU_SMP] >> 5) + bias[1];
- indcoord[2] = (indmap[TextureSampler::GRN_SMP] >> 5) + bias[2];
- AlphaBump = AlphaBump << 3;
- break;
- default:
- PanicAlertFmt("Invalid indirect format {}", indirect.fmt);
- return;
- }
- s32 indtevtrans[2] = {0, 0};
- // matrix multiply - results might overflow, but we don't care since we only use the lower 24 bits
- // of the result.
- if (indirect.matrix_index != IndMtxIndex::Off)
- {
- const IND_MTX& indmtx = bpmem.indmtx[static_cast<u32>(indirect.matrix_index.Value()) - 1];
- const int shift = 17 - indmtx.GetScale();
- switch (indirect.matrix_id)
- {
- case IndMtxId::Indirect:
- // matrix values are S0.10, output format is S17.7, so divide by 8
- indtevtrans[0] = (indmtx.col0.ma * indcoord[0] + indmtx.col1.mc * indcoord[1] +
- indmtx.col2.me * indcoord[2]) >>
- 3;
- indtevtrans[1] = (indmtx.col0.mb * indcoord[0] + indmtx.col1.md * indcoord[1] +
- indmtx.col2.mf * indcoord[2]) >>
- 3;
- break;
- case IndMtxId::S:
- // s is S17.7, matrix elements are divided by 256, output is S17.7, so divide by 256. - TODO:
- // Maybe, since s is actually stored as S24, we should divide by 256*64?
- indtevtrans[0] = s * indcoord[0] / 256;
- indtevtrans[1] = t * indcoord[0] / 256;
- break;
- case IndMtxId::T:
- indtevtrans[0] = s * indcoord[1] / 256;
- indtevtrans[1] = t * indcoord[1] / 256;
- break;
- default:
- PanicAlertFmt("Invalid indirect matrix ID {}", indirect.matrix_id);
- return;
- }
- indtevtrans[0] = shift >= 0 ? indtevtrans[0] >> shift : indtevtrans[0] << -shift;
- indtevtrans[1] = shift >= 0 ? indtevtrans[1] >> shift : indtevtrans[1] << -shift;
- }
- else
- {
- // If matrix_index is Off (0), matrix_id should be Indirect (0)
- ASSERT(indirect.matrix_id == IndMtxId::Indirect);
- }
- if (indirect.fb_addprev)
- {
- TexCoord.s += (int)(WrapIndirectCoord(s, indirect.sw) + indtevtrans[0]);
- TexCoord.t += (int)(WrapIndirectCoord(t, indirect.tw) + indtevtrans[1]);
- }
- else
- {
- TexCoord.s = (int)(WrapIndirectCoord(s, indirect.sw) + indtevtrans[0]);
- TexCoord.t = (int)(WrapIndirectCoord(t, indirect.tw) + indtevtrans[1]);
- }
- }
- void Tev::Draw()
- {
- ASSERT(Position[0] >= 0 && Position[0] < s32(EFB_WIDTH));
- ASSERT(Position[1] >= 0 && Position[1] < s32(EFB_HEIGHT));
- INCSTAT(g_stats.this_frame.tev_pixels_in);
- auto& system = Core::System::GetInstance();
- auto& pixel_shader_manager = system.GetPixelShaderManager();
- // initial color values
- for (int i = 0; i < 4; i++)
- {
- Reg[static_cast<TevOutput>(i)].r = pixel_shader_manager.constants.colors[i][0];
- Reg[static_cast<TevOutput>(i)].g = pixel_shader_manager.constants.colors[i][1];
- Reg[static_cast<TevOutput>(i)].b = pixel_shader_manager.constants.colors[i][2];
- Reg[static_cast<TevOutput>(i)].a = pixel_shader_manager.constants.colors[i][3];
- }
- for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
- {
- const int stageNum2 = stageNum >> 1;
- const int stageOdd = stageNum & 1;
- u32 texcoordSel = bpmem.tevindref.getTexCoord(stageNum);
- const u32 texmap = bpmem.tevindref.getTexMap(stageNum);
- // Quirk: when the tex coord is not less than the number of tex gens (i.e. the tex coord does
- // not exist), then tex coord 0 is used (though sometimes glitchy effects happen on console).
- // This affects the Mario portrait in Luigi's Mansion, where the developers forgot to set
- // the number of tex gens to 2 (bug 11462).
- if (texcoordSel >= bpmem.genMode.numtexgens)
- texcoordSel = 0;
- const TEXSCALE& texscale = bpmem.texscale[stageNum2];
- const s32 scaleS = stageOdd ? texscale.ss1 : texscale.ss0;
- const s32 scaleT = stageOdd ? texscale.ts1 : texscale.ts0;
- TextureSampler::Sample(Uv[texcoordSel].s >> scaleS, Uv[texcoordSel].t >> scaleT,
- IndirectLod[stageNum], IndirectLinear[stageNum], texmap,
- IndirectTex[stageNum]);
- }
- for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
- {
- const int stageNum2 = stageNum >> 1;
- const int stageOdd = stageNum & 1;
- const TwoTevStageOrders& order = bpmem.tevorders[stageNum2];
- // stage combiners
- const TevStageCombiner::ColorCombiner& cc = bpmem.combiners[stageNum].colorC;
- const TevStageCombiner::AlphaCombiner& ac = bpmem.combiners[stageNum].alphaC;
- u32 texcoordSel = order.getTexCoord(stageOdd);
- const u32 texmap = order.getTexMap(stageOdd);
- // Quirk: when the tex coord is not less than the number of tex gens (i.e. the tex coord does
- // not exist), then tex coord 0 is used (though sometimes glitchy effects happen on console).
- if (texcoordSel >= bpmem.genMode.numtexgens)
- texcoordSel = 0;
- Indirect(stageNum, Uv[texcoordSel].s, Uv[texcoordSel].t);
- // sample texture
- if (order.getEnable(stageOdd))
- {
- // RGBA
- u8 texel[4];
- if (bpmem.genMode.numtexgens > 0)
- {
- TextureSampler::Sample(TexCoord.s, TexCoord.t, TextureLod[stageNum],
- TextureLinear[stageNum], texmap, texel);
- }
- else
- {
- // It seems like the result is always black when no tex coords are enabled, but further
- // hardware testing is needed.
- std::memset(texel, 0, 4);
- }
- const auto& swap = bpmem.tevksel.GetSwapTable(ac.tswap);
- TexColor.r = texel[u32(swap[ColorChannel::Red])];
- TexColor.g = texel[u32(swap[ColorChannel::Green])];
- TexColor.b = texel[u32(swap[ColorChannel::Blue])];
- TexColor.a = texel[u32(swap[ColorChannel::Alpha])];
- }
- // set konst for this stage
- const auto kc = bpmem.tevksel.GetKonstColor(stageNum);
- const auto ka = bpmem.tevksel.GetKonstAlpha(stageNum);
- StageKonst.r = m_KonstLUT[kc].r;
- StageKonst.g = m_KonstLUT[kc].g;
- StageKonst.b = m_KonstLUT[kc].b;
- StageKonst.a = m_KonstLUT[ka].a;
- // set color
- SetRasColor(order.getColorChan(stageOdd), ac.rswap);
- // combine inputs
- InputRegType inputs[4];
- inputs[BLU_C].a = m_ColorInputLUT[cc.a].b;
- inputs[BLU_C].b = m_ColorInputLUT[cc.b].b;
- inputs[BLU_C].c = m_ColorInputLUT[cc.c].b;
- inputs[BLU_C].d = m_ColorInputLUT[cc.d].b;
- inputs[GRN_C].a = m_ColorInputLUT[cc.a].g;
- inputs[GRN_C].b = m_ColorInputLUT[cc.b].g;
- inputs[GRN_C].c = m_ColorInputLUT[cc.c].g;
- inputs[GRN_C].d = m_ColorInputLUT[cc.d].g;
- inputs[RED_C].a = m_ColorInputLUT[cc.a].r;
- inputs[RED_C].b = m_ColorInputLUT[cc.b].r;
- inputs[RED_C].c = m_ColorInputLUT[cc.c].r;
- inputs[RED_C].d = m_ColorInputLUT[cc.d].r;
- inputs[ALP_C].a = m_AlphaInputLUT[ac.a].a;
- inputs[ALP_C].b = m_AlphaInputLUT[ac.b].a;
- inputs[ALP_C].c = m_AlphaInputLUT[ac.c].a;
- inputs[ALP_C].d = m_AlphaInputLUT[ac.d].a;
- if (cc.bias != TevBias::Compare)
- DrawColorRegular(cc, inputs);
- else
- DrawColorCompare(cc, inputs);
- if (cc.clamp)
- {
- Reg[cc.dest].r = Clamp255(Reg[cc.dest].r);
- Reg[cc.dest].g = Clamp255(Reg[cc.dest].g);
- Reg[cc.dest].b = Clamp255(Reg[cc.dest].b);
- }
- else
- {
- Reg[cc.dest].r = Clamp1024(Reg[cc.dest].r);
- Reg[cc.dest].g = Clamp1024(Reg[cc.dest].g);
- Reg[cc.dest].b = Clamp1024(Reg[cc.dest].b);
- }
- if (ac.bias != TevBias::Compare)
- DrawAlphaRegular(ac, inputs);
- else
- DrawAlphaCompare(ac, inputs);
- if (ac.clamp)
- Reg[ac.dest].a = Clamp255(Reg[ac.dest].a);
- else
- Reg[ac.dest].a = Clamp1024(Reg[ac.dest].a);
- }
- // convert to 8 bits per component
- // the results of the last tev stage are put onto the screen,
- // regardless of the used destination register - TODO: Verify!
- const auto& color_index = bpmem.combiners[bpmem.genMode.numtevstages].colorC.dest;
- const auto& alpha_index = bpmem.combiners[bpmem.genMode.numtevstages].alphaC.dest;
- u8 output[4] = {(u8)Reg[alpha_index].a, (u8)Reg[color_index].b, (u8)Reg[color_index].g,
- (u8)Reg[color_index].r};
- if (!TevAlphaTest(output[ALP_C]))
- return;
- // z texture
- if (bpmem.ztex2.op != ZTexOp::Disabled)
- {
- u32 ztex = bpmem.ztex1.bias;
- switch (bpmem.ztex2.type)
- {
- case ZTexFormat::U8:
- ztex += TexColor[ALP_C];
- break;
- case ZTexFormat::U16:
- ztex += TexColor[ALP_C] << 8 | TexColor[RED_C];
- break;
- case ZTexFormat::U24:
- ztex += TexColor[RED_C] << 16 | TexColor[GRN_C] << 8 | TexColor[BLU_C];
- break;
- default:
- PanicAlertFmt("Invalid ztex format {}", bpmem.ztex2.type);
- }
- if (bpmem.ztex2.op == ZTexOp::Add)
- ztex += Position[2];
- Position[2] = ztex & 0x00ffffff;
- }
- // fog
- if (bpmem.fog.c_proj_fsel.fsel != FogType::Off)
- {
- float ze;
- if (bpmem.fog.c_proj_fsel.proj == FogProjection::Perspective)
- {
- // perspective
- // ze = A/(B - (Zs >> B_SHF))
- const s32 denom = bpmem.fog.b_magnitude - (Position[2] >> bpmem.fog.b_shift);
- // in addition downscale magnitude and zs to 0.24 bits
- ze = (bpmem.fog.GetA() * 16777215.0f) / static_cast<float>(denom);
- }
- else
- {
- // orthographic
- // ze = a*Zs
- // in addition downscale zs to 0.24 bits
- ze = bpmem.fog.GetA() * (static_cast<float>(Position[2]) / 16777215.0f);
- }
- if (bpmem.fogRange.Base.Enabled)
- {
- // TODO: This is untested and should definitely be checked against real hw.
- // - No idea if offset is really normalized against the viewport width or against the
- // projection matrix or yet something else
- // - scaling of the "k" coefficient isn't clear either.
- // First, calculate the offset from the viewport center (normalized to 0..1)
- const float offset =
- (Position[0] - (static_cast<s32>(bpmem.fogRange.Base.Center.Value()) - 342)) /
- static_cast<float>(xfmem.viewport.wd);
- // Based on that, choose the index such that points which are far away from the z-axis use the
- // 10th "k" value and such that central points use the first value.
- float floatindex = 9.f - std::abs(offset) * 9.f;
- floatindex = std::clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!
- // Get the two closest integer indices, look up the corresponding samples
- const int indexlower = (int)floatindex;
- const int indexupper = indexlower + 1;
- // Look up coefficient... Seems like multiplying by 4 makes Fortune Street work properly (fog
- // is too strong without the factor)
- const float klower = bpmem.fogRange.K[indexlower / 2].GetValue(indexlower % 2) * 4.f;
- const float kupper = bpmem.fogRange.K[indexupper / 2].GetValue(indexupper % 2) * 4.f;
- // linearly interpolate the samples and multiple ze by the resulting adjustment factor
- const float factor = indexupper - floatindex;
- const float k = klower * factor + kupper * (1.f - factor);
- const float x_adjust = sqrt(offset * offset + k * k) / k;
- ze *= x_adjust; // NOTE: This is basically dividing by a cosine (hidden behind
- // GXInitFogAdjTable): 1/cos = c/b = sqrt(a^2+b^2)/b
- }
- ze -= bpmem.fog.GetC();
- // clamp 0 to 1
- float fog = std::clamp(ze, 0.f, 1.f);
- switch (bpmem.fog.c_proj_fsel.fsel)
- {
- case FogType::Exp:
- fog = 1.0f - pow(2.0f, -8.0f * fog);
- break;
- case FogType::ExpSq:
- fog = 1.0f - pow(2.0f, -8.0f * fog * fog);
- break;
- case FogType::BackwardsExp:
- fog = 1.0f - fog;
- fog = pow(2.0f, -8.0f * fog);
- break;
- case FogType::BackwardsExpSq:
- fog = 1.0f - fog;
- fog = pow(2.0f, -8.0f * fog * fog);
- break;
- default:
- break;
- }
- // lerp from output to fog color
- const u32 fogInt = (u32)(fog * 256);
- const u32 invFog = 256 - fogInt;
- output[RED_C] = (output[RED_C] * invFog + fogInt * bpmem.fog.color.r) >> 8;
- output[GRN_C] = (output[GRN_C] * invFog + fogInt * bpmem.fog.color.g) >> 8;
- output[BLU_C] = (output[BLU_C] * invFog + fogInt * bpmem.fog.color.b) >> 8;
- }
- if (bpmem.GetEmulatedZ() == EmulatedZ::Late)
- {
- // TODO: Check against hw if these values get incremented even if depth testing is disabled
- EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT);
- if (!EfbInterface::ZCompare(Position[0], Position[1], Position[2]))
- return;
- EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_OUTPUT);
- }
- // The GC/Wii GPU rasterizes in 2x2 pixel groups, so bounding box values will be rounded to the
- // extents of these groups, rather than the exact pixel.
- BBoxManager::Update(static_cast<u16>(Position[0] & ~1), static_cast<u16>(Position[0] | 1),
- static_cast<u16>(Position[1] & ~1), static_cast<u16>(Position[1] | 1));
- INCSTAT(g_stats.this_frame.tev_pixels_out);
- EfbInterface::IncPerfCounterQuadCount(PQ_BLEND_INPUT);
- EfbInterface::BlendTev(Position[0], Position[1], output);
- }
- void Tev::SetKonstColors()
- {
- auto& system = Core::System::GetInstance();
- auto& pixel_shader_manager = system.GetPixelShaderManager();
- for (int i = 0; i < 4; i++)
- {
- KonstantColors[i].r = pixel_shader_manager.constants.kcolors[i][0];
- KonstantColors[i].g = pixel_shader_manager.constants.kcolors[i][1];
- KonstantColors[i].b = pixel_shader_manager.constants.kcolors[i][2];
- KonstantColors[i].a = pixel_shader_manager.constants.kcolors[i][3];
- }
- }
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