123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250 |
- // Copyright 2009 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoBackends/Software/SWVertexLoader.h"
- #include <cstddef>
- #include <limits>
- #include "Common/Assert.h"
- #include "Common/CommonTypes.h"
- #include "Common/Logging/Log.h"
- #include "Core/System.h"
- #include "VideoBackends/Software/NativeVertexFormat.h"
- #include "VideoBackends/Software/Rasterizer.h"
- #include "VideoBackends/Software/SWRenderer.h"
- #include "VideoBackends/Software/Tev.h"
- #include "VideoBackends/Software/TransformUnit.h"
- #include "VideoCommon/BoundingBox.h"
- #include "VideoCommon/CPMemory.h"
- #include "VideoCommon/DataReader.h"
- #include "VideoCommon/IndexGenerator.h"
- #include "VideoCommon/OpcodeDecoding.h"
- #include "VideoCommon/PixelShaderManager.h"
- #include "VideoCommon/Statistics.h"
- #include "VideoCommon/VertexLoaderBase.h"
- #include "VideoCommon/VertexLoaderManager.h"
- #include "VideoCommon/VertexShaderManager.h"
- #include "VideoCommon/VideoConfig.h"
- #include "VideoCommon/XFMemory.h"
- SWVertexLoader::SWVertexLoader() = default;
- SWVertexLoader::~SWVertexLoader() = default;
- DataReader SWVertexLoader::PrepareForAdditionalData(OpcodeDecoder::Primitive primitive, u32 count,
- u32 stride, bool cullall)
- {
- // The software renderer needs cullall to be false for zfreeze to work
- return VertexManagerBase::PrepareForAdditionalData(primitive, count, stride, false);
- }
- void SWVertexLoader::DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex)
- {
- using OpcodeDecoder::Primitive;
- Primitive primitive_type = Primitive::GX_DRAW_QUADS;
- switch (m_current_primitive_type)
- {
- case PrimitiveType::Points:
- primitive_type = Primitive::GX_DRAW_POINTS;
- break;
- case PrimitiveType::Lines:
- primitive_type = Primitive::GX_DRAW_LINES;
- break;
- case PrimitiveType::Triangles:
- primitive_type = Primitive::GX_DRAW_TRIANGLES;
- break;
- case PrimitiveType::TriangleStrip:
- primitive_type = Primitive::GX_DRAW_TRIANGLE_STRIP;
- break;
- }
- // Flush bounding box here because software overrides the base function
- if (g_bounding_box->IsEnabled())
- g_bounding_box->Flush();
- m_setup_unit.Init(primitive_type);
- Rasterizer::SetTevKonstColors();
- for (u32 i = 0; i < m_index_generator.GetIndexLen(); i++)
- {
- const u16 index = m_cpu_index_buffer[i];
- memset(static_cast<void*>(&m_vertex), 0, sizeof(m_vertex));
- // parse the videocommon format to our own struct format (m_vertex)
- SetFormat();
- ParseVertex(VertexLoaderManager::GetCurrentVertexFormat()->GetVertexDeclaration(), index);
- // transform this vertex so that it can be used for rasterization (outVertex)
- OutputVertexData* outVertex = m_setup_unit.GetVertex();
- TransformUnit::TransformPosition(&m_vertex, outVertex);
- TransformUnit::TransformNormal(&m_vertex, outVertex);
- TransformUnit::TransformColor(&m_vertex, outVertex);
- TransformUnit::TransformTexCoord(&m_vertex, outVertex);
- // assemble and rasterize the primitive
- m_setup_unit.SetupVertex();
- INCSTAT(g_stats.this_frame.num_vertices_loaded);
- }
- INCSTAT(g_stats.this_frame.num_drawn_objects);
- }
- void SWVertexLoader::SetFormat()
- {
- m_vertex.posMtx = xfmem.MatrixIndexA.PosNormalMtxIdx;
- m_vertex.texMtx[0] = xfmem.MatrixIndexA.Tex0MtxIdx;
- m_vertex.texMtx[1] = xfmem.MatrixIndexA.Tex1MtxIdx;
- m_vertex.texMtx[2] = xfmem.MatrixIndexA.Tex2MtxIdx;
- m_vertex.texMtx[3] = xfmem.MatrixIndexA.Tex3MtxIdx;
- m_vertex.texMtx[4] = xfmem.MatrixIndexB.Tex4MtxIdx;
- m_vertex.texMtx[5] = xfmem.MatrixIndexB.Tex5MtxIdx;
- m_vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
- m_vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
- }
- template <typename T, typename I>
- static T ReadNormalized(I value)
- {
- T casted = (T)value;
- if (!std::numeric_limits<T>::is_integer && std::numeric_limits<I>::is_integer)
- {
- // normalize if non-float is converted to a float
- casted *= (T)(1.0 / std::numeric_limits<I>::max());
- }
- return casted;
- }
- template <typename T, bool swap = false>
- static void ReadVertexAttribute(T* dst, DataReader src, const AttributeFormat& format,
- int base_component, int components, bool reverse)
- {
- if (format.enable)
- {
- src.Skip(format.offset);
- src.Skip(base_component * GetElementSize(format.type));
- int i;
- for (i = 0; i < std::min(format.components - base_component, components); i++)
- {
- int i_dst = reverse ? components - i - 1 : i;
- switch (format.type)
- {
- case ComponentFormat::UByte:
- dst[i_dst] = ReadNormalized<T, u8>(src.Read<u8, swap>());
- break;
- case ComponentFormat::Byte:
- dst[i_dst] = ReadNormalized<T, s8>(src.Read<s8, swap>());
- break;
- case ComponentFormat::UShort:
- dst[i_dst] = ReadNormalized<T, u16>(src.Read<u16, swap>());
- break;
- case ComponentFormat::Short:
- dst[i_dst] = ReadNormalized<T, s16>(src.Read<s16, swap>());
- break;
- case ComponentFormat::Float:
- case ComponentFormat::InvalidFloat5:
- case ComponentFormat::InvalidFloat6:
- case ComponentFormat::InvalidFloat7:
- dst[i_dst] = ReadNormalized<T, float>(src.Read<float, swap>());
- break;
- }
- ASSERT_MSG(VIDEO, !format.integer || (format.type < ComponentFormat::Float),
- "only non-float values are allowed to be streamed as integer");
- }
- for (; i < components; i++)
- {
- int i_dst = reverse ? components - i - 1 : i;
- dst[i_dst] = i == 3;
- }
- }
- }
- static void ParseColorAttributes(InputVertexData* dst, DataReader& src,
- const PortableVertexDeclaration& vdec)
- {
- const auto set_default_color = [](std::array<u8, 4>& color) {
- color[Tev::ALP_C] = g_ActiveConfig.iMissingColorValue & 0xFF;
- color[Tev::BLU_C] = (g_ActiveConfig.iMissingColorValue >> 8) & 0xFF;
- color[Tev::GRN_C] = (g_ActiveConfig.iMissingColorValue >> 16) & 0xFF;
- color[Tev::RED_C] = (g_ActiveConfig.iMissingColorValue >> 24) & 0xFF;
- };
- if (vdec.colors[0].enable)
- {
- // Use color0 for channel 0, and color1 for channel 1 if both colors 0 and 1 are present.
- ReadVertexAttribute<u8>(dst->color[0].data(), src, vdec.colors[0], 0, 4, true);
- if (vdec.colors[1].enable)
- ReadVertexAttribute<u8>(dst->color[1].data(), src, vdec.colors[1], 0, 4, true);
- else
- set_default_color(dst->color[1]);
- }
- else
- {
- // If only one of the color attributes is enabled, it is directed to color 0.
- if (vdec.colors[1].enable)
- ReadVertexAttribute<u8>(dst->color[0].data(), src, vdec.colors[1], 0, 4, true);
- else
- set_default_color(dst->color[0]);
- set_default_color(dst->color[1]);
- }
- }
- void SWVertexLoader::ParseVertex(const PortableVertexDeclaration& vdec, int index)
- {
- DataReader src(m_cpu_vertex_buffer.data(),
- m_cpu_vertex_buffer.data() + m_cpu_vertex_buffer.size());
- src.Skip(index * vdec.stride);
- ReadVertexAttribute<float>(&m_vertex.position[0], src, vdec.position, 0, 3, false);
- for (std::size_t i = 0; i < m_vertex.normal.size(); i++)
- {
- ReadVertexAttribute<float>(&m_vertex.normal[i][0], src, vdec.normals[i], 0, 3, false);
- }
- if (!vdec.normals[0].enable)
- {
- auto& system = Core::System::GetInstance();
- auto& vertex_shader_manager = system.GetVertexShaderManager();
- m_vertex.normal[0][0] = vertex_shader_manager.constants.cached_normal[0];
- m_vertex.normal[0][1] = vertex_shader_manager.constants.cached_normal[1];
- m_vertex.normal[0][2] = vertex_shader_manager.constants.cached_normal[2];
- }
- if (!vdec.normals[1].enable)
- {
- auto& system = Core::System::GetInstance();
- auto& vertex_shader_manager = system.GetVertexShaderManager();
- m_vertex.normal[1][0] = vertex_shader_manager.constants.cached_tangent[0];
- m_vertex.normal[1][1] = vertex_shader_manager.constants.cached_tangent[1];
- m_vertex.normal[1][2] = vertex_shader_manager.constants.cached_tangent[2];
- }
- if (!vdec.normals[2].enable)
- {
- auto& system = Core::System::GetInstance();
- auto& vertex_shader_manager = system.GetVertexShaderManager();
- m_vertex.normal[2][0] = vertex_shader_manager.constants.cached_binormal[0];
- m_vertex.normal[2][1] = vertex_shader_manager.constants.cached_binormal[1];
- m_vertex.normal[2][2] = vertex_shader_manager.constants.cached_binormal[2];
- }
- ParseColorAttributes(&m_vertex, src, vdec);
- for (std::size_t i = 0; i < m_vertex.texCoords.size(); i++)
- {
- ReadVertexAttribute<float>(m_vertex.texCoords[i].data(), src, vdec.texcoords[i], 0, 2, false);
- // the texmtr is stored as third component of the texCoord
- if (vdec.texcoords[i].components >= 3)
- {
- ReadVertexAttribute<u8>(&m_vertex.texMtx[i], src, vdec.texcoords[i], 2, 1, false);
- }
- }
- ReadVertexAttribute<u8>(&m_vertex.posMtx, src, vdec.posmtx, 0, 1, false);
- }
|