1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <memory>
- #include <vector>
- #include "Common/CommonTypes.h"
- #include "VideoCommon/AbstractFramebuffer.h"
- #include "VideoCommon/AbstractStagingTexture.h"
- #include "VideoCommon/AbstractTexture.h"
- namespace SW
- {
- class SWTexture final : public AbstractTexture
- {
- public:
- explicit SWTexture(const TextureConfig& tex_config);
- ~SWTexture() = default;
- void CopyRectangleFromTexture(const AbstractTexture* src,
- const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
- u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
- u32 dst_layer, u32 dst_level) override;
- void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
- u32 layer, u32 level) override;
- void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size,
- u32 layer) override;
- const u8* GetData(u32 layer, u32 level) const;
- u8* GetData(u32 layer, u32 level);
- private:
- std::vector<std::vector<std::vector<u8>>> m_data;
- };
- class SWStagingTexture final : public AbstractStagingTexture
- {
- public:
- explicit SWStagingTexture(StagingTextureType type, const TextureConfig& config);
- ~SWStagingTexture();
- void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
- u32 src_layer, u32 src_level,
- const MathUtil::Rectangle<int>& dst_rect) override;
- void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
- const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
- u32 dst_level) override;
- bool Map() override;
- void Unmap() override;
- void Flush() override;
- void SetMapStride(size_t stride) { m_map_stride = stride; }
- private:
- std::vector<u8> m_data;
- };
- class SWFramebuffer final : public AbstractFramebuffer
- {
- public:
- explicit SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments,
- AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
- u32 width, u32 height, u32 layers, u32 samples);
- ~SWFramebuffer() override = default;
- static std::unique_ptr<SWFramebuffer>
- Create(SWTexture* color_attachment, SWTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments);
- };
- } // namespace SW
|