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- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoBackends/Software/SWTexture.h"
- #include <cstring>
- #include "Common/Assert.h"
- #include "VideoBackends/Software/CopyRegion.h"
- #include "VideoBackends/Software/SWGfx.h"
- namespace SW
- {
- namespace
- {
- #pragma pack(push, 1)
- struct Pixel
- {
- u8 r;
- u8 g;
- u8 b;
- u8 a;
- };
- #pragma pack(pop)
- void CopyTextureData(const TextureConfig& src_config, const u8* src_ptr, u32 src_x, u32 src_y,
- u32 width, u32 height, u32 src_level, const TextureConfig& dst_config,
- u8* dst_ptr, u32 dst_x, u32 dst_y, u32 dst_level)
- {
- const size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format);
- const size_t src_stride = src_config.GetMipStride(src_level);
- const size_t src_offset =
- static_cast<size_t>(src_y) * src_stride + static_cast<size_t>(src_x) * texel_size;
- const size_t dst_stride = dst_config.GetMipStride(dst_level);
- const size_t dst_offset =
- static_cast<size_t>(dst_y) * dst_stride + static_cast<size_t>(dst_x) * texel_size;
- const size_t copy_len = static_cast<size_t>(width) * texel_size;
- src_ptr += src_offset;
- dst_ptr += dst_offset;
- for (u32 i = 0; i < height; i++)
- {
- std::memcpy(dst_ptr, src_ptr, copy_len);
- src_ptr += src_stride;
- dst_ptr += dst_stride;
- }
- }
- } // namespace
- void SWGfx::ScaleTexture(AbstractFramebuffer* dst_framebuffer,
- const MathUtil::Rectangle<int>& dst_rect,
- const AbstractTexture* src_texture,
- const MathUtil::Rectangle<int>& src_rect)
- {
- const SWTexture* software_source_texture = static_cast<const SWTexture*>(src_texture);
- SWTexture* software_dest_texture = static_cast<SWTexture*>(dst_framebuffer->GetColorAttachment());
- CopyRegion(reinterpret_cast<const Pixel*>(software_source_texture->GetData(0, 0)), src_rect,
- src_texture->GetWidth(), src_texture->GetHeight(),
- reinterpret_cast<Pixel*>(software_dest_texture->GetData(0, 0)), dst_rect,
- dst_framebuffer->GetWidth(), dst_framebuffer->GetHeight());
- }
- SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
- {
- m_data.resize(tex_config.layers);
- for (u32 layer = 0; layer < tex_config.layers; layer++)
- {
- m_data[layer].resize(tex_config.levels);
- for (u32 level = 0; level < tex_config.levels; level++)
- {
- m_data[layer][level].resize(std::max(tex_config.width >> level, 1u) *
- std::max(tex_config.height >> level, 1u) * sizeof(Pixel));
- }
- }
- }
- void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
- const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
- u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
- u32 dst_layer, u32 dst_level)
- {
- CopyTextureData(src->GetConfig(),
- static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
- src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
- GetData(dst_layer, dst_level), dst_rect.left, dst_rect.top, dst_level);
- }
- void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
- u32 layer, u32 level)
- {
- }
- void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
- size_t buffer_size, u32 layer)
- {
- u8* data = GetData(layer, level);
- for (u32 y = 0; y < height; y++)
- {
- memcpy(&data[width * y * sizeof(Pixel)], &buffer[y * row_length * sizeof(Pixel)],
- width * sizeof(Pixel));
- }
- }
- const u8* SWTexture::GetData(u32 layer, u32 level) const
- {
- return m_data[layer][level].data();
- }
- u8* SWTexture::GetData(u32 layer, u32 level)
- {
- return m_data[layer][level].data();
- }
- SWStagingTexture::SWStagingTexture(StagingTextureType type, const TextureConfig& config)
- : AbstractStagingTexture(type, config)
- {
- m_data.resize(m_texel_size * config.width * config.height);
- m_map_pointer = reinterpret_cast<char*>(m_data.data());
- m_map_stride = m_texel_size * config.width;
- }
- SWStagingTexture::~SWStagingTexture() = default;
- void SWStagingTexture::CopyFromTexture(const AbstractTexture* src,
- const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
- u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
- {
- CopyTextureData(src->GetConfig(),
- static_cast<const SWTexture*>(src)->GetData(src_layer, src_level), src_rect.left,
- src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), src_level, m_config,
- m_data.data(), dst_rect.left, dst_rect.top, 0);
- m_needs_flush = true;
- }
- void SWStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
- const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
- u32 dst_level)
- {
- CopyTextureData(m_config, m_data.data(), src_rect.left, src_rect.top, src_rect.GetWidth(),
- src_rect.GetHeight(), 0, dst->GetConfig(),
- static_cast<SWTexture*>(dst)->GetData(dst_layer, dst_level), dst_rect.left,
- dst_rect.top, dst_level);
- m_needs_flush = true;
- }
- bool SWStagingTexture::Map()
- {
- return true;
- }
- void SWStagingTexture::Unmap()
- {
- }
- void SWStagingTexture::Flush()
- {
- m_needs_flush = false;
- }
- SWFramebuffer::SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments,
- AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
- u32 width, u32 height, u32 layers, u32 samples)
- : AbstractFramebuffer(color_attachment, depth_attachment,
- std::move(additional_color_attachments), color_format, depth_format,
- width, height, layers, samples)
- {
- }
- std::unique_ptr<SWFramebuffer>
- SWFramebuffer::Create(SWTexture* color_attachment, SWTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments)
- {
- if (!ValidateConfig(color_attachment, depth_attachment, additional_color_attachments))
- return nullptr;
- const AbstractTextureFormat color_format =
- color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined;
- const AbstractTextureFormat depth_format =
- depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined;
- const SWTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
- const u32 width = either_attachment->GetWidth();
- const u32 height = either_attachment->GetHeight();
- const u32 layers = either_attachment->GetLayers();
- const u32 samples = either_attachment->GetSamples();
- return std::make_unique<SWFramebuffer>(color_attachment, depth_attachment,
- std::move(additional_color_attachments), color_format,
- depth_format, width, height, layers, samples);
- }
- } // namespace SW
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