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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include "Common/CommonTypes.h"
- struct OutputVertexData;
- namespace Rasterizer
- {
- void Init();
- void ScissorChanged();
- void UpdateZSlope(const OutputVertexData* v0, const OutputVertexData* v1,
- const OutputVertexData* v2, s32 x_off, s32 y_off);
- void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
- const OutputVertexData* v2);
- void SetTevKonstColors();
- struct RasterBlockPixel
- {
- float InvW;
- float Uv[8][2];
- };
- struct RasterBlock
- {
- RasterBlockPixel Pixel[2][2];
- s32 IndirectLod[4];
- bool IndirectLinear[4];
- s32 TextureLod[16];
- bool TextureLinear[16];
- };
- } // namespace Rasterizer
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