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- // Copyright 2009 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoBackends/Software/Rasterizer.h"
- #include <algorithm>
- #include <cstring>
- #include <vector>
- #include "Common/Assert.h"
- #include "Common/CommonTypes.h"
- #include "VideoBackends/Software/EfbInterface.h"
- #include "VideoBackends/Software/NativeVertexFormat.h"
- #include "VideoBackends/Software/Tev.h"
- #include "VideoCommon/BPFunctions.h"
- #include "VideoCommon/BPMemory.h"
- #include "VideoCommon/PerfQueryBase.h"
- #include "VideoCommon/Statistics.h"
- #include "VideoCommon/VideoCommon.h"
- #include "VideoCommon/VideoConfig.h"
- #include "VideoCommon/XFMemory.h"
- namespace Rasterizer
- {
- static constexpr int BLOCK_SIZE = 2;
- struct SlopeContext
- {
- SlopeContext(const OutputVertexData* v0, const OutputVertexData* v1, const OutputVertexData* v2,
- s32 x0_, s32 y0_, s32 x_off, s32 y_off)
- : x0(x0_), y0(y0_)
- {
- // adjust a little less than 0.5
- const float adjust = 0.495f;
- xOff = ((float)x0_ - (v0->screenPosition.x - x_off)) + adjust;
- yOff = ((float)y0_ - (v0->screenPosition.y - y_off)) + adjust;
- dx10 = v1->screenPosition.x - v0->screenPosition.x;
- dx20 = v2->screenPosition.x - v0->screenPosition.x;
- dy10 = v1->screenPosition.y - v0->screenPosition.y;
- dy20 = v2->screenPosition.y - v0->screenPosition.y;
- }
- s32 x0;
- s32 y0;
- float xOff;
- float yOff;
- float dx10;
- float dx20;
- float dy10;
- float dy20;
- };
- struct Slope
- {
- Slope() = default;
- Slope(float f0_, float f1, float f2, const SlopeContext& ctx) : f0(f0_)
- {
- float delta_20 = f2 - f0_;
- float delta_10 = f1 - f0_;
- // x2 - x0 y1 - y0 x1 - x0 y2 - y0
- float a = delta_20 * ctx.dy10 - delta_10 * ctx.dy20;
- float b = ctx.dx20 * delta_10 - ctx.dx10 * delta_20;
- float c = ctx.dx20 * ctx.dy10 - ctx.dx10 * ctx.dy20;
- dfdx = a / c;
- dfdy = b / c;
- x0 = ctx.x0;
- y0 = ctx.y0;
- xOff = ctx.xOff;
- yOff = ctx.yOff;
- }
- // These default values are used in the unlikely case that zfreeze is enabled when drawing the
- // first primitive.
- // TODO: This is just a guess!
- float dfdx = 0.0f;
- float dfdy = 0.0f;
- float f0 = 1.0f;
- // Both an s32 value and a float value are used to minimize rounding error
- // TODO: is this really needed?
- s32 x0 = 0;
- s32 y0 = 0;
- float xOff = 0.0f;
- float yOff = 0.0f;
- float GetValue(s32 x, s32 y) const
- {
- float dx = xOff + (float)(x - x0);
- float dy = yOff + (float)(y - y0);
- return f0 + (dfdx * dx) + (dfdy * dy);
- }
- };
- static Slope ZSlope;
- static Slope WSlope;
- static Slope ColorSlopes[2][4];
- static Slope TexSlopes[8][3];
- static Tev tev;
- static RasterBlock rasterBlock;
- static std::vector<BPFunctions::ScissorRect> scissors;
- void Init()
- {
- // The other slopes are set each for each primitive drawn, but zfreeze means that the z slope
- // needs to be set to an (untested) default value.
- ZSlope = Slope();
- }
- void ScissorChanged()
- {
- scissors = std::move(BPFunctions::ComputeScissorRects().m_result);
- }
- // Returns approximation of log2(f) in s28.4
- // results are close enough to use for LOD
- static s32 FixedLog2(float f)
- {
- u32 x;
- std::memcpy(&x, &f, sizeof(u32));
- s32 logInt = ((x & 0x7F800000) >> 19) - 2032; // integer part
- s32 logFract = (x & 0x007fffff) >> 19; // approximate fractional part
- return logInt + logFract;
- }
- static inline int iround(float x)
- {
- int t = (int)x;
- if ((x - t) >= 0.5)
- return t + 1;
- return t;
- }
- void SetTevKonstColors()
- {
- tev.SetKonstColors();
- }
- static void Draw(s32 x, s32 y, s32 xi, s32 yi)
- {
- INCSTAT(g_stats.this_frame.rasterized_pixels);
- s32 z = (s32)std::clamp<float>(ZSlope.GetValue(x, y), 0.0f, 16777215.0f);
- if (bpmem.GetEmulatedZ() == EmulatedZ::Early)
- {
- // TODO: Test if perf regs are incremented even if test is disabled
- EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT_ZCOMPLOC);
- if (bpmem.zmode.testenable)
- {
- // early z
- if (!EfbInterface::ZCompare(x, y, z))
- return;
- }
- EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_OUTPUT_ZCOMPLOC);
- }
- RasterBlockPixel& pixel = rasterBlock.Pixel[xi][yi];
- tev.Position[0] = x;
- tev.Position[1] = y;
- tev.Position[2] = z;
- // colors
- for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
- {
- for (int comp = 0; comp < 4; comp++)
- {
- u16 color = (u16)ColorSlopes[i][comp].GetValue(x, y);
- // clamp color value to 0
- u16 mask = ~(color >> 8);
- tev.Color[i][comp] = color & mask;
- }
- }
- // tex coords
- for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
- {
- // multiply by 128 because TEV stores UVs as s17.7
- tev.Uv[i].s = (s32)(pixel.Uv[i][0] * 128);
- tev.Uv[i].t = (s32)(pixel.Uv[i][1] * 128);
- }
- for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++)
- {
- tev.IndirectLod[i] = rasterBlock.IndirectLod[i];
- tev.IndirectLinear[i] = rasterBlock.IndirectLinear[i];
- }
- for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++)
- {
- tev.TextureLod[i] = rasterBlock.TextureLod[i];
- tev.TextureLinear[i] = rasterBlock.TextureLinear[i];
- }
- tev.Draw();
- }
- static inline void CalculateLOD(s32* lodp, bool* linear, u32 texmap, u32 texcoord)
- {
- auto texUnit = bpmem.tex.GetUnit(texmap);
- // LOD calculation requires data from the texture mode for bias, etc.
- // it does not seem to use the actual texture size
- const TexMode0& tm0 = texUnit.texMode0;
- const TexMode1& tm1 = texUnit.texMode1;
- float sDelta, tDelta;
- float* uv00 = rasterBlock.Pixel[0][0].Uv[texcoord];
- float* uv10 = rasterBlock.Pixel[1][0].Uv[texcoord];
- float* uv01 = rasterBlock.Pixel[0][1].Uv[texcoord];
- float dudx = fabsf(uv00[0] - uv10[0]);
- float dvdx = fabsf(uv00[1] - uv10[1]);
- float dudy = fabsf(uv00[0] - uv01[0]);
- float dvdy = fabsf(uv00[1] - uv01[1]);
- if (tm0.diag_lod == LODType::Diagonal)
- {
- sDelta = dudx + dudy;
- tDelta = dvdx + dvdy;
- }
- else
- {
- sDelta = std::max(dudx, dudy);
- tDelta = std::max(dvdx, dvdy);
- }
- // get LOD in s28.4
- s32 lod = FixedLog2(std::max(sDelta, tDelta));
- // bias is s2.5
- int bias = tm0.lod_bias;
- bias >>= 1;
- lod += bias;
- *linear = ((lod > 0 && tm0.min_filter == FilterMode::Linear) ||
- (lod <= 0 && tm0.mag_filter == FilterMode::Linear));
- // NOTE: The order of comparisons for this clamp check matters.
- if (lod > static_cast<s32>(tm1.max_lod))
- lod = static_cast<s32>(tm1.max_lod);
- else if (lod < static_cast<s32>(tm1.min_lod))
- lod = static_cast<s32>(tm1.min_lod);
- *lodp = lod;
- }
- static void BuildBlock(s32 blockX, s32 blockY)
- {
- for (s32 yi = 0; yi < BLOCK_SIZE; yi++)
- {
- for (s32 xi = 0; xi < BLOCK_SIZE; xi++)
- {
- RasterBlockPixel& pixel = rasterBlock.Pixel[xi][yi];
- s32 x = xi + blockX;
- s32 y = yi + blockY;
- float invW = 1.0f / WSlope.GetValue(x, y);
- pixel.InvW = invW;
- // tex coords
- for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
- {
- float projection = invW;
- float q = TexSlopes[i][2].GetValue(x, y) * invW;
- if (q != 0.0f)
- projection = invW / q;
- pixel.Uv[i][0] = TexSlopes[i][0].GetValue(x, y) * projection;
- pixel.Uv[i][1] = TexSlopes[i][1].GetValue(x, y) * projection;
- }
- }
- }
- for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++)
- {
- u32 texmap = bpmem.tevindref.getTexMap(i);
- u32 texcoord = bpmem.tevindref.getTexCoord(i);
- CalculateLOD(&rasterBlock.IndirectLod[i], &rasterBlock.IndirectLinear[i], texmap, texcoord);
- }
- for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++)
- {
- int stageOdd = i & 1;
- const TwoTevStageOrders& order = bpmem.tevorders[i >> 1];
- if (order.getEnable(stageOdd))
- {
- u32 texmap = order.getTexMap(stageOdd);
- u32 texcoord = order.getTexCoord(stageOdd);
- CalculateLOD(&rasterBlock.TextureLod[i], &rasterBlock.TextureLinear[i], texmap, texcoord);
- }
- }
- }
- void UpdateZSlope(const OutputVertexData* v0, const OutputVertexData* v1,
- const OutputVertexData* v2, s32 x_off, s32 y_off)
- {
- if (!bpmem.genMode.zfreeze)
- {
- const s32 X1 = iround(16.0f * (v0->screenPosition.x - x_off)) - 9;
- const s32 Y1 = iround(16.0f * (v0->screenPosition.y - y_off)) - 9;
- const SlopeContext ctx(v0, v1, v2, (X1 + 0xF) >> 4, (Y1 + 0xF) >> 4, x_off, y_off);
- ZSlope = Slope(v0->screenPosition.z, v1->screenPosition.z, v2->screenPosition.z, ctx);
- }
- }
- static void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
- const OutputVertexData* v2,
- const BPFunctions::ScissorRect& scissor)
- {
- // The zslope should be updated now, even if the triangle is rejected by the scissor test, as
- // zfreeze depends on it
- UpdateZSlope(v0, v1, v2, scissor.x_off, scissor.y_off);
- // adapted from http://devmaster.net/posts/6145/advanced-rasterization
- // 28.4 fixed-point coordinates. rounded to nearest and adjusted to match hardware output
- // could also take floor and adjust -8
- const s32 Y1 = iround(16.0f * (v0->screenPosition.y - scissor.y_off)) - 9;
- const s32 Y2 = iround(16.0f * (v1->screenPosition.y - scissor.y_off)) - 9;
- const s32 Y3 = iround(16.0f * (v2->screenPosition.y - scissor.y_off)) - 9;
- const s32 X1 = iround(16.0f * (v0->screenPosition.x - scissor.x_off)) - 9;
- const s32 X2 = iround(16.0f * (v1->screenPosition.x - scissor.x_off)) - 9;
- const s32 X3 = iround(16.0f * (v2->screenPosition.x - scissor.x_off)) - 9;
- // Deltas
- const s32 DX12 = X1 - X2;
- const s32 DX23 = X2 - X3;
- const s32 DX31 = X3 - X1;
- const s32 DY12 = Y1 - Y2;
- const s32 DY23 = Y2 - Y3;
- const s32 DY31 = Y3 - Y1;
- // Fixed-point deltas
- const s32 FDX12 = DX12 * 16;
- const s32 FDX23 = DX23 * 16;
- const s32 FDX31 = DX31 * 16;
- const s32 FDY12 = DY12 * 16;
- const s32 FDY23 = DY23 * 16;
- const s32 FDY31 = DY31 * 16;
- // Bounding rectangle
- s32 minx = (std::min(std::min(X1, X2), X3) + 0xF) >> 4;
- s32 maxx = (std::max(std::max(X1, X2), X3) + 0xF) >> 4;
- s32 miny = (std::min(std::min(Y1, Y2), Y3) + 0xF) >> 4;
- s32 maxy = (std::max(std::max(Y1, Y2), Y3) + 0xF) >> 4;
- // scissor
- ASSERT(scissor.rect.left >= 0);
- ASSERT(scissor.rect.right <= static_cast<int>(EFB_WIDTH));
- ASSERT(scissor.rect.top >= 0);
- ASSERT(scissor.rect.bottom <= static_cast<int>(EFB_HEIGHT));
- minx = std::max(minx, scissor.rect.left);
- maxx = std::min(maxx, scissor.rect.right);
- miny = std::max(miny, scissor.rect.top);
- maxy = std::min(maxy, scissor.rect.bottom);
- if (minx >= maxx || miny >= maxy)
- return;
- // Set up the remaining slopes
- const SlopeContext ctx(v0, v1, v2, (X1 + 0xF) >> 4, (Y1 + 0xF) >> 4, scissor.x_off,
- scissor.y_off);
- float w[3] = {1.0f / v0->projectedPosition.w, 1.0f / v1->projectedPosition.w,
- 1.0f / v2->projectedPosition.w};
- WSlope = Slope(w[0], w[1], w[2], ctx);
- for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
- {
- for (int comp = 0; comp < 4; comp++)
- ColorSlopes[i][comp] = Slope(v0->color[i][comp], v1->color[i][comp], v2->color[i][comp], ctx);
- }
- for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
- {
- for (int comp = 0; comp < 3; comp++)
- {
- TexSlopes[i][comp] = Slope(v0->texCoords[i][comp] * w[0], v1->texCoords[i][comp] * w[1],
- v2->texCoords[i][comp] * w[2], ctx);
- }
- }
- // Half-edge constants
- s32 C1 = DY12 * X1 - DX12 * Y1;
- s32 C2 = DY23 * X2 - DX23 * Y2;
- s32 C3 = DY31 * X3 - DX31 * Y3;
- // Correct for fill convention
- if (DY12 < 0 || (DY12 == 0 && DX12 > 0))
- C1++;
- if (DY23 < 0 || (DY23 == 0 && DX23 > 0))
- C2++;
- if (DY31 < 0 || (DY31 == 0 && DX31 > 0))
- C3++;
- // Start in corner of 2x2 block
- s32 block_minx = minx & ~(BLOCK_SIZE - 1);
- s32 block_miny = miny & ~(BLOCK_SIZE - 1);
- // Loop through blocks
- for (s32 y = block_miny & ~(BLOCK_SIZE - 1); y < maxy; y += BLOCK_SIZE)
- {
- for (s32 x = block_minx; x < maxx; x += BLOCK_SIZE)
- {
- s32 x1_ = (x + BLOCK_SIZE - 1);
- s32 y1_ = (y + BLOCK_SIZE - 1);
- // Corners of block
- s32 x0 = x << 4;
- s32 x1 = x1_ << 4;
- s32 y0 = y << 4;
- s32 y1 = y1_ << 4;
- // Evaluate half-space functions
- bool a00 = C1 + DX12 * y0 - DY12 * x0 > 0;
- bool a10 = C1 + DX12 * y0 - DY12 * x1 > 0;
- bool a01 = C1 + DX12 * y1 - DY12 * x0 > 0;
- bool a11 = C1 + DX12 * y1 - DY12 * x1 > 0;
- int a = (a00 << 0) | (a10 << 1) | (a01 << 2) | (a11 << 3);
- bool b00 = C2 + DX23 * y0 - DY23 * x0 > 0;
- bool b10 = C2 + DX23 * y0 - DY23 * x1 > 0;
- bool b01 = C2 + DX23 * y1 - DY23 * x0 > 0;
- bool b11 = C2 + DX23 * y1 - DY23 * x1 > 0;
- int b = (b00 << 0) | (b10 << 1) | (b01 << 2) | (b11 << 3);
- bool c00 = C3 + DX31 * y0 - DY31 * x0 > 0;
- bool c10 = C3 + DX31 * y0 - DY31 * x1 > 0;
- bool c01 = C3 + DX31 * y1 - DY31 * x0 > 0;
- bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0;
- int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3);
- // Skip block when outside an edge
- if (a == 0x0 || b == 0x0 || c == 0x0)
- continue;
- BuildBlock(x, y);
- // Accept whole block when totally covered
- // We still need to check min/max x/y because of the scissor
- if (a == 0xF && b == 0xF && c == 0xF && x >= minx && x1_ < maxx && y >= miny && y1_ < maxy)
- {
- for (s32 iy = 0; iy < BLOCK_SIZE; iy++)
- {
- for (s32 ix = 0; ix < BLOCK_SIZE; ix++)
- {
- Draw(x + ix, y + iy, ix, iy);
- }
- }
- }
- else // Partially covered block
- {
- s32 CY1 = C1 + DX12 * y0 - DY12 * x0;
- s32 CY2 = C2 + DX23 * y0 - DY23 * x0;
- s32 CY3 = C3 + DX31 * y0 - DY31 * x0;
- for (s32 iy = 0; iy < BLOCK_SIZE; iy++)
- {
- s32 CX1 = CY1;
- s32 CX2 = CY2;
- s32 CX3 = CY3;
- for (s32 ix = 0; ix < BLOCK_SIZE; ix++)
- {
- if (CX1 > 0 && CX2 > 0 && CX3 > 0)
- {
- // This check enforces the scissor rectangle, since it might not be aligned with the
- // blocks
- if (x + ix >= minx && x + ix < maxx && y + iy >= miny && y + iy < maxy)
- Draw(x + ix, y + iy, ix, iy);
- }
- CX1 -= FDY12;
- CX2 -= FDY23;
- CX3 -= FDY31;
- }
- CY1 += FDX12;
- CY2 += FDX23;
- CY3 += FDX31;
- }
- }
- }
- }
- }
- void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
- const OutputVertexData* v2)
- {
- INCSTAT(g_stats.this_frame.num_triangles_drawn);
- for (const auto& scissor : scissors)
- DrawTriangleFrontFace(v0, v1, v2, scissor);
- }
- } // namespace Rasterizer
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