TextureCache.h 1.1 KB

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  1. // Copyright 2015 Dolphin Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include "VideoCommon/TextureCacheBase.h"
  5. namespace Null
  6. {
  7. class TextureCache final : public TextureCacheBase
  8. {
  9. protected:
  10. void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
  11. u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
  12. const MathUtil::Rectangle<int>& src_rect, bool scale_by_half, bool linear_filter,
  13. float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
  14. const std::array<u32, 3>& filter_coefficients) override
  15. {
  16. }
  17. void CopyEFBToCacheEntry(RcTcacheEntry& entry, bool is_depth_copy,
  18. const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
  19. bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
  20. float gamma, bool clamp_top, bool clamp_bottom,
  21. const std::array<u32, 3>& filter_coefficients) override
  22. {
  23. }
  24. };
  25. } // namespace Null