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- // Copyright 2017 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoBackends/Null/NullTexture.h"
- namespace Null
- {
- NullTexture::NullTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
- {
- }
- void NullTexture::CopyRectangleFromTexture(const AbstractTexture* src,
- const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
- u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
- u32 dst_layer, u32 dst_level)
- {
- }
- void NullTexture::ResolveFromTexture(const AbstractTexture* src,
- const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
- {
- }
- void NullTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
- size_t buffer_size, u32 layer)
- {
- }
- NullStagingTexture::NullStagingTexture(StagingTextureType type, const TextureConfig& config)
- : AbstractStagingTexture(type, config)
- {
- m_texture_buf.resize(m_texel_size * config.width * config.height);
- m_map_pointer = reinterpret_cast<char*>(m_texture_buf.data());
- m_map_stride = m_texel_size * config.width;
- }
- NullStagingTexture::~NullStagingTexture() = default;
- void NullStagingTexture::CopyFromTexture(const AbstractTexture* src,
- const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
- u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
- {
- m_needs_flush = true;
- }
- void NullStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect,
- AbstractTexture* dst,
- const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
- u32 dst_level)
- {
- m_needs_flush = true;
- }
- bool NullStagingTexture::Map()
- {
- return true;
- }
- void NullStagingTexture::Unmap()
- {
- }
- void NullStagingTexture::Flush()
- {
- m_needs_flush = false;
- }
- NullFramebuffer::NullFramebuffer(AbstractTexture* color_attachment,
- AbstractTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments,
- AbstractTextureFormat color_format,
- AbstractTextureFormat depth_format, u32 width, u32 height,
- u32 layers, u32 samples)
- : AbstractFramebuffer(color_attachment, depth_attachment,
- std::move(additional_color_attachments), color_format, depth_format,
- width, height, layers, samples)
- {
- }
- std::unique_ptr<NullFramebuffer>
- NullFramebuffer::Create(NullTexture* color_attachment, NullTexture* depth_attachment,
- std::vector<AbstractTexture*> additional_color_attachments)
- {
- if (!ValidateConfig(color_attachment, depth_attachment, additional_color_attachments))
- return nullptr;
- const AbstractTextureFormat color_format =
- color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined;
- const AbstractTextureFormat depth_format =
- depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined;
- const NullTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
- const u32 width = either_attachment->GetWidth();
- const u32 height = either_attachment->GetHeight();
- const u32 layers = either_attachment->GetLayers();
- const u32 samples = either_attachment->GetSamples();
- return std::make_unique<NullFramebuffer>(color_attachment, depth_attachment,
- std::move(additional_color_attachments), color_format,
- depth_format, width, height, layers, samples);
- }
- } // namespace Null
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