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- // Copyright 2022 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include "VideoBackends/Metal/MTLUtil.h"
- #include "VideoCommon/VertexManagerBase.h"
- namespace Metal
- {
- class VertexManager final : public VertexManagerBase
- {
- public:
- VertexManager();
- ~VertexManager() override;
- void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
- bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
- u32* out_offset) override;
- bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset,
- const void* palette_data, u32 palette_size,
- TexelBufferFormat palette_format, u32* out_palette_offset) override;
- protected:
- void ResetBuffer(u32 vertex_stride) override;
- void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
- u32* out_base_index) override;
- void UploadUniforms() override;
- private:
- u32 m_vertex_offset;
- u32 m_base_vertex;
- };
- } // namespace Metal
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