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- // Copyright 2022 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoBackends/Metal/MTLUtil.h"
- #include <fstream>
- #include <string>
- #include <TargetConditionals.h>
- #include <spirv_msl.hpp>
- #include "Common/MsgHandler.h"
- #include "VideoCommon/Constants.h"
- #include "VideoCommon/DriverDetails.h"
- #include "VideoCommon/Spirv.h"
- Metal::DeviceFeatures Metal::g_features;
- std::vector<MRCOwned<id<MTLDevice>>> Metal::Util::GetAdapterList()
- {
- std::vector<MRCOwned<id<MTLDevice>>> list;
- id<MTLDevice> default_dev = MTLCreateSystemDefaultDevice();
- if (default_dev)
- list.push_back(MRCTransfer(default_dev));
- #if TARGET_OS_OSX
- auto devices = MRCTransfer(MTLCopyAllDevices());
- for (id<MTLDevice> device in devices.Get())
- {
- if (device != default_dev)
- list.push_back(MRCRetain(device));
- }
- #endif
- return list;
- }
- void Metal::Util::PopulateBackendInfo(VideoConfig* config)
- {
- config->backend_info.api_type = APIType::Metal;
- config->backend_info.bUsesLowerLeftOrigin = false;
- config->backend_info.bSupportsExclusiveFullscreen = false;
- config->backend_info.bSupportsDualSourceBlend = true;
- config->backend_info.bSupportsPrimitiveRestart = true;
- config->backend_info.bSupportsGeometryShaders = false;
- config->backend_info.bSupportsComputeShaders = true;
- config->backend_info.bSupports3DVision = false;
- config->backend_info.bSupportsEarlyZ = true;
- config->backend_info.bSupportsBindingLayout = true;
- config->backend_info.bSupportsBBox = true;
- config->backend_info.bSupportsGSInstancing = false;
- config->backend_info.bSupportsPostProcessing = true;
- config->backend_info.bSupportsPaletteConversion = true;
- config->backend_info.bSupportsClipControl = true;
- config->backend_info.bSupportsSSAA = true;
- config->backend_info.bSupportsFragmentStoresAndAtomics = true;
- config->backend_info.bSupportsReversedDepthRange = false;
- config->backend_info.bSupportsLogicOp = false;
- config->backend_info.bSupportsMultithreading = false;
- config->backend_info.bSupportsGPUTextureDecoding = true;
- config->backend_info.bSupportsCopyToVram = true;
- config->backend_info.bSupportsBitfield = true;
- config->backend_info.bSupportsDynamicSamplerIndexing = true;
- config->backend_info.bSupportsFramebufferFetch = false;
- config->backend_info.bSupportsBackgroundCompiling = true;
- config->backend_info.bSupportsLargePoints = true;
- config->backend_info.bSupportsPartialDepthCopies = true;
- config->backend_info.bSupportsDepthReadback = true;
- config->backend_info.bSupportsShaderBinaries = false;
- config->backend_info.bSupportsPipelineCacheData = false;
- config->backend_info.bSupportsCoarseDerivatives = false;
- config->backend_info.bSupportsTextureQueryLevels = true;
- config->backend_info.bSupportsLodBiasInSampler = false;
- config->backend_info.bSupportsSettingObjectNames = true;
- // Metal requires multisample resolve to be done on a render pass
- config->backend_info.bSupportsPartialMultisampleResolve = false;
- config->backend_info.bSupportsDynamicVertexLoader = true;
- config->backend_info.bSupportsVSLinePointExpand = true;
- config->backend_info.bSupportsHDROutput =
- 1.0 < [[NSScreen deepestScreen] maximumPotentialExtendedDynamicRangeColorComponentValue];
- }
- void Metal::Util::PopulateBackendInfoAdapters(VideoConfig* config,
- const std::vector<MRCOwned<id<MTLDevice>>>& adapters)
- {
- config->backend_info.Adapters.clear();
- for (id<MTLDevice> adapter : adapters)
- {
- config->backend_info.Adapters.push_back([[adapter name] UTF8String]);
- }
- }
- /// For testing driver brokenness
- static bool RenderSinglePixel(id<MTLDevice> dev, id<MTLFunction> vs, id<MTLFunction> fs, //
- u32 px_in, u32* px_out)
- {
- auto pdesc = MRCTransfer([MTLRenderPipelineDescriptor new]);
- [pdesc setVertexFunction:vs];
- [pdesc setFragmentFunction:fs];
- [[pdesc colorAttachments][0] setPixelFormat:MTLPixelFormatRGBA8Unorm];
- auto pipe = MRCTransfer([dev newRenderPipelineStateWithDescriptor:pdesc error:nil]);
- if (!pipe)
- return false;
- auto buf = MRCTransfer([dev newBufferWithLength:4 options:MTLResourceStorageModeShared]);
- memcpy([buf contents], &px_in, sizeof(px_in));
- auto tdesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
- width:1
- height:1
- mipmapped:false];
- [tdesc setUsage:MTLTextureUsageRenderTarget];
- auto tex = MRCTransfer([dev newTextureWithDescriptor:tdesc]);
- auto q = MRCTransfer([dev newCommandQueue]);
- id<MTLCommandBuffer> cmdbuf = [q commandBuffer];
- id<MTLBlitCommandEncoder> upload_encoder = [cmdbuf blitCommandEncoder];
- [upload_encoder copyFromBuffer:buf
- sourceOffset:0
- sourceBytesPerRow:4
- sourceBytesPerImage:4
- sourceSize:MTLSizeMake(1, 1, 1)
- toTexture:tex
- destinationSlice:0
- destinationLevel:0
- destinationOrigin:MTLOriginMake(0, 0, 0)];
- [upload_encoder endEncoding];
- auto rpdesc = MRCTransfer([MTLRenderPassDescriptor new]);
- [[rpdesc colorAttachments][0] setTexture:tex];
- [[rpdesc colorAttachments][0] setLoadAction:MTLLoadActionLoad];
- [[rpdesc colorAttachments][0] setStoreAction:MTLStoreActionStore];
- id<MTLRenderCommandEncoder> renc = [cmdbuf renderCommandEncoderWithDescriptor:rpdesc];
- [renc setRenderPipelineState:pipe];
- [renc drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3];
- [renc endEncoding];
- id<MTLBlitCommandEncoder> download_encoder = [cmdbuf blitCommandEncoder];
- [download_encoder copyFromTexture:tex
- sourceSlice:0
- sourceLevel:0
- sourceOrigin:MTLOriginMake(0, 0, 0)
- sourceSize:MTLSizeMake(1, 1, 1)
- toBuffer:buf
- destinationOffset:0
- destinationBytesPerRow:4
- destinationBytesPerImage:4];
- [download_encoder endEncoding];
- [cmdbuf commit];
- [cmdbuf waitUntilCompleted];
- memcpy(px_out, [buf contents], sizeof(*px_out));
- return [cmdbuf status] == MTLCommandBufferStatusCompleted;
- }
- static bool DetectIntelGPUFBFetch(id<MTLDevice> dev)
- {
- // Even though it's nowhere in the feature set tables, some Intel GPUs support fbfetch!
- // Annoyingly, the Haswell compiler successfully makes a pipeline but actually miscompiles it and
- // doesn't insert any fbfetch instructions.
- // The Broadwell compiler inserts the Skylake fbfetch instruction,
- // but Broadwell doesn't support that. It seems to make the shader not do anything.
- // So we actually have to test the thing
- static constexpr const char* shader = R"(
- vertex float4 fs_triangle(uint vid [[vertex_id]]) {
- return float4(vid & 1 ? 3 : -1, vid & 2 ? 3 : -1, 0, 1);
- }
- fragment float4 fbfetch_test(float4 in [[color(0), raster_order_group(0)]]) {
- return in * 2;
- }
- )";
- auto lib = MRCTransfer([dev newLibraryWithSource:[NSString stringWithUTF8String:shader]
- options:nil
- error:nil]);
- if (!lib)
- return false;
- u32 outpx;
- bool ok = RenderSinglePixel(dev, //
- MRCTransfer([lib newFunctionWithName:@"fs_triangle"]), //
- MRCTransfer([lib newFunctionWithName:@"fbfetch_test"]), //
- 0x11223344, &outpx);
- if (!ok)
- return false;
- // Proper fbfetch will double contents, Haswell will return black, and Broadwell will do nothing
- if (outpx == 0x22446688)
- return true; // Skylake+
- else if (outpx == 0x11223344)
- return false; // Broadwell
- else
- return false; // Haswell
- }
- enum class DetectionResult
- {
- Yes,
- No,
- Unsure
- };
- static DetectionResult DetectInvertedIsHelper(id<MTLDevice> dev)
- {
- static constexpr const char* shader = R"(
- vertex float4 fs_triangle(uint vid [[vertex_id]]) {
- return float4(vid & 1 ? 3 : -1, vid & 2 ? 3 : -1, 0, 1);
- }
- fragment float4 is_helper_test() {
- float val = metal::simd_is_helper_thread() ? 1 : 0.5;
- return float4(val, metal::dfdx(val) + 0.5, metal::dfdy(val) + 0.5, 0);
- }
- )";
- auto lib = MRCTransfer([dev newLibraryWithSource:[NSString stringWithUTF8String:shader]
- options:nil
- error:nil]);
- if (!lib)
- return DetectionResult::Unsure;
- u32 outpx;
- bool ok = RenderSinglePixel(dev, //
- MRCTransfer([lib newFunctionWithName:@"fs_triangle"]), //
- MRCTransfer([lib newFunctionWithName:@"is_helper_test"]), //
- 0, &outpx);
- // The pixel itself should not be a helper thread (0.5)
- // The pixels to its right and below should be helper threads (1.0)
- // Correctly working would therefore be 0.5 for the pixel and (0.5 + 0.5) for the derivatives
- // Inverted would be 1.0 for the pixel and (-0.5 + 0.5) for the derivatives
- if (!ok)
- return DetectionResult::Unsure;
- if (outpx == 0xffff80)
- return DetectionResult::No; // Working correctly
- if (outpx == 0x0000ff)
- return DetectionResult::Yes; // Inverted
- WARN_LOG_FMT(VIDEO, "metal::simd_is_helper_thread might be broken! Test shader returned {:06x}!",
- outpx);
- return DetectionResult::Unsure;
- }
- void Metal::Util::PopulateBackendInfoFeatures(VideoConfig* config, id<MTLDevice> device)
- {
- // Initialize DriverDetails first so we can use it later
- DriverDetails::Vendor vendor = DriverDetails::VENDOR_UNKNOWN;
- std::string name = [[device name] UTF8String];
- if (name.find("NVIDIA") != std::string::npos)
- vendor = DriverDetails::VENDOR_NVIDIA;
- else if (name.find("AMD") != std::string::npos)
- vendor = DriverDetails::VENDOR_ATI;
- else if (name.find("Intel") != std::string::npos)
- vendor = DriverDetails::VENDOR_INTEL;
- else if (name.find("Apple") != std::string::npos)
- vendor = DriverDetails::VENDOR_APPLE;
- const NSOperatingSystemVersion cocoa_ver = [[NSProcessInfo processInfo] operatingSystemVersion];
- double version = cocoa_ver.majorVersion * 100 + cocoa_ver.minorVersion;
- DriverDetails::Init(DriverDetails::API_METAL, vendor, DriverDetails::DRIVER_APPLE, version,
- DriverDetails::Family::UNKNOWN, std::move(name));
- #if TARGET_OS_OSX
- config->backend_info.bSupportsDepthClamp = true;
- config->backend_info.bSupportsST3CTextures = true;
- config->backend_info.bSupportsBPTCTextures = true;
- #else
- bool supports_apple4 = false;
- bool supports_bcn = false;
- if (@available(iOS 13, *))
- supports_apple4 = [device supportsFamily:MTLGPUFamilyApple4];
- else
- supports_apple4 = [device supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1];
- if (@available(iOS 16.4, *))
- supports_bcn = [device supportsBCTextureCompression];
- config->backend_info.bSupportsDepthClamp = supports_apple4;
- config->backend_info.bSupportsST3CTextures = supports_bcn;
- config->backend_info.bSupportsBPTCTextures = supports_bcn;
- config->backend_info.bSupportsFramebufferFetch = true;
- #endif
- config->backend_info.AAModes.clear();
- for (u32 i = 1; i <= 64; i <<= 1)
- {
- if ([device supportsTextureSampleCount:i])
- config->backend_info.AAModes.push_back(i);
- }
- switch (config->iManuallyUploadBuffers)
- {
- case TriState::Off:
- g_features.manual_buffer_upload = false;
- break;
- case TriState::On:
- g_features.manual_buffer_upload = true;
- break;
- case TriState::Auto:
- #if TARGET_OS_OSX
- g_features.manual_buffer_upload = false;
- if (@available(macOS 10.15, *))
- if (![device hasUnifiedMemory])
- g_features.manual_buffer_upload = true;
- #else
- // All iOS devices have unified memory
- g_features.manual_buffer_upload = false;
- #endif
- break;
- }
- g_features.subgroup_ops = false;
- if (@available(macOS 10.15, iOS 13, *))
- {
- // Requires SIMD-scoped reduction operations
- g_features.subgroup_ops =
- [device supportsFamily:MTLGPUFamilyMac2] || [device supportsFamily:MTLGPUFamilyApple7];
- config->backend_info.bSupportsFramebufferFetch = [device supportsFamily:MTLGPUFamilyApple1];
- }
- if (g_features.subgroup_ops)
- {
- DetectionResult result = DetectInvertedIsHelper(device);
- if (result != DetectionResult::Unsure)
- {
- bool is_helper_inverted = result == DetectionResult::Yes;
- if (is_helper_inverted != DriverDetails::HasBug(DriverDetails::BUG_INVERTED_IS_HELPER))
- DriverDetails::OverrideBug(DriverDetails::BUG_INVERTED_IS_HELPER, is_helper_inverted);
- }
- }
- #if TARGET_OS_OSX
- if (@available(macOS 11, *))
- if (vendor == DriverDetails::VENDOR_INTEL)
- config->backend_info.bSupportsFramebufferFetch |= DetectIntelGPUFBFetch(device);
- #endif
- if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING))
- config->backend_info.bSupportsDynamicSamplerIndexing = false;
- }
- // clang-format off
- AbstractTextureFormat Metal::Util::ToAbstract(MTLPixelFormat format)
- {
- switch (format)
- {
- case MTLPixelFormatRGBA8Unorm: return AbstractTextureFormat::RGBA8;
- case MTLPixelFormatBGRA8Unorm: return AbstractTextureFormat::BGRA8;
- case MTLPixelFormatRGB10A2Unorm: return AbstractTextureFormat::RGB10_A2;
- case MTLPixelFormatRGBA16Float: return AbstractTextureFormat::RGBA16F;
- case MTLPixelFormatBC1_RGBA: return AbstractTextureFormat::DXT1;
- case MTLPixelFormatBC2_RGBA: return AbstractTextureFormat::DXT3;
- case MTLPixelFormatBC3_RGBA: return AbstractTextureFormat::DXT5;
- case MTLPixelFormatBC7_RGBAUnorm: return AbstractTextureFormat::BPTC;
- case MTLPixelFormatR16Unorm: return AbstractTextureFormat::R16;
- case MTLPixelFormatDepth16Unorm: return AbstractTextureFormat::D16;
- #if TARGET_OS_OSX
- case MTLPixelFormatDepth24Unorm_Stencil8: return AbstractTextureFormat::D24_S8;
- #endif
- case MTLPixelFormatR32Float: return AbstractTextureFormat::R32F;
- case MTLPixelFormatDepth32Float: return AbstractTextureFormat::D32F;
- case MTLPixelFormatDepth32Float_Stencil8: return AbstractTextureFormat::D32F_S8;
- default: return AbstractTextureFormat::Undefined;
- }
- }
- // Don't complain about BCn formats requiring iOS 16.4, these are just enum conversions
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wunguarded-availability"
- MTLPixelFormat Metal::Util::FromAbstract(AbstractTextureFormat format)
- {
- switch (format)
- {
- case AbstractTextureFormat::RGBA8: return MTLPixelFormatRGBA8Unorm;
- case AbstractTextureFormat::BGRA8: return MTLPixelFormatBGRA8Unorm;
- case AbstractTextureFormat::RGB10_A2: return MTLPixelFormatRGB10A2Unorm;
- case AbstractTextureFormat::RGBA16F: return MTLPixelFormatRGBA16Float;
- case AbstractTextureFormat::DXT1: return MTLPixelFormatBC1_RGBA;
- case AbstractTextureFormat::DXT3: return MTLPixelFormatBC2_RGBA;
- case AbstractTextureFormat::DXT5: return MTLPixelFormatBC3_RGBA;
- case AbstractTextureFormat::BPTC: return MTLPixelFormatBC7_RGBAUnorm;
- case AbstractTextureFormat::R16: return MTLPixelFormatR16Unorm;
- case AbstractTextureFormat::D16: return MTLPixelFormatDepth16Unorm;
- #if TARGET_OS_OSX
- case AbstractTextureFormat::D24_S8: return MTLPixelFormatDepth24Unorm_Stencil8;
- #endif
- case AbstractTextureFormat::R32F: return MTLPixelFormatR32Float;
- case AbstractTextureFormat::D32F: return MTLPixelFormatDepth32Float;
- case AbstractTextureFormat::D32F_S8: return MTLPixelFormatDepth32Float_Stencil8;
- default: return MTLPixelFormatInvalid;
- }
- }
- #pragma clang diagnostic pop
- // clang-format on
- // MARK: Shader Translation
- static const std::string_view SHADER_HEADER = R"(
- // Target GLSL 4.5.
- #version 450 core
- // Always available on Metal
- #extension GL_EXT_shader_8bit_storage : require
- #extension GL_EXT_shader_16bit_storage : require
- #extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
- #extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
- #define ATTRIBUTE_LOCATION(x) layout(location = x)
- #define FRAGMENT_OUTPUT_LOCATION(x) layout(location = x)
- #define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y) layout(location = x, index = y)
- #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
- #define SAMPLER_BINDING(x) layout(set = 1, binding = x)
- #define TEXEL_BUFFER_BINDING(x) layout(set = 1, binding = (x + 8))
- #define SSBO_BINDING(x) layout(std430, set = 2, binding = x)
- #define INPUT_ATTACHMENT_BINDING(x, y, z) layout(set = x, binding = y, input_attachment_index = z)
- #define VARYING_LOCATION(x) layout(location = x)
- #define FORCE_EARLY_Z layout(early_fragment_tests) in
- // Metal framebuffer fetch helpers.
- #define FB_FETCH_VALUE subpassLoad(in_ocol0)
- // hlsl to glsl function translation
- #define API_METAL 1
- #define float2 vec2
- #define float3 vec3
- #define float4 vec4
- #define uint2 uvec2
- #define uint3 uvec3
- #define uint4 uvec4
- #define int2 ivec2
- #define int3 ivec3
- #define int4 ivec4
- #define frac fract
- #define lerp mix
- // These were changed in Vulkan
- #define gl_VertexID gl_VertexIndex
- #define gl_InstanceID gl_InstanceIndex
- )";
- static const std::string_view COMPUTE_SHADER_HEADER = R"(
- // Target GLSL 4.5.
- #version 450 core
- // Always available on Metal
- #extension GL_EXT_shader_8bit_storage : require
- #extension GL_EXT_shader_16bit_storage : require
- #extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
- #extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
- #define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
- #define SAMPLER_BINDING(x) layout(set = 1, binding = x)
- #define SSBO_BINDING(x) layout(std430, set = 2, binding = x)
- #define IMAGE_BINDING(format, x) layout(format, set = 3, binding = x)
- // hlsl to glsl function translation
- #define API_METAL 1
- #define float2 vec2
- #define float3 vec3
- #define float4 vec4
- #define uint2 uvec2
- #define uint3 uvec3
- #define uint4 uvec4
- #define int2 ivec2
- #define int3 ivec3
- #define int4 ivec4
- #define frac fract
- #define lerp mix
- )";
- static const std::string_view SUBGROUP_HELPER_HEADER = R"(
- #extension GL_KHR_shader_subgroup_basic : enable
- #extension GL_KHR_shader_subgroup_arithmetic : enable
- #extension GL_KHR_shader_subgroup_ballot : enable
- #define SUPPORTS_SUBGROUP_REDUCTION 1
- #define IS_HELPER_INVOCATION gl_HelperInvocation
- #define IS_FIRST_ACTIVE_INVOCATION (subgroupElect())
- #define SUBGROUP_MIN(value) value = subgroupMin(value)
- #define SUBGROUP_MAX(value) value = subgroupMax(value)
- )";
- static const std::string_view MSL_HEADER =
- // We know our shader generator leaves unused variables.
- "#pragma clang diagnostic ignored \"-Wunused-variable\"\n"
- // These are usually when the compiler doesn't think a switch is exhaustive
- "#pragma clang diagnostic ignored \"-Wreturn-type\"\n";
- static constexpr std::pair<std::string_view, std::string_view> MSL_FIXUPS[] = {
- // Force-unroll the lighting loop in ubershaders, which greatly reduces register pressure on AMD
- {"for (uint chan = 0u; chan < 2u; chan++)",
- "_Pragma(\"unroll\") for (uint chan = 0u; chan < 2u; chan++)"},
- };
- static constexpr spirv_cross::MSLResourceBinding
- MakeResourceBinding(spv::ExecutionModel stage, u32 set, u32 binding, //
- u32 msl_buffer, u32 msl_texture, u32 msl_sampler)
- {
- spirv_cross::MSLResourceBinding resource;
- resource.stage = stage;
- resource.desc_set = set;
- resource.binding = binding;
- resource.msl_buffer = msl_buffer;
- resource.msl_texture = msl_texture;
- resource.msl_sampler = msl_sampler;
- return resource;
- }
- std::optional<std::string> Metal::Util::TranslateShaderToMSL(ShaderStage stage,
- std::string_view source)
- {
- std::string full_source;
- std::string_view header = stage == ShaderStage::Compute ? COMPUTE_SHADER_HEADER : SHADER_HEADER;
- full_source.reserve(header.size() + SUBGROUP_HELPER_HEADER.size() + source.size());
- full_source.append(header);
- if (Metal::g_features.subgroup_ops)
- full_source.append(SUBGROUP_HELPER_HEADER);
- if (DriverDetails::HasBug(DriverDetails::BUG_INVERTED_IS_HELPER))
- {
- full_source.append("#define gl_HelperInvocation !gl_HelperInvocation "
- "// Work around broken AMD Metal driver\n");
- }
- if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_SUBGROUP_OPS_WITH_DISCARD))
- full_source.append("#define BROKEN_SUBGROUP_WITH_DISCARD 1\n");
- full_source.append(source);
- std::optional<SPIRV::CodeVector> code;
- switch (stage)
- {
- case ShaderStage::Vertex:
- code = SPIRV::CompileVertexShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5);
- break;
- case ShaderStage::Geometry:
- PanicAlertFmt("Tried to compile geometry shader for Metal, but Metal doesn't support them!");
- break;
- case ShaderStage::Pixel:
- code = SPIRV::CompileFragmentShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5);
- break;
- case ShaderStage::Compute:
- code = SPIRV::CompileComputeShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5);
- break;
- }
- if (!code.has_value())
- return std::nullopt;
- // clang-format off
- static const spirv_cross::MSLResourceBinding resource_bindings[] = {
- MakeResourceBinding(spv::ExecutionModelVertex, 0, 0, 1, 0, 0), // vs/ubo
- MakeResourceBinding(spv::ExecutionModelVertex, 0, 1, 1, 0, 0), // vs/ubo
- MakeResourceBinding(spv::ExecutionModelVertex, 0, 3, 2, 0, 0), // vs/ubo
- MakeResourceBinding(spv::ExecutionModelVertex, 2, 1, 0, 0, 0), // vs/ssbo
- MakeResourceBinding(spv::ExecutionModelFragment, 0, 0, 0, 0, 0), // vs/ubo
- MakeResourceBinding(spv::ExecutionModelFragment, 0, 1, 1, 0, 0), // vs/ubo
- // Dynamic list initialized below Fragment, 1, N, 0, N, N // ps/samp0-N
- MakeResourceBinding(spv::ExecutionModelFragment, 2, 0, 2, 0, 0), // ps/ssbo
- MakeResourceBinding(spv::ExecutionModelGLCompute, 0, 1, 0, 0, 0), // cs/ubo
- // Dynamic list initialized below GLCompute, 1, N, 0, N, N, // cs/samp0-N
- MakeResourceBinding(spv::ExecutionModelGLCompute, 2, 0, 2, 0, 0), // cs/ssbo
- MakeResourceBinding(spv::ExecutionModelGLCompute, 2, 1, 3, 0, 0), // cs/ssbo
- // Dynamic list initialized below GLCompute, 3, N, 0, N, 0, // cs/img0-N
- };
- spirv_cross::CompilerMSL::Options options;
- #if TARGET_OS_OSX
- options.platform = spirv_cross::CompilerMSL::Options::macOS;
- #elif TARGET_OS_IOS
- options.platform = spirv_cross::CompilerMSL::Options::iOS;
- // Otherwise SPIRV-Cross will try to compile subgroup ops to quad ops instead
- // (And crash because there's no quad_min or quad_max)
- options.ios_use_simdgroup_functions = Metal::g_features.subgroup_ops;
- #else
- #error What platform is this?
- #endif
- // clang-format on
- spirv_cross::CompilerMSL compiler(std::move(*code));
- if (@available(macOS 11, iOS 14, *))
- options.set_msl_version(2, 3);
- else if (@available(macOS 10.15, iOS 13, *))
- options.set_msl_version(2, 2);
- else if (@available(macOS 10.14, iOS 12, *))
- options.set_msl_version(2, 1);
- else
- options.set_msl_version(2, 0);
- options.use_framebuffer_fetch_subpasses = true;
- compiler.set_msl_options(options);
- for (auto& binding : resource_bindings)
- compiler.add_msl_resource_binding(binding);
- if (stage == ShaderStage::Pixel)
- {
- for (u32 i = 0; i < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; i++) // ps/samp0-N
- {
- compiler.add_msl_resource_binding(
- MakeResourceBinding(spv::ExecutionModelFragment, 1, i, 0, i, i));
- }
- }
- else if (stage == ShaderStage::Compute)
- {
- u32 img = 0;
- u32 smp = 0;
- for (u32 i = 0; i < VideoCommon::MAX_COMPUTE_SHADER_SAMPLERS; i++) // cs/samp0-N
- {
- compiler.add_msl_resource_binding(
- MakeResourceBinding(spv::ExecutionModelGLCompute, 1, i, 0, img++, smp++));
- }
- for (u32 i = 0; i < VideoCommon::MAX_COMPUTE_SHADER_SAMPLERS; i++) // cs/img0-N
- {
- compiler.add_msl_resource_binding(
- MakeResourceBinding(spv::ExecutionModelGLCompute, 3, i, 0, img++, 0));
- }
- }
- std::string output(MSL_HEADER);
- std::string compiled = compiler.compile();
- std::string_view remaining = compiled;
- while (!remaining.empty())
- {
- // Apply fixups
- std::string_view piece = remaining;
- std::string_view fixup_piece = {};
- size_t next = piece.size();
- for (const auto& fixup : MSL_FIXUPS)
- {
- size_t found = piece.find(fixup.first);
- if (found == std::string_view::npos)
- continue;
- piece = piece.substr(0, found);
- fixup_piece = fixup.second;
- next = found + fixup.first.size();
- }
- output += piece;
- output += fixup_piece;
- remaining = remaining.substr(next);
- }
- return output;
- }
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