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- #include "VideoBackends/Metal/MTLShader.h"
- #include "VideoBackends/Metal/MTLObjectCache.h"
- Metal::Shader::Shader(ShaderStage stage, std::string msl, MRCOwned<id<MTLFunction>> shader)
- : AbstractShader(stage), m_msl(std::move(msl)), m_shader(std::move(shader))
- {
- }
- Metal::Shader::~Shader()
- {
- g_object_cache->ShaderDestroyed(this);
- }
- AbstractShader::BinaryData Metal::Shader::GetBinary() const
- {
- return BinaryData(m_msl.begin(), m_msl.end());
- }
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