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- // Copyright 2022 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <Metal/Metal.h>
- #include <memory>
- #include "VideoBackends/Metal/MRCHelpers.h"
- #include "VideoCommon/BPMemory.h"
- #include "VideoCommon/RenderState.h"
- struct AbstractPipelineConfig;
- class AbstractPipeline;
- namespace Metal
- {
- class Shader;
- extern MRCOwned<id<MTLDevice>> g_device;
- extern MRCOwned<id<MTLCommandQueue>> g_queue;
- struct DepthStencilSelector
- {
- u8 value;
- DepthStencilSelector() : value(0) {}
- DepthStencilSelector(bool update_enable, enum CompareMode cmp)
- : value(update_enable | (static_cast<u32>(cmp) << 1))
- {
- }
- DepthStencilSelector(DepthState state)
- : DepthStencilSelector(state.testenable ? state.updateenable : false,
- state.testenable ? state.func : CompareMode::Always)
- {
- }
- bool UpdateEnable() const { return value & 1; }
- enum CompareMode CompareMode() const { return static_cast<enum CompareMode>(value >> 1); }
- bool operator==(const DepthStencilSelector& other) const { return value == other.value; }
- static constexpr size_t N_VALUES = 1 << 4;
- };
- struct SamplerSelector
- {
- u8 value;
- SamplerSelector() : value(0) {}
- SamplerSelector(SamplerState state)
- {
- value = (static_cast<u32>(state.tm0.min_filter.Value()) << 0) |
- (static_cast<u32>(state.tm0.mag_filter.Value()) << 1) |
- (static_cast<u32>(state.tm0.mipmap_filter.Value()) << 2) |
- (static_cast<u32>(state.tm0.anisotropic_filtering) << 3);
- value |= (static_cast<u32>(state.tm0.wrap_u.Value()) +
- 3 * static_cast<u32>(state.tm0.wrap_v.Value()))
- << 4;
- }
- FilterMode MinFilter() const { return static_cast<FilterMode>(value & 1); }
- FilterMode MagFilter() const { return static_cast<FilterMode>((value >> 1) & 1); }
- FilterMode MipFilter() const { return static_cast<FilterMode>((value >> 2) & 1); }
- WrapMode WrapU() const { return static_cast<WrapMode>((value >> 4) % 3); }
- WrapMode WrapV() const { return static_cast<WrapMode>((value >> 4) / 3); }
- bool AnisotropicFiltering() const { return ((value >> 3) & 1); }
- bool operator==(const SamplerSelector& other) const { return value == other.value; }
- static constexpr size_t N_VALUES = (1 << 4) * 9;
- };
- class ObjectCache
- {
- ObjectCache();
- public:
- ~ObjectCache();
- static void Initialize(MRCOwned<id<MTLDevice>> device);
- static void Shutdown();
- id<MTLDepthStencilState> GetDepthStencil(DepthStencilSelector sel) { return m_dss[sel.value]; }
- id<MTLSamplerState> GetSampler(SamplerSelector sel)
- {
- if (!m_samplers[sel.value]) [[unlikely]]
- m_samplers[sel.value] = CreateSampler(sel);
- return m_samplers[sel.value];
- }
- id<MTLSamplerState> GetSampler(SamplerState state) { return GetSampler(SamplerSelector(state)); }
- void ReloadSamplers();
- std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config);
- void ShaderDestroyed(const Shader* shader);
- private:
- class Internal;
- std::unique_ptr<Internal> m_internal;
- MRCOwned<id<MTLSamplerState>> CreateSampler(SamplerSelector sel);
- MRCOwned<id<MTLDepthStencilState>> m_dss[DepthStencilSelector::N_VALUES];
- MRCOwned<id<MTLSamplerState>> m_samplers[SamplerSelector::N_VALUES];
- };
- extern std::unique_ptr<ObjectCache> g_object_cache;
- } // namespace Metal
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