123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324 |
- // Copyright 2019 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoBackends/D3DCommon/SwapChain.h"
- #include <algorithm>
- #include <cstdint>
- #include "Common/Assert.h"
- #include "Common/CommonFuncs.h"
- #include "Common/HRWrap.h"
- #include "Common/Logging/Log.h"
- #include "Common/MsgHandler.h"
- #include "VideoCommon/VideoConfig.h"
- static bool IsTearingSupported(IDXGIFactory2* dxgi_factory)
- {
- Microsoft::WRL::ComPtr<IDXGIFactory5> factory5;
- if (FAILED(dxgi_factory->QueryInterface(IID_PPV_ARGS(&factory5))))
- return false;
- UINT allow_tearing = 0;
- return SUCCEEDED(factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing,
- sizeof(allow_tearing))) &&
- allow_tearing != 0;
- }
- static bool GetFullscreenState(IDXGISwapChain* swap_chain)
- {
- BOOL fs = FALSE;
- return SUCCEEDED(swap_chain->GetFullscreenState(&fs, nullptr)) && fs;
- }
- namespace D3DCommon
- {
- SwapChain::SwapChain(const WindowSystemInfo& wsi, IDXGIFactory* dxgi_factory, IUnknown* d3d_device)
- : m_wsi(wsi), m_dxgi_factory(dxgi_factory), m_d3d_device(d3d_device)
- {
- }
- SwapChain::~SwapChain()
- {
- // Can't destroy swap chain while it's fullscreen.
- if (m_swap_chain && GetFullscreenState(m_swap_chain.Get()))
- m_swap_chain->SetFullscreenState(FALSE, nullptr);
- }
- bool SwapChain::WantsStereo()
- {
- return g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer;
- }
- bool SwapChain::WantsHDR()
- {
- return g_ActiveConfig.bHDR;
- }
- u32 SwapChain::GetSwapChainFlags() const
- {
- // This flag is necessary if we want to use a flip-model swapchain without locking the framerate
- return m_allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
- }
- bool SwapChain::CreateSwapChain(bool stereo, bool hdr)
- {
- RECT client_rc;
- if (GetClientRect(static_cast<HWND>(m_wsi.render_surface), &client_rc))
- {
- m_width = client_rc.right - client_rc.left;
- m_height = client_rc.bottom - client_rc.top;
- }
- m_stereo = false;
- m_hdr = false;
- // Try using the Win8 version if available.
- Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory2;
- HRESULT hr = m_dxgi_factory.As(&dxgi_factory2);
- if (SUCCEEDED(hr))
- {
- m_allow_tearing_supported = IsTearingSupported(dxgi_factory2.Get());
- DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
- swap_chain_desc.Width = m_width;
- swap_chain_desc.Height = m_height;
- swap_chain_desc.BufferCount = SWAP_CHAIN_BUFFER_COUNT;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swap_chain_desc.SampleDesc.Count = 1;
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.Format = GetDXGIFormatForAbstractFormat(m_texture_format, false);
- swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
- swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
- swap_chain_desc.Stereo = stereo;
- swap_chain_desc.Flags = GetSwapChainFlags();
- Microsoft::WRL::ComPtr<IDXGISwapChain1> swap_chain1;
- hr = dxgi_factory2->CreateSwapChainForHwnd(m_d3d_device.Get(),
- static_cast<HWND>(m_wsi.render_surface),
- &swap_chain_desc, nullptr, nullptr, &swap_chain1);
- if (FAILED(hr))
- {
- // Flip-model discard swapchains aren't supported on Windows 8, so here we fall back to
- // a sequential swapchain
- swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
- hr = dxgi_factory2->CreateSwapChainForHwnd(m_d3d_device.Get(),
- static_cast<HWND>(m_wsi.render_surface),
- &swap_chain_desc, nullptr, nullptr, &swap_chain1);
- }
- m_swap_chain = swap_chain1;
- }
- // Flip-model swapchains aren't supported on Windows 7, so here we fall back to a legacy
- // BitBlt-model swapchain. Note that this won't work for DX12, but systems which don't
- // support the newer DXGI interface aren't going to support DX12 anyway.
- if (FAILED(hr))
- {
- hdr = false;
- DXGI_SWAP_CHAIN_DESC desc = {};
- desc.BufferDesc.Width = m_width;
- desc.BufferDesc.Height = m_height;
- desc.BufferDesc.Format = GetDXGIFormatForAbstractFormat(m_texture_format, false);
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- desc.BufferCount = SWAP_CHAIN_BUFFER_COUNT;
- desc.OutputWindow = static_cast<HWND>(m_wsi.render_surface);
- desc.Windowed = TRUE;
- desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
- desc.Flags = 0;
- m_allow_tearing_supported = false;
- hr = m_dxgi_factory->CreateSwapChain(m_d3d_device.Get(), &desc, &m_swap_chain);
- }
- if (FAILED(hr))
- {
- PanicAlertFmt("Failed to create swap chain: {}", Common::HRWrap(hr));
- return false;
- }
- // We handle fullscreen ourselves.
- hr = m_dxgi_factory->MakeWindowAssociation(static_cast<HWND>(m_wsi.render_surface),
- DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER);
- if (FAILED(hr))
- WARN_LOG_FMT(VIDEO, "MakeWindowAssociation() failed: {}", Common::HRWrap(hr));
- m_stereo = stereo;
- if (hdr)
- {
- // Only try to activate HDR here, to avoid failing when creating the swapchain
- // (we can't know if the format is supported upfront)
- Microsoft::WRL::ComPtr<IDXGISwapChain4> swap_chain4;
- hr = m_swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain4));
- if (SUCCEEDED(hr))
- {
- UINT color_space_support = 0;
- // Note that this should succeed even if HDR is not currently engaged on the monitor,
- // but it should display fine nonetheless.
- // We need to check for DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 as checking for
- // scRGB always returns false (DX bug).
- hr = swap_chain4->CheckColorSpaceSupport(DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020,
- &color_space_support);
- if (SUCCEEDED(hr) && (color_space_support & DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT))
- {
- hr = swap_chain4->ResizeBuffers(SWAP_CHAIN_BUFFER_COUNT, 0, 0,
- GetDXGIFormatForAbstractFormat(m_texture_format_hdr, false),
- GetSwapChainFlags());
- if (SUCCEEDED(hr))
- {
- hr = swap_chain4->SetColorSpace1(DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709);
- if (SUCCEEDED(hr))
- m_hdr = hdr;
- }
- }
- }
- }
- if (!CreateSwapChainBuffers())
- {
- PanicAlertFmt("Failed to create swap chain buffers");
- DestroySwapChainBuffers();
- m_swap_chain.Reset();
- return false;
- }
- return true;
- }
- void SwapChain::DestroySwapChain()
- {
- DestroySwapChainBuffers();
- // Can't destroy swap chain while it's fullscreen.
- if (m_swap_chain && GetFullscreenState(m_swap_chain.Get()))
- m_swap_chain->SetFullscreenState(FALSE, nullptr);
- m_swap_chain.Reset();
- }
- bool SwapChain::ResizeSwapChain()
- {
- DestroySwapChainBuffers();
- // The swap chain fills up the size of the window if no size is specified
- HRESULT hr = m_swap_chain->ResizeBuffers(SWAP_CHAIN_BUFFER_COUNT, 0, 0, DXGI_FORMAT_UNKNOWN,
- GetSwapChainFlags());
- if (FAILED(hr))
- WARN_LOG_FMT(VIDEO, "ResizeBuffers() failed: {}", Common::HRWrap(hr));
- Microsoft::WRL::ComPtr<IDXGISwapChain4> swap_chain4;
- hr = m_swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain4));
- if (SUCCEEDED(hr))
- hr = swap_chain4->SetColorSpace1(m_hdr ? DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 :
- DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709);
- DXGI_SWAP_CHAIN_DESC desc;
- if (SUCCEEDED(m_swap_chain->GetDesc(&desc)))
- {
- m_width = desc.BufferDesc.Width;
- m_height = desc.BufferDesc.Height;
- }
- return CreateSwapChainBuffers();
- }
- void SwapChain::SetStereo(bool stereo)
- {
- if (m_stereo == stereo)
- return;
- DestroySwapChain();
- // Do not try to re-activate HDR here if it had already failed
- if (!CreateSwapChain(stereo, m_hdr))
- {
- PanicAlertFmt("Failed to switch swap chain stereo mode");
- CreateSwapChain(false, false);
- }
- }
- void SwapChain::SetHDR(bool hdr)
- {
- if (m_hdr == hdr)
- return;
- // NOTE: as an optimization here we could just call "ResizeSwapChain()"
- // by adding some code to check if we could change the format to HDR.
- DestroySwapChain();
- // Do not try to re-activate stereo mode here if it had already failed
- if (!CreateSwapChain(m_stereo, hdr))
- {
- PanicAlertFmt("Failed to switch swap chain SDR/HDR mode");
- CreateSwapChain(false, false);
- }
- }
- bool SwapChain::GetFullscreen() const
- {
- return GetFullscreenState(m_swap_chain.Get());
- }
- void SwapChain::SetFullscreen(bool request)
- {
- m_swap_chain->SetFullscreenState(request, nullptr);
- }
- bool SwapChain::CheckForFullscreenChange()
- {
- if (m_fullscreen_request != m_has_fullscreen)
- {
- HRESULT hr = m_swap_chain->SetFullscreenState(m_fullscreen_request, nullptr);
- if (SUCCEEDED(hr))
- {
- m_has_fullscreen = m_fullscreen_request;
- return true;
- }
- }
- const bool new_fullscreen_state = GetFullscreenState(m_swap_chain.Get());
- if (new_fullscreen_state != m_has_fullscreen)
- {
- m_has_fullscreen = new_fullscreen_state;
- m_fullscreen_request = new_fullscreen_state;
- return true;
- }
- return false;
- }
- bool SwapChain::Present()
- {
- // When using sync interval 0, it is recommended to always pass the tearing flag when it is
- // supported, even when presenting in windowed mode. However, this flag cannot be used if the app
- // is in fullscreen mode as a result of calling SetFullscreenState.
- UINT present_flags = 0;
- if (m_allow_tearing_supported && !g_ActiveConfig.bVSyncActive && !m_has_fullscreen)
- present_flags |= DXGI_PRESENT_ALLOW_TEARING;
- HRESULT hr = m_swap_chain->Present(static_cast<UINT>(g_ActiveConfig.bVSyncActive), present_flags);
- if (FAILED(hr))
- {
- WARN_LOG_FMT(VIDEO, "Swap chain present failed: {}", Common::HRWrap(hr));
- return false;
- }
- return true;
- }
- bool SwapChain::ChangeSurface(void* native_handle)
- {
- DestroySwapChain();
- m_wsi.render_surface = native_handle;
- // We only keep the swap chain settings (HDR/Stereo) that had successfully applied beofre
- return CreateSwapChain(m_stereo, m_hdr);
- }
- } // namespace D3DCommon
|