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- // Copyright 2019 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #import "AppDelegate.h"
- #include "UpdaterCommon/UpdaterCommon.h"
- #include <Cocoa/Cocoa.h>
- #include <string>
- #include <vector>
- // Refer to docs/autoupdate_overview.md for a detailed overview of the autoupdate process
- @interface AppDelegate ()
- @end
- @implementation AppDelegate
- - (void)applicationDidFinishLaunching:(NSNotification*)aNotification
- {
- NSArray* arguments = [[NSProcessInfo processInfo] arguments];
- __block std::vector<std::string> args;
- [arguments
- enumerateObjectsUsingBlock:^(NSString* _Nonnull obj, NSUInteger idx, BOOL* _Nonnull stop) {
- args.push_back(std::string([obj UTF8String]));
- }];
- dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0ul);
- dispatch_async(queue, ^{
- RunUpdater(args);
- [NSApp performSelector:@selector(terminate:) withObject:nil afterDelay:0.0];
- });
- }
- - (void)applicationWillTerminate:(NSNotification*)aNotification
- {
- }
- @end
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