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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "DiscIO/FileSystemGCWii.h"
- #include <algorithm>
- #include <cstddef>
- #include <cstring>
- #include <locale>
- #include <map>
- #include <memory>
- #include <optional>
- #include <string>
- #include <string_view>
- #include <vector>
- #include "Common/CommonFuncs.h"
- #include "Common/CommonTypes.h"
- #include "Common/IOFile.h"
- #include "Common/Logging/Log.h"
- #include "Common/MsgHandler.h"
- #include "Common/StringUtil.h"
- #include "DiscIO/DiscUtils.h"
- #include "DiscIO/Filesystem.h"
- #include "DiscIO/VolumeDisc.h"
- namespace DiscIO
- {
- constexpr u32 FST_ENTRY_SIZE = 4 * 3; // An FST entry consists of three 32-bit integers
- // Set everything manually.
- FileInfoGCWii::FileInfoGCWii(const u8* fst, u8 offset_shift, u32 index, u32 total_file_infos)
- : m_fst(fst), m_offset_shift(offset_shift), m_index(index), m_total_file_infos(total_file_infos)
- {
- }
- // For the root object only.
- // m_fst and m_index must be correctly set before GetSize() is called!
- FileInfoGCWii::FileInfoGCWii(const u8* fst, u8 offset_shift)
- : m_fst(fst), m_offset_shift(offset_shift), m_index(0), m_total_file_infos(GetSize())
- {
- }
- // Copy data that is common to the whole file system.
- FileInfoGCWii::FileInfoGCWii(const FileInfoGCWii& file_info, u32 index)
- : FileInfoGCWii(file_info.m_fst, file_info.m_offset_shift, index, file_info.m_total_file_infos)
- {
- }
- FileInfoGCWii::~FileInfoGCWii() = default;
- uintptr_t FileInfoGCWii::GetAddress() const
- {
- return reinterpret_cast<uintptr_t>(m_fst + FST_ENTRY_SIZE * m_index);
- }
- u32 FileInfoGCWii::GetNextIndex() const
- {
- return IsDirectory() ? GetSize() : m_index + 1;
- }
- FileInfo& FileInfoGCWii::operator++()
- {
- m_index = GetNextIndex();
- return *this;
- }
- std::unique_ptr<FileInfo> FileInfoGCWii::clone() const
- {
- return std::make_unique<FileInfoGCWii>(*this);
- }
- FileInfo::const_iterator FileInfoGCWii::begin() const
- {
- return const_iterator(std::make_unique<FileInfoGCWii>(*this, m_index + 1));
- }
- FileInfo::const_iterator FileInfoGCWii::end() const
- {
- return const_iterator(std::make_unique<FileInfoGCWii>(*this, GetNextIndex()));
- }
- u32 FileInfoGCWii::Get(EntryProperty entry_property) const
- {
- return Common::swap32(m_fst + FST_ENTRY_SIZE * m_index +
- sizeof(u32) * static_cast<int>(entry_property));
- }
- u32 FileInfoGCWii::GetSize() const
- {
- return Get(EntryProperty::FILE_SIZE);
- }
- u64 FileInfoGCWii::GetOffset() const
- {
- return static_cast<u64>(Get(EntryProperty::FILE_OFFSET)) << m_offset_shift;
- }
- bool FileInfoGCWii::IsRoot() const
- {
- return m_index == 0;
- }
- bool FileInfoGCWii::IsDirectory() const
- {
- return (Get(EntryProperty::NAME_OFFSET) & 0xFF000000) != 0;
- }
- u32 FileInfoGCWii::GetTotalChildren() const
- {
- return Get(EntryProperty::FILE_SIZE) - (m_index + 1);
- }
- u64 FileInfoGCWii::GetNameOffset() const
- {
- return static_cast<u64>(FST_ENTRY_SIZE) * m_total_file_infos +
- (Get(EntryProperty::NAME_OFFSET) & 0xFFFFFF);
- }
- std::string FileInfoGCWii::GetName() const
- {
- // TODO: Should we really always use SHIFT-JIS?
- // Some names in Pikmin (NTSC-U) don't make sense without it, but is it correct?
- return SHIFTJISToUTF8(reinterpret_cast<const char*>(m_fst + GetNameOffset()));
- }
- bool FileInfoGCWii::NameCaseInsensitiveEquals(std::string_view other) const
- {
- // For speed, this function avoids allocating new strings, except when we are comparing
- // non-ASCII characters with non-ASCII characters, which is a rare case.
- const char* this_ptr = reinterpret_cast<const char*>(m_fst + GetNameOffset());
- const char* other_ptr = other.data();
- for (size_t i = 0; i < other.size(); ++i, ++this_ptr, ++other_ptr)
- {
- if (*this_ptr == '\0')
- {
- // A null byte in this is always a terminator and a null byte in other is never a terminator,
- // so if we reach this case, this is shorter than other
- return false;
- }
- else if (static_cast<unsigned char>(*this_ptr) >= 0x80 &&
- static_cast<unsigned char>(*other_ptr) >= 0x80)
- {
- // other is in UTF-8 and this is in Shift-JIS, so we convert so that we can compare correctly
- const std::string this_utf8 = SHIFTJISToUTF8(this_ptr);
- return std::equal(this_utf8.cbegin(), this_utf8.cend(), other.cbegin() + i, other.cend(),
- [](char a, char b) { return Common::ToLower(a) == Common::ToLower(b); });
- }
- else if (Common::ToLower(*this_ptr) != Common::ToLower(*other_ptr))
- {
- return false;
- }
- }
- return *this_ptr == '\0'; // If we're not at a null byte, this is longer than other
- }
- std::string FileInfoGCWii::GetPath() const
- {
- // The root entry doesn't have a name
- if (m_index == 0)
- return "";
- if (IsDirectory())
- {
- u32 parent_directory_index = Get(EntryProperty::FILE_OFFSET);
- return FileInfoGCWii(*this, parent_directory_index).GetPath() + GetName() + "/";
- }
- else
- {
- // The parent directory can be found by searching backwards
- // for a directory that contains this file. The search cannot fail,
- // because the root directory at index 0 contains all files.
- FileInfoGCWii potential_parent(*this, m_index - 1);
- while (!(potential_parent.IsDirectory() &&
- potential_parent.Get(EntryProperty::FILE_SIZE) > m_index))
- {
- potential_parent = FileInfoGCWii(*this, potential_parent.m_index - 1);
- }
- return potential_parent.GetPath() + GetName();
- }
- }
- bool FileInfoGCWii::IsValid(u64 fst_size, const FileInfoGCWii& parent_directory) const
- {
- if (GetNameOffset() >= fst_size)
- {
- ERROR_LOG_FMT(DISCIO, "Impossibly large name offset in file system");
- return false;
- }
- if (IsDirectory())
- {
- if (Get(EntryProperty::FILE_OFFSET) != parent_directory.m_index)
- {
- ERROR_LOG_FMT(DISCIO, "Incorrect parent offset in file system");
- return false;
- }
- const u32 size = Get(EntryProperty::FILE_SIZE);
- if (size <= m_index)
- {
- ERROR_LOG_FMT(DISCIO, "Impossibly small directory size in file system");
- return false;
- }
- if (size > parent_directory.Get(EntryProperty::FILE_SIZE))
- {
- ERROR_LOG_FMT(DISCIO, "Impossibly large directory size in file system");
- return false;
- }
- for (const FileInfo& child : *this)
- {
- if (!static_cast<const FileInfoGCWii&>(child).IsValid(fst_size, *this))
- return false;
- }
- }
- return true;
- }
- FileSystemGCWii::FileSystemGCWii(const VolumeDisc* volume, const Partition& partition)
- : m_valid(false), m_root(nullptr, 0, 0, 0)
- {
- u8 offset_shift;
- // Check if this is a GameCube or Wii disc
- if (volume->ReadSwapped<u32>(0x18, partition) == WII_DISC_MAGIC)
- offset_shift = 2; // Wii file system
- else if (volume->ReadSwapped<u32>(0x1c, partition) == GAMECUBE_DISC_MAGIC)
- offset_shift = 0; // GameCube file system
- else
- return; // Invalid partition (maybe someone removed its data but not its partition table entry)
- const std::optional<u64> fst_offset = GetFSTOffset(*volume, partition);
- const std::optional<u64> fst_size = GetFSTSize(*volume, partition);
- if (!fst_offset || !fst_size)
- return;
- if (*fst_size < FST_ENTRY_SIZE)
- {
- ERROR_LOG_FMT(DISCIO, "File system is too small");
- return;
- }
- // 128 MiB is more than the total amount of RAM in a Wii.
- // No file system should use anywhere near that much.
- static const u32 ARBITRARY_FILE_SYSTEM_SIZE_LIMIT = 128 * 1024 * 1024;
- if (*fst_size > ARBITRARY_FILE_SYSTEM_SIZE_LIMIT)
- {
- // Without this check, Dolphin can crash by trying to allocate too much
- // memory when loading a disc image with an incorrect FST size.
- ERROR_LOG_FMT(DISCIO, "File system is abnormally large! Aborting loading");
- return;
- }
- // Read the whole FST
- m_file_system_table.resize(*fst_size);
- if (!volume->Read(*fst_offset, *fst_size, m_file_system_table.data(), partition))
- {
- ERROR_LOG_FMT(DISCIO, "Couldn't read file system table");
- return;
- }
- // Create the root object
- m_root = FileInfoGCWii(m_file_system_table.data(), offset_shift);
- if (!m_root.IsDirectory())
- {
- ERROR_LOG_FMT(DISCIO, "File system root is not a directory");
- return;
- }
- if (FST_ENTRY_SIZE * m_root.GetSize() > *fst_size)
- {
- ERROR_LOG_FMT(DISCIO, "File system has too many entries for its size");
- return;
- }
- // If the FST's final byte isn't 0, FileInfoGCWii::GetName() can read past the end
- if (m_file_system_table[*fst_size - 1] != 0)
- {
- ERROR_LOG_FMT(DISCIO, "File system does not end with a null byte");
- return;
- }
- m_valid = m_root.IsValid(*fst_size, m_root);
- }
- FileSystemGCWii::~FileSystemGCWii() = default;
- const FileInfo& FileSystemGCWii::GetRoot() const
- {
- return m_root;
- }
- std::unique_ptr<FileInfo> FileSystemGCWii::FindFileInfo(std::string_view path) const
- {
- if (!IsValid())
- return nullptr;
- return FindFileInfo(path, m_root);
- }
- std::unique_ptr<FileInfo> FileSystemGCWii::FindFileInfo(std::string_view path,
- const FileInfo& file_info) const
- {
- // Given a path like "directory1/directory2/fileA.bin", this function will
- // find directory1 and then call itself to search for "directory2/fileA.bin".
- const size_t name_start = path.find_first_not_of('/');
- if (name_start == std::string::npos)
- return file_info.clone(); // We're done
- const size_t name_end = path.find('/', name_start);
- const std::string_view name = path.substr(name_start, name_end - name_start);
- const std::string_view rest_of_path =
- (name_end != std::string::npos) ? path.substr(name_end + 1) : "";
- for (const FileInfo& child : file_info)
- {
- // We need case insensitive comparison since some games have OPENING.BNR instead of opening.bnr
- if (child.NameCaseInsensitiveEquals(name))
- {
- // A match is found. The rest of the path is passed on to finish the search.
- std::unique_ptr<FileInfo> result = FindFileInfo(rest_of_path, child);
- // If the search wasn't successful, the loop continues, just in case there's a second
- // file info that matches searching_for (which probably won't happen in practice)
- if (result)
- return result;
- }
- }
- return nullptr;
- }
- std::unique_ptr<FileInfo> FileSystemGCWii::FindFileInfo(u64 disc_offset) const
- {
- if (!IsValid())
- return nullptr;
- // Build a cache (unless there already is one)
- if (m_offset_file_info_cache.empty())
- {
- u32 fst_entries = m_root.GetSize();
- for (u32 i = 0; i < fst_entries; i++)
- {
- FileInfoGCWii file_info(m_root, i);
- if (!file_info.IsDirectory())
- {
- const u32 size = file_info.GetSize();
- if (size != 0)
- m_offset_file_info_cache.emplace(file_info.GetOffset() + size, i);
- }
- }
- }
- // Get the first file that ends after disc_offset
- const auto it = m_offset_file_info_cache.upper_bound(disc_offset);
- if (it == m_offset_file_info_cache.end())
- return nullptr;
- std::unique_ptr<FileInfo> result(std::make_unique<FileInfoGCWii>(m_root, it->second));
- // If the file's start isn't after disc_offset, success
- if (result->GetOffset() <= disc_offset)
- return result;
- return nullptr;
- }
- } // namespace DiscIO
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