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- // Copyright 2008 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <array>
- #include <cstddef>
- #include <functional>
- #include <map>
- #include <memory>
- #include <optional>
- #include <set>
- #include <string>
- #include <variant>
- #include <vector>
- #include "Common/CommonTypes.h"
- #include "Common/FileUtil.h"
- #include "DiscIO/Blob.h"
- #include "DiscIO/Volume.h"
- #include "DiscIO/WiiEncryptionCache.h"
- namespace File
- {
- struct FSTEntry;
- class IOFile;
- } // namespace File
- namespace DiscIO
- {
- enum class PartitionType : u32;
- class DirectoryBlobReader;
- class VolumeDisc;
- // Returns true if the path is inside a DirectoryBlob and doesn't represent the DirectoryBlob itself
- bool ShouldHideFromGameList(const std::string& volume_path);
- // Content chunk that is loaded from a file in the host file system.
- struct ContentFile
- {
- // Path where the file can be found.
- std::string m_filename;
- // Offset from the start of the file where the first byte of this content chunk is.
- u64 m_offset = 0;
- };
- // Content chunk that's just a direct block of memory
- typedef std::shared_ptr<std::vector<u8>> ContentMemory;
- // Content chunk that loads data from a DirectoryBlobReader.
- // Intented for representing a partition within a disc.
- struct ContentPartition
- {
- // Offset from the start of the partition for the first byte represented by this chunk.
- u64 m_offset = 0;
- // The value passed as partition_data_offset to EncryptPartitionData().
- u64 m_partition_data_offset = 0;
- };
- // Content chunk that loads data from a Volume.
- struct ContentVolume
- {
- // Offset from the start of the volume for the first byte represented by this chunk.
- u64 m_offset = 0;
- // The partition passed to the Volume's Read() method.
- Partition m_partition;
- };
- // Content chunk representing a run of identical bytes.
- // Useful for padding between chunks within a file.
- struct ContentFixedByte
- {
- u8 m_byte = 0;
- };
- using ContentSource = std::variant<ContentFile, // File
- ContentMemory, // Memory/Byte Sequence
- ContentPartition, // Partition
- ContentVolume, // Volume
- ContentFixedByte // Fixed value padding
- >;
- struct BuilderContentSource
- {
- u64 m_offset = 0;
- u64 m_size = 0;
- ContentSource m_source;
- };
- struct FSTBuilderNode
- {
- std::string m_filename;
- u64 m_size = 0;
- std::variant<std::vector<BuilderContentSource>, std::vector<FSTBuilderNode>> m_content;
- void* m_user_data = nullptr;
- bool IsFile() const
- {
- return std::holds_alternative<std::vector<BuilderContentSource>>(m_content);
- }
- std::vector<BuilderContentSource>& GetFileContent()
- {
- return std::get<std::vector<BuilderContentSource>>(m_content);
- }
- const std::vector<BuilderContentSource>& GetFileContent() const
- {
- return std::get<std::vector<BuilderContentSource>>(m_content);
- }
- bool IsFolder() const { return std::holds_alternative<std::vector<FSTBuilderNode>>(m_content); }
- std::vector<FSTBuilderNode>& GetFolderContent()
- {
- return std::get<std::vector<FSTBuilderNode>>(m_content);
- }
- const std::vector<FSTBuilderNode>& GetFolderContent() const
- {
- return std::get<std::vector<FSTBuilderNode>>(m_content);
- }
- };
- class DiscContent
- {
- public:
- DiscContent(u64 offset, u64 size, ContentSource source);
- // Provided because it's convenient when searching for DiscContent in an std::set
- explicit DiscContent(u64 offset);
- u64 GetOffset() const;
- u64 GetEndOffset() const;
- u64 GetSize() const;
- bool Read(u64* offset, u64* length, u8** buffer, DirectoryBlobReader* blob) const;
- bool operator==(const DiscContent& other) const { return GetEndOffset() == other.GetEndOffset(); }
- bool operator<(const DiscContent& other) const { return GetEndOffset() < other.GetEndOffset(); }
- bool operator>(const DiscContent& other) const { return other < *this; }
- bool operator<=(const DiscContent& other) const { return !(*this > other); }
- bool operator>=(const DiscContent& other) const { return !(*this < other); }
- private:
- // Position of this content chunk within its parent DiscContentContainer.
- u64 m_offset;
- // Number of bytes this content chunk takes up.
- u64 m_size = 0;
- // Where and how to find the data for this content chunk.
- ContentSource m_content_source;
- };
- class DiscContentContainer
- {
- public:
- void Add(u64 offset, std::vector<u8> vector)
- {
- size_t vector_size = vector.size();
- return Add(offset, vector_size, std::make_shared<std::vector<u8>>(std::move(vector)));
- }
- void Add(u64 offset, u64 size, ContentSource source);
- u64 CheckSizeAndAdd(u64 offset, const std::string& path);
- u64 CheckSizeAndAdd(u64 offset, u64 max_size, const std::string& path);
- bool Read(u64 offset, u64 length, u8* buffer, DirectoryBlobReader* blob) const;
- private:
- std::set<DiscContent> m_contents;
- };
- class DirectoryBlobPartition
- {
- public:
- DirectoryBlobPartition() = default;
- DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
- DirectoryBlobPartition(
- DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition, std::optional<bool> is_wii,
- const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
- const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
- fst_callback,
- DirectoryBlobReader* blob);
- DirectoryBlobPartition(const DirectoryBlobPartition&) = default;
- DirectoryBlobPartition& operator=(const DirectoryBlobPartition&) = default;
- DirectoryBlobPartition(DirectoryBlobPartition&&) = default;
- DirectoryBlobPartition& operator=(DirectoryBlobPartition&&) = default;
- bool IsWii() const { return m_is_wii; }
- u64 GetDataSize() const { return m_data_size; }
- void SetDataSize(u64 size) { m_data_size = size; }
- const std::string& GetRootDirectory() const { return m_root_directory; }
- const DiscContentContainer& GetContents() const { return m_contents; }
- const std::optional<DiscIO::Partition>& GetWrappedPartition() const
- {
- return m_wrapped_partition;
- }
- const std::array<u8, VolumeWii::AES_KEY_SIZE>& GetKey() const { return m_key; }
- void SetKey(std::array<u8, VolumeWii::AES_KEY_SIZE> key) { m_key = key; }
- private:
- void SetDiscType(std::optional<bool> is_wii, const std::vector<u8>& disc_header);
- void SetBI2FromFile(const std::string& bi2_path);
- void SetBI2(std::vector<u8> bi2);
- // Returns DOL address
- u64 SetApploaderFromFile(const std::string& path);
- u64 SetApploader(std::vector<u8> apploader, const std::string& log_path);
- // Returns FST address
- u64 SetDOLFromFile(const std::string& path, u64 dol_address, std::vector<u8>* disc_header);
- u64 SetDOL(FSTBuilderNode dol_node, u64 dol_address, std::vector<u8>* disc_header);
- void BuildFSTFromFolder(const std::string& fst_root_path, u64 fst_address,
- std::vector<u8>* disc_header);
- void BuildFST(std::vector<FSTBuilderNode> root_nodes, u64 fst_address,
- std::vector<u8>* disc_header);
- // FST creation
- void WriteEntryData(std::vector<u8>* fst_data, u32* entry_offset, u8 type, u32 name_offset,
- u64 data_offset, u64 length, u32 address_shift);
- void WriteEntryName(std::vector<u8>* fst_data, u32* name_offset, const std::string& name,
- u64 name_table_offset);
- void WriteDirectory(std::vector<u8>* fst_data, std::vector<FSTBuilderNode>* parent_entries,
- u32* fst_offset, u32* name_offset, u64* data_offset, u32 parent_entry_index,
- u64 name_table_offset);
- DiscContentContainer m_contents;
- std::array<u8, VolumeWii::AES_KEY_SIZE> m_key{};
- std::string m_root_directory;
- bool m_is_wii = false;
- // GameCube has no shift, Wii has 2 bit shift
- u32 m_address_shift = 0;
- u64 m_data_size = 0;
- std::optional<DiscIO::Partition> m_wrapped_partition = std::nullopt;
- };
- class DirectoryBlobReader : public BlobReader
- {
- friend DiscContent;
- public:
- static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
- static std::unique_ptr<DirectoryBlobReader> Create(
- std::unique_ptr<DiscIO::VolumeDisc> volume,
- const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
- const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
- fst_callback);
- DirectoryBlobReader(DirectoryBlobReader&&) = default;
- DirectoryBlobReader& operator=(DirectoryBlobReader&&) = default;
- bool Read(u64 offset, u64 length, u8* buffer) override;
- bool SupportsReadWiiDecrypted(u64 offset, u64 size, u64 partition_data_offset) const override;
- bool ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_data_offset) override;
- BlobType GetBlobType() const override;
- std::unique_ptr<BlobReader> CopyReader() const override;
- u64 GetRawSize() const override;
- u64 GetDataSize() const override;
- DataSizeType GetDataSizeType() const override { return DataSizeType::Accurate; }
- u64 GetBlockSize() const override { return 0; }
- bool HasFastRandomAccessInBlock() const override { return true; }
- std::string GetCompressionMethod() const override { return {}; }
- std::optional<int> GetCompressionLevel() const override { return std::nullopt; }
- private:
- struct PartitionWithType
- {
- PartitionWithType(DirectoryBlobPartition&& partition_, PartitionType type_)
- : partition(std::move(partition_)), type(type_)
- {
- }
- DirectoryBlobPartition partition;
- PartitionType type;
- };
- explicit DirectoryBlobReader(const std::string& game_partition_root,
- const std::string& true_root);
- explicit DirectoryBlobReader(
- std::unique_ptr<DiscIO::VolumeDisc> volume,
- const std::function<void(std::vector<FSTBuilderNode>* fst_nodes)>& sys_callback,
- const std::function<void(std::vector<FSTBuilderNode>* fst_nodes, FSTBuilderNode* dol_node)>&
- fst_callback);
- explicit DirectoryBlobReader(const DirectoryBlobReader& rhs);
- const DirectoryBlobPartition* GetPartition(u64 offset, u64 size, u64 partition_data_offset) const;
- bool EncryptPartitionData(u64 offset, u64 size, u8* buffer, u64 partition_data_offset,
- u64 partition_data_decrypted_size);
- void SetNonpartitionDiscHeaderFromFile(const std::vector<u8>& partition_header,
- const std::string& game_partition_root);
- void SetNonpartitionDiscHeader(const std::vector<u8>& partition_header,
- std::vector<u8> header_bin);
- void SetWiiRegionDataFromFile(const std::string& game_partition_root);
- void SetWiiRegionData(const std::vector<u8>& wii_region_data, const std::string& log_path);
- void SetPartitions(std::vector<PartitionWithType>&& partitions);
- void SetPartitionHeader(DirectoryBlobPartition* partition, u64 partition_address);
- DiscIO::VolumeDisc* GetWrappedVolume() { return m_wrapped_volume.get(); }
- // For GameCube:
- DirectoryBlobPartition m_gamecube_pseudopartition;
- // For Wii:
- DiscContentContainer m_nonpartition_contents;
- std::map<u64, DirectoryBlobPartition> m_partitions;
- WiiEncryptionCache m_encryption_cache;
- bool m_is_wii;
- bool m_encrypted;
- u64 m_data_size;
- std::unique_ptr<DiscIO::VolumeDisc> m_wrapped_volume;
- };
- } // namespace DiscIO
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