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- //////////////////////////////////////////////////////////////////////////////
- ///
- /// SoundTouch - main class for tempo/pitch/rate adjusting routines.
- ///
- /// Notes:
- /// - Initialize the SoundTouch object instance by setting up the sound stream
- /// parameters with functions 'setSampleRate' and 'setChannels', then set
- /// desired tempo/pitch/rate settings with the corresponding functions.
- ///
- /// - The SoundTouch class behaves like a first-in-first-out pipeline: The
- /// samples that are to be processed are fed into one of the pipe by calling
- /// function 'putSamples', while the ready processed samples can be read
- /// from the other end of the pipeline with function 'receiveSamples'.
- ///
- /// - The SoundTouch processing classes require certain sized 'batches' of
- /// samples in order to process the sound. For this reason the classes buffer
- /// incoming samples until there are enough of samples available for
- /// processing, then they carry out the processing step and consequently
- /// make the processed samples available for outputting.
- ///
- /// - For the above reason, the processing routines introduce a certain
- /// 'latency' between the input and output, so that the samples input to
- /// SoundTouch may not be immediately available in the output, and neither
- /// the amount of outputtable samples may not immediately be in direct
- /// relationship with the amount of previously input samples.
- ///
- /// - The tempo/pitch/rate control parameters can be altered during processing.
- /// Please notice though that they aren't currently protected by semaphores,
- /// so in multi-thread application external semaphore protection may be
- /// required.
- ///
- /// - This class utilizes classes 'TDStretch' for tempo change (without modifying
- /// pitch) and 'RateTransposer' for changing the playback rate (that is, both
- /// tempo and pitch in the same ratio) of the sound. The third available control
- /// 'pitch' (change pitch but maintain tempo) is produced by a combination of
- /// combining the two other controls.
- ///
- /// Author : Copyright (c) Olli Parviainen
- /// Author e-mail : oparviai 'at' iki.fi
- /// SoundTouch WWW: http://www.surina.net/soundtouch
- ///
- ////////////////////////////////////////////////////////////////////////////////
- //
- // License :
- //
- // SoundTouch audio processing library
- // Copyright (c) Olli Parviainen
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser General Public
- // License as published by the Free Software Foundation; either
- // version 2.1 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- //
- ////////////////////////////////////////////////////////////////////////////////
- #ifndef SoundTouch_H
- #define SoundTouch_H
- #include "FIFOSamplePipe.h"
- #include "STTypes.h"
- namespace soundtouch
- {
- /// Soundtouch library version string
- #define SOUNDTOUCH_VERSION "2.3.2"
- /// SoundTouch library version id
- #define SOUNDTOUCH_VERSION_ID (20302)
- //
- // Available setting IDs for the 'setSetting' & 'get_setting' functions:
- /// Enable/disable anti-alias filter in pitch transposer (0 = disable)
- #define SETTING_USE_AA_FILTER 0
- /// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32)
- #define SETTING_AA_FILTER_LENGTH 1
- /// Enable/disable quick seeking algorithm in tempo changer routine
- /// (enabling quick seeking lowers CPU utilization but causes a minor sound
- /// quality compromising)
- #define SETTING_USE_QUICKSEEK 2
- /// Time-stretch algorithm single processing sequence length in milliseconds. This determines
- /// to how long sequences the original sound is chopped in the time-stretch algorithm.
- /// See "STTypes.h" or README for more information.
- #define SETTING_SEQUENCE_MS 3
- /// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the
- /// best possible overlapping location. This determines from how wide window the algorithm
- /// may look for an optimal joining location when mixing the sound sequences back together.
- /// See "STTypes.h" or README for more information.
- #define SETTING_SEEKWINDOW_MS 4
- /// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences
- /// are mixed back together, to form a continuous sound stream, this parameter defines over
- /// how long period the two consecutive sequences are let to overlap each other.
- /// See "STTypes.h" or README for more information.
- #define SETTING_OVERLAP_MS 5
- /// Call "getSetting" with this ID to query processing sequence size in samples.
- /// This value gives approximate value of how many input samples you'll need to
- /// feed into SoundTouch after initial buffering to get out a new batch of
- /// output samples.
- ///
- /// This value does not include initial buffering at beginning of a new processing
- /// stream, use SETTING_INITIAL_LATENCY to get the initial buffering size.
- ///
- /// Notices:
- /// - This is read-only parameter, i.e. setSetting ignores this parameter
- /// - This parameter value is not constant but change depending on
- /// tempo/pitch/rate/samplerate settings.
- #define SETTING_NOMINAL_INPUT_SEQUENCE 6
- /// Call "getSetting" with this ID to query nominal average processing output
- /// size in samples. This value tells approcimate value how many output samples
- /// SoundTouch outputs once it does DSP processing run for a batch of input samples.
- ///
- /// Notices:
- /// - This is read-only parameter, i.e. setSetting ignores this parameter
- /// - This parameter value is not constant but change depending on
- /// tempo/pitch/rate/samplerate settings.
- #define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
- /// Call "getSetting" with this ID to query initial processing latency, i.e.
- /// approx. how many samples you'll need to enter to SoundTouch pipeline before
- /// you can expect to get first batch of ready output samples out.
- ///
- /// After the first output batch, you can then expect to get approx.
- /// SETTING_NOMINAL_OUTPUT_SEQUENCE ready samples out for every
- /// SETTING_NOMINAL_INPUT_SEQUENCE samples that you enter into SoundTouch.
- ///
- /// Example:
- /// processing with parameter -tempo=5
- /// => initial latency = 5509 samples
- /// input sequence = 4167 samples
- /// output sequence = 3969 samples
- ///
- /// Accordingly, you can expect to feed in approx. 5509 samples at beginning of
- /// the stream, and then you'll get out the first 3969 samples. After that, for
- /// every approx. 4167 samples that you'll put in, you'll receive again approx.
- /// 3969 samples out.
- ///
- /// This also means that average latency during stream processing is
- /// INITIAL_LATENCY-OUTPUT_SEQUENCE/2, in the above example case 5509-3969/2
- /// = 3524 samples
- ///
- /// Notices:
- /// - This is read-only parameter, i.e. setSetting ignores this parameter
- /// - This parameter value is not constant but change depending on
- /// tempo/pitch/rate/samplerate settings.
- #define SETTING_INITIAL_LATENCY 8
- class SoundTouch : public FIFOProcessor
- {
- private:
- /// Rate transposer class instance
- class RateTransposer *pRateTransposer;
- /// Time-stretch class instance
- class TDStretch *pTDStretch;
- /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
- double virtualRate;
- /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
- double virtualTempo;
- /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
- double virtualPitch;
- /// Flag: Has sample rate been set?
- bool bSrateSet;
- /// Accumulator for how many samples in total will be expected as output vs. samples put in,
- /// considering current processing settings.
- double samplesExpectedOut;
- /// Accumulator for how many samples in total have been read out from the processing so far
- long samplesOutput;
- /// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
- /// 'virtualPitch' parameters.
- void calcEffectiveRateAndTempo();
- protected :
- /// Number of channels
- uint channels;
- /// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
- double rate;
- /// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
- double tempo;
- public:
- SoundTouch();
- virtual ~SoundTouch() override;
- /// Get SoundTouch library version string
- static const char *getVersionString();
- /// Get SoundTouch library version Id
- static uint getVersionId();
- /// Sets new rate control value. Normal rate = 1.0, smaller values
- /// represent slower rate, larger faster rates.
- void setRate(double newRate);
- /// Sets new tempo control value. Normal tempo = 1.0, smaller values
- /// represent slower tempo, larger faster tempo.
- void setTempo(double newTempo);
- /// Sets new rate control value as a difference in percents compared
- /// to the original rate (-50 .. +100 %)
- void setRateChange(double newRate);
- /// Sets new tempo control value as a difference in percents compared
- /// to the original tempo (-50 .. +100 %)
- void setTempoChange(double newTempo);
- /// Sets new pitch control value. Original pitch = 1.0, smaller values
- /// represent lower pitches, larger values higher pitch.
- void setPitch(double newPitch);
- /// Sets pitch change in octaves compared to the original pitch
- /// (-1.00 .. +1.00)
- void setPitchOctaves(double newPitch);
- /// Sets pitch change in semi-tones compared to the original pitch
- /// (-12 .. +12)
- void setPitchSemiTones(int newPitch);
- void setPitchSemiTones(double newPitch);
- /// Sets the number of channels, 1 = mono, 2 = stereo
- void setChannels(uint numChannels);
- /// Sets sample rate.
- void setSampleRate(uint srate);
- /// Get ratio between input and output audio durations, useful for calculating
- /// processed output duration: if you'll process a stream of N samples, then
- /// you can expect to get out N * getInputOutputSampleRatio() samples.
- ///
- /// This ratio will give accurate target duration ratio for a full audio track,
- /// given that the the whole track is processed with same processing parameters.
- ///
- /// If this ratio is applied to calculate intermediate offsets inside a processing
- /// stream, then this ratio is approximate and can deviate +- some tens of milliseconds
- /// from ideal offset, yet by end of the audio stream the duration ratio will become
- /// exact.
- ///
- /// Example: if processing with parameters "-tempo=15 -pitch=-3", the function
- /// will return value 0.8695652... Now, if processing an audio stream whose duration
- /// is exactly one million audio samples, then you can expect the processed
- /// output duration be 0.869565 * 1000000 = 869565 samples.
- double getInputOutputSampleRatio();
- /// Flushes the last samples from the processing pipeline to the output.
- /// Clears also the internal processing buffers.
- //
- /// Note: This function is meant for extracting the last samples of a sound
- /// stream. This function may introduce additional blank samples in the end
- /// of the sound stream, and thus it's not recommended to call this function
- /// in the middle of a sound stream.
- void flush();
- /// Adds 'numSamples' pcs of samples from the 'samples' memory position into
- /// the input of the object. Notice that sample rate _has_to_ be set before
- /// calling this function, otherwise throws a runtime_error exception.
- virtual void putSamples(
- const SAMPLETYPE *samples, ///< Pointer to sample buffer.
- uint numSamples ///< Number of samples in buffer. Notice
- ///< that in case of stereo-sound a single sample
- ///< contains data for both channels.
- ) override;
- /// Output samples from beginning of the sample buffer. Copies requested samples to
- /// output buffer and removes them from the sample buffer. If there are less than
- /// 'numsample' samples in the buffer, returns all that available.
- ///
- /// \return Number of samples returned.
- virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
- uint maxSamples ///< How many samples to receive at max.
- ) override;
- /// Adjusts book-keeping so that given number of samples are removed from beginning of the
- /// sample buffer without copying them anywhere.
- ///
- /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
- /// with 'ptrBegin' function.
- virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
- ) override;
- /// Clears all the samples in the object's output and internal processing
- /// buffers.
- virtual void clear() override;
- /// Changes a setting controlling the processing system behaviour. See the
- /// 'SETTING_...' defines for available setting ID's.
- ///
- /// \return 'true' if the setting was successfully changed
- bool setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
- int value ///< New setting value.
- );
- /// Reads a setting controlling the processing system behaviour. See the
- /// 'SETTING_...' defines for available setting ID's.
- ///
- /// \return the setting value.
- int getSetting(int settingId ///< Setting ID number, see SETTING_... defines.
- ) const;
- /// Returns number of samples currently unprocessed.
- virtual uint numUnprocessedSamples() const;
- /// Return number of channels
- uint numChannels() const
- {
- return channels;
- }
- /// Other handy functions that are implemented in the ancestor classes (see
- /// classes 'FIFOProcessor' and 'FIFOSamplePipe')
- ///
- /// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch.
- /// - numSamples() : Get number of 'ready' samples that can be received with
- /// function 'receiveSamples()'
- /// - isEmpty() : Returns nonzero if there aren't any 'ready' samples.
- /// - clear() : Clears all samples from ready/processing buffers.
- };
- }
- #endif
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